Teardown
平息碎片
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更新于:6 月 28 日 下午 5:34
作者:YuLun

Localization:

  • en (100%)
  • zh-cn (100%)
  • de (100%)
  • ru (100%)
  • fr (88%)
  • pl (23%)

更新于:6 月 28 日 上午 3:15
作者:YuLun

Localization:

  • en (100%)
  • zh-cn (100%)
  • de (100%)
  • fr (88%)
  • pl (23%)

更新于:6 月 27 日 下午 2:05
作者:YuLun

  • Tweaked logic for low gravity scene
  • Added option to adjust low gravity threshold
  • Localization:
    • en (100%)
    • zh-cn (100%)
    • fr (88%)
    • pl (23%)

更新于:2024 年 10 月 30 日 上午 8:01
作者:YuLun

  • fixed debris got merged back to world body immediately after creation in some edge cases.
  • excluded small bodies (with only one no-more-than-8-voxels shape) from processing.

更新于:2024 年 10 月 12 日 上午 10:53
作者:YuLun

  • Patch for player model

更新于:2024 年 1 月 13 日 下午 4:13
作者:YuLun

  • Improved logic involving debris fallen in water
  • Other logic improvements
  • Localization:
    • en (100%)
    • fr (100%)
    • zh-cn (100%)
    • pl (26%)

更新于:2024 年 1 月 13 日 下午 12:09
作者:YuLun

  • Changed logic involving debris fallen in water (might require further tweak)
  • Dynamic bodies exist in scene and weighing above threshold would be considered as if they're static
  • Added option to adjust threshold mentioned above
  • Localization:
    • pl (26%)
    • en (100%)
    • zh-cn (100%)

更新于:2023 年 12 月 20 日 下午 2:25
作者:YuLun

  • Changed timer logic
  • Implemented basic task distribution balancing
  • Added option menu
  • Localization
    • en
    • zh-cn

更新于:2023 年 11 月 14 日 下午 6:29
作者:YuLun

  • special handling for debris on fire so that fire amount would be kept almost same when merging back debris

更新于:2023 年 11 月 3 日 下午 12:48
作者:YuLun

  • Slightly improvement in performance
  • Changed logic involving debris in water