Sid Meier's Civilization V

Sid Meier's Civilization V

315 个评价
Separate Great People Counters (BNW)
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
3.678 KB
2014 年 8 月 24 日 上午 9:07
2014 年 8 月 25 日 下午 12:37
2 项改动说明 ( 查看 )

订阅以下载
Separate Great People Counters (BNW)

在 Machiavelli 的 1 个合集中
Machiavelli's modular mods (BNW)
7 件物品
描述
When you generate a Great Merchant, Scientist or Engineer the costs of the other two Great People do not increase.

Discussion thread[forums.civfanatics.com] on CivFanatics | Download[forums.civfanatics.com] from CivFanatics
If you like the mod and want me to prioritize development of it let me know by rating the mod, making it one of your favorites, or by posting in the comments or discussion thread.

FAQ:
  • Q: With this mod I generated a Great Merchant and now my Great Engineers and Scientists cost 200. Is something wrong?
  • A: No. Technically this mod "fakes" having separate counters by giving you free progress to offset the cost of the shared counter. So after generating a Great Merchant you would have "100 out of 200" for your Great Engineers and Scientists.

  • Q: Are non-English languages supported?
  • A: This mod contains almost zero text so it should be easy for non-English players to use.

  • Q: Is this mod compatible with the Titans of Commerce, Science and Industry mod?
  • A: Yes it is.

  • Q: Is this mod compatible with mod X?
  • A: This is not an easy question to answer but the vast majority of the time it will be compatible. If another mod is manipulating Great People generation (to make Great People not share a counter) then it will likely cause problems.

Known Issues:
  • None at this time.
59 条留言
Hebrux 1 月 24 日 上午 10:29 
can confirm that gia and sapiens already has this mod incorporated
Ctrekoz 2024 年 10 月 13 日 下午 1:10 
How does it works with "Truly Free Great People" from Pick'N'Mix?
SuperJedi224 2019 年 8 月 30 日 下午 7:53 
Do you know if there's a vanilla version of this anywhere?
Equilin 2019 年 7 月 9 日 下午 2:22 
Mayan great prophet have been reported to bump gpp counters for GSEM. Does this mod account for that as well?
dasaard200 2019 年 4 月 7 日 上午 9:43 
Does this mod 'play well' with Vox Populi version of 27 Feb 2019 ?
elotar 2019 年 3 月 9 日 上午 4:15 
I've published the mod which should fix the problem with game balance with too many GP at later eras:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1666008262
VeryVexion 2018 年 9 月 6 日 下午 12:54 
I'm not sure if it's this mod or something affecting this mod, but every now and then I get what I call "Great Person Swarm". For some reason, my great merchant, engineer, scientist, and general GP counters shoot up to something around 20,000 points and I'm swarmed with a frankly disruptive amount of great persons, every turn. I've had to start giving myself gold bonuses via Advanced Setup (or whatever that mod was called) in order to buy tiles to start fitting this swarm. It was fun, to start with, but after you use the engineers to instant build all the wonders and bulb the scientists to get into the information age by 2000 bc, while having enough customs houses to buy every building you'll ever need (particularly when coupled with the wonder that gets you gold when you expend great people) for the umpteenth time, it starts to get a little... Grating. Help?
gabes2531 2018 年 2 月 3 日 上午 9:06 
This mod is exactly what I've been looking for! Thank you a million times!
isaac632 2018 年 1 月 6 日 上午 10:11 
Oh! Thanks for letting me know about that. I wasn't aware.
Machiavelli  [作者] 2018 年 1 月 6 日 上午 6:29 
Those Great People already use separate counters.