Sid Meier's Civilization V

Sid Meier's Civilization V

Separate Great People Counters (BNW)
59 条留言
Hebrux 1 月 24 日 上午 10:29 
can confirm that gia and sapiens already has this mod incorporated
Ctrekoz 2024 年 10 月 13 日 下午 1:10 
How does it works with "Truly Free Great People" from Pick'N'Mix?
SuperJedi224 2019 年 8 月 30 日 下午 7:53 
Do you know if there's a vanilla version of this anywhere?
Equilin 2019 年 7 月 9 日 下午 2:22 
Mayan great prophet have been reported to bump gpp counters for GSEM. Does this mod account for that as well?
dasaard200 2019 年 4 月 7 日 上午 9:43 
Does this mod 'play well' with Vox Populi version of 27 Feb 2019 ?
elotar 2019 年 3 月 9 日 上午 4:15 
I've published the mod which should fix the problem with game balance with too many GP at later eras:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1666008262
VeryVexion 2018 年 9 月 6 日 下午 12:54 
I'm not sure if it's this mod or something affecting this mod, but every now and then I get what I call "Great Person Swarm". For some reason, my great merchant, engineer, scientist, and general GP counters shoot up to something around 20,000 points and I'm swarmed with a frankly disruptive amount of great persons, every turn. I've had to start giving myself gold bonuses via Advanced Setup (or whatever that mod was called) in order to buy tiles to start fitting this swarm. It was fun, to start with, but after you use the engineers to instant build all the wonders and bulb the scientists to get into the information age by 2000 bc, while having enough customs houses to buy every building you'll ever need (particularly when coupled with the wonder that gets you gold when you expend great people) for the umpteenth time, it starts to get a little... Grating. Help?
gabes2531 2018 年 2 月 3 日 上午 9:06 
This mod is exactly what I've been looking for! Thank you a million times!
isaac632 2018 年 1 月 6 日 上午 10:11 
Oh! Thanks for letting me know about that. I wasn't aware.
Machiavelli  [作者] 2018 年 1 月 6 日 上午 6:29 
Those Great People already use separate counters.
isaac632 2018 年 1 月 5 日 上午 10:43 
Can there soon be a version of this mod that works with Great Writers, Artists, and Musicians? It would be appreciated.
Leidendes Tuix 2017 年 7 月 24 日 上午 10:15 
Have the other civilsations also this bonus?
Machiavelli  [作者] 2016 年 10 月 7 日 下午 9:43 
Sherwood, try unsubscribing and resubscribing while Civ5 is running. If that doesn't work you can download the mod manually from CivFanatics. Please let me know if that doesn't resolve the problem for you.
Machiavelli  [作者] 2016 年 4 月 30 日 下午 8:15 
If another mod adds a new great person category (I believe it was "Great Diplomats" with the mod DrKultra was using) than it probably won't work with this.

If the mod just adds a unique version of an existing Great Person type (such as a new Khan-style Great Person) than it will be ok.
Trihne 2016 年 4 月 30 日 下午 4:11 
Is there still the compatibility issue between this and City State Diplo mod, like DrKultra said ?
Otherwise that's a great mod, very useful. Never understood why getting a great scientist would be to the detriment of getting a great artist...
El Penguino 2015 年 3 月 25 日 下午 1:14 
thanks, now i wont have to worry about not generating great merchants anymore
DrKultra 2014 年 12 月 8 日 下午 7:05 
Mach, you are the best modder around honestly, others make civs but you really get to the meat and bones of this game :3
Machiavelli  [作者] 2014 年 12 月 8 日 下午 7:04 
That issue could be caused by the new great person messing up how this mod adds great person progress. I'll need to take a closer look to identify the issue. Meanwhile you could try clearing your cache and see if that works.
DrKultra 2014 年 12 月 8 日 下午 5:57 
Oh Mach, I ran into the funniest bug with this mod. I was using it in combination with City State Diplomacy mod, and it started generating 1 "Great Diplomat" per turn for like 12 turns in a row, it was pretty funny until I realized Siam had a small army of diplomats too >_>
Machiavelli  [作者] 2014 年 12 月 2 日 下午 5:25 
dasaard, try un-subscribing and re-subscribing while civ5 is running. Alternatively you can download it directly from CivFanatics.

Let me know if you're still having issues.
dasaard200 2014 年 12 月 1 日 下午 9:49 
Subscribed, went to mods page, not there. How to fix ??
Machiavelli  [作者] 2014 年 11 月 9 日 上午 5:58 
It only works in BNW. It does not work in G&K. I could make a separate version that worked for G&Ks.
R.i.P 2014 年 11 月 8 日 下午 11:26 
does this work on G&K version only?
Machiavelli  [作者] 2014 年 9 月 5 日 下午 4:41 
Unlikely, this mod just provides free progress, it does not impact what Great People spawn. If a player has the Patronage Social Policy where they get Great People from city-states that ability allows people to get unique unit Great People like the Khan and Merchant of Venice. Could that explain the behavior you are seeing?
No one 2014 年 9 月 5 日 下午 4:34 
Im having an issue where civs somehow get great people they shouldnt have acsess to, such as the Zulu getting a Khan and Tyrian Merchant. Could this be the cause?
Machiavelli  [作者] 2014 年 9 月 1 日 下午 8:42 
Each game speed is suppose to have an entry (GreatPeoplePercent) that indicates how much the costs go up for each Great Person generated (100 is standard speed). If a new game speed didn't include this entry it would cause this mod not to provide free progress properly. Can you enable logging [forums.civfanatics.com] and send me your database.log and lua.log? Along with a link to the mod you are using so I can look through it?
mrcoolize 2014 年 9 月 1 日 下午 8:35 
The number stay exactly the same is it compatible with marathon mode?
Machiavelli  [作者] 2014 年 9 月 1 日 下午 8:33 
Technically this mod "fakes" having separate counters by giving you free progress to offset the cost of the shared counter. So after generating a Great Merchant you would have 100/200 for your Great Engineers/Scientists. Is that the behavior you are seeing?
mrcoolize 2014 年 9 月 1 日 下午 8:31 
It is not working i have no idea why they share the number and i have no other mod that can cause trouble :(
Machiavelli  [作者] 2014 年 8 月 31 日 上午 7:19 
Mptjb, I don't believe the game will let you do that.
Ruyog 2014 年 8 月 31 日 上午 4:54 
can you add a mod to a game in witch you are already playing?
slik 2014 年 8 月 30 日 下午 11:34 
блять
slik 2014 年 8 月 30 日 下午 11:34 
так кто играет в циливизацию скайп ltnrf3 добовляйтесь
Harkon 2014 年 8 月 30 日 下午 4:08 
I dont download alot of mods, but once in a while one like this comes around...
Machiavelli  [作者] 2014 年 8 月 30 日 下午 2:22 
Great Artists, Writers and Musicians are already on separate counters.
Bantya 2014 年 8 月 30 日 下午 12:59 
What about Great Artists, writers, and musicians?
carnaval.oleg 2014 年 8 月 30 日 上午 10:51 
не говори друже.)Все неруси одни.)
slik 2014 年 8 月 30 日 上午 6:59 
бля тут русские есть
DeD PUli OT DEDULI 2014 年 8 月 30 日 上午 3:14 
fucking separates
Marcus Junius Rufus 2014 年 8 月 29 日 下午 10:20 
Thank you, Machiavelli! I really enjoy these mods that you made as well as the literary and philisophical works of your namesake, haha.
Machiavelli  [作者] 2014 年 8 月 29 日 下午 3:21 
JamesFranco, it should be possible to run civ5 mods on Macs, you'll just need to do a couple things manually instead of having the workshop do them for you automatically. Detailed instructions are here [forums.civfanatics.com] but the gist is 1) uncomment a line that hide the "mod" button in the main menu UI. 2) Get and unzip the mod you want. 3) Place the unziped mod in your "Civ 5/mods" folder.
Nausicaa 2014 年 8 月 29 日 下午 12:54 
I have bnw and i use mac but i can't get any of those mods not at all...
[TAG]Alblaka 2014 年 8 月 28 日 上午 8:14 
In the game I just finished I had all improveable tiles but 4 full of Great Tile Improvements. Now imagine what would happen if I were to use this mod :P
j.jamo5 2014 年 8 月 28 日 上午 5:09 
You are simly a Genius :D thanks mate
Sheph 2014 年 8 月 27 日 下午 7:25 
Can you make an alternate mod that includes this mod's, but makes it harder to earn future GP's but not as hard is in Vanilla? The AI already has a problem with excess Great Persons in the CivUp mod that I use.
Machiavelli  [作者] 2014 年 8 月 27 日 下午 7:05 
maciejlyoko, while the costs will still increase, you will be given free progress that completely offsets the increased costs. For example:

1) At the start:
GM: 0/100
GE: 0/100
GS: 0/100

2) After generating a GM (assume no other Great Person points generated):
GM: 0/200
GE: 100/200
GS: 100/200

3) Then you generate a GE (assume no other Great Person points generated):
GM: 100/300
GE: 100/300
GS: 200/300
Lyokoheros 2014 年 8 月 27 日 下午 6:38 
In my game it doesn't work(i have G&K, BNW and all DLC... and i must admit i have a lot of mods, but any of them change soemthing in great people)
PAPALIVE 2014 年 8 月 27 日 下午 6:21 
good
Renan 2014 年 8 月 27 日 上午 9:16 
Actualy you could make it even broader, how about EACH Great People have they separated counter, but, if i undertood right, this doesn't make prevent the GP cost going up, it actualy bumps you up on the points needed.
Zeddy 2014 年 8 月 27 日 上午 1:10 
Wow, I honestly never really knew that generating a scientist for example would also increase the cost of an engineer, I just always assumed it just took a long time just because I didn't focus on those areas of GPPs, thanks for the mod!