武装突袭3

武装突袭3

Dynamic Horror Operations - Malden
19 条留言
UselessFodder  [作者] 10 月 25 日 上午 10:25 
**Solo/Single Player Quality of Life**
This adds a check for someone playing DHO by themselves (SP, MP self hosted, or dedicated). If true, a squad of friendly AI soldiers is spawned to support the solo player. Those AI can also have their loadouts modified using the "Modify Unit Loadout" scroll wheel option at the POG Base. These were highly requested features and help resolve Issue #10

**Vital Bug Fixes**

_That's all of the updates for Dynamic Horror Ops v0.34! I hope you have a fantastic time getting spooked with your friends this year! As always, please leave feedback on the workshop or on the scenario github at https://github.com/UselessFodder/FS-DynamicHorrorOp . Thanks and happy hunting!_

**For Full Changes, see Changelog in upper right of the workshop page**
UselessFodder  [作者] 10 月 25 日 上午 10:25 
2025 Spooki Season update IS RELEASED, just in time for Halloween! This update adds a new mission type, anomaly zones in random areas (in addition to normal cities and towns), a bunch of quality of life additions for people playing solo, and some vital bugfixes for base game changes that have broken parts of the mission. Some more detail:

**New Mission: Boss Monster**
Added a new mission type which will spawn a 'boss' monster from the EnemySpawnBoss pool generated in the mod loader. Once the boss monster is eliminated, the zone will be completed. The boss is set to a 'level' equal to the number of players divided by 4, and then modified by the difficulty selection in the parameters.

**Random Anomaly Zones**
Added the ability for DHO to spawn zones in random wilderness areas (instead of just named locations, as before). This will enable more flexibility to create interesting dynamic scenarios and allow ops to take place not only in urban areas
UselessFodder  [作者] 9 月 6 日 上午 10:38 
此留言正在等待我们的自动内容检查系统分析。在我们证实其内容无害之前(例如试图窃取信息的钓鱼站点链接),留言将暂时隐藏。
UselessFodder  [作者] 2024 年 10 月 21 日 上午 7:07 
New version for Halloween 2024 is OUT! This major update includes new support for the FAP Zetaborn Alienz mod, TTS Emissions (Blowout) mod, as well as 3 new types of ‘spook events’ and 8 more spooky sounds to creep you out on mission! More importantly, this mission was totally refactored with a new function system which results in a much more stable mission and serious performance improvements. There were also small bugfixes and quality-of-life additions added. See the scenario changelog a complete list of updates and changes and have a Happy Halloween!

Most importantly, Dynamic Horror Ops has now been ported to Livonia, Esseker, and Yulakia! Go get them from the official release collection here: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=3064136265

If you’d like to see the most up-to-date beta builds of DHO, check out our GitHub repository at https://github.com/UselessFodder/FS-DynamicHorrorOp
UselessFodder  [作者] 2024 年 2 月 12 日 下午 8:46 
Just uploaded a major new update for 0.14 that adds in several requested features. This is a summary of the changes and additions with the full changelog in the mission Steam Workshop "Change Notes" section:

Multiple Objectives: DHO can now spawn multiple objectives per play session, from 1 to 4, or randomize the number within the MP mission parameters. For SP, the number of missions is always randomized from 1-3

Enemy Faction Selection: The enemy factions are now selectable in two different ways: The first is a “theme” category that will select enemy units from the loaded mods that are relevant to the theme. The second way is by selecting the specific mods to load yourself with the bottom three drop downs (follow the listed instructions for it to work!).

Enemies No Longer Fight: Added functionality so they now consider themselves friends and no longer fight each other. HUGE shout out to Drongo and DevourerKing for helping me to get these units playing nicely!
UselessFodder  [作者] 2023 年 11 月 15 日 下午 10:58 
@Ranman That's very strange. I would be interested in any strange errors in your .rpt file to see if it's a problem with the mission
Ranman 2023 年 11 月 15 日 下午 9:43 
Yeah, I found that for some reason when I hosted, it didn't generate a mission, but when my friend did, everything worked fine. Must of been an issue on my end.
UselessFodder  [作者] 2023 年 11 月 15 日 下午 7:20 
@Ranman You can just reload for a new mission. As for the mission not ending, did you check the tasks and make sure you didn't have to pick up an object or destroy something? Also, the Mission Commander can go into Zeus mode to check if there are any sneaky monsters still around in purge missions (sometimes they get stuck in weird spots because Arma)
Ranman 2023 年 11 月 13 日 下午 10:00 
Is there a way for the mission to end or to Start up a new Mission? We went to the AI, killed everything, and not sure what to do from there.
UselessFodder  [作者] 2023 年 10 月 29 日 上午 8:33 
@Mochal In MP, you can hop onto Zeus, drop down an AI squad, and then use CTRL+click drag them all onto yourself to make you leader
Mochal 2023 年 10 月 29 日 上午 8:12 
ohh ok thank you, I was playing it on MP lol
UselessFodder  [作者] 2023 年 10 月 29 日 上午 7:19 
@Mochal In SP you have a squad of loyal POG operatives that will follow you into your doom
Mochal 2023 年 10 月 29 日 上午 3:21 
will there be AI squadmates? great mission btw
UselessFodder  [作者] 2023 年 10 月 28 日 下午 2:23 
@[1er R.C.C] TheKillian Looks like the issue might be caused by Drongo's spooks not playing nice with other enemy units. Even though they're both East side, Drongo's units attack everyone else and likely that's why there were no enemies left by the time your team got there. If you were keen to verify this, you can hope in Zeus and watch the anomaly zone to see if there are a bunch of enemies at initial spawn and then see if they fight one another.

I'm... not really sure there's a fix for that when all of the mods are mixed. I'll see if I can contact Drongo about trying to get it working. Until then, I'll do some compatibility testing and update the maps to only spawn compatible ones with each other.

Really appreciate the feedback. This didn't come up in testing somehow
[1er R.C.C] TheKillian 2023 年 10 月 28 日 下午 2:06 
We were 7 peoples, playing with :

Ace, cba, tfar, all cup units, vehicle and Weapons, Drongos Spook, Webkngiht zombie creature, Necroplague and Horror Mod.

Missions were : x2 Purge and x1 recover the skull.
Also the 2nd time the purge on Malden was instantly activated and finished. like no ennemy was there, mission was 2 seconds duration.

The statis one however spawned some ennemis and was a bit okay, but it was no difficult at all. The "hard difficulty" and Nightmare doesn't seem to add much for now.

Good luck, keep that work, well see the improves :)
UselessFodder  [作者] 2023 年 10 月 28 日 下午 2:01 
Also, the number of players would be good to know as well (the number of enemies is supposed to scale with player count)
UselessFodder  [作者] 2023 年 10 月 28 日 下午 1:54 
@[1er R.C.C] TheKillian Well, that's definitely not good. What kind of mission did you have, if you don't mind me asking?
[1er R.C.C] TheKillian 2023 年 10 月 28 日 下午 1:47 
Hello, we tested your mission with some mods like Devourerking's Necroplague Mutants
- Drongos Spooks and Anomalies
- WebKnight's Zombies and Creatures

and for now we add 2 zombies in Nightmare mod + 1 bloater, like wth?
I think you need to check the Nightmare difficulty or the mods needed, maybe the malden one is buggued
UselessFodder  [作者] 2023 年 10 月 28 日 上午 10:18 
NOTE: I'm looking for additional Steam workshop images to show off, so if you'd like to contribute please comment here with a link to a posted Steam image or DM me on discord, username: uselessfodder