Unturned
Camera Mod (62k)
9 条留言
GrayBenG  [作者] 2024 年 2 月 17 日 上午 3:23 
Originally wanted to but then settled for Military camera NVG. Might add it in the future thought.
JUST BETTER 2024 年 2 月 16 日 下午 6:52 
If you make a bodycam, Il kiss you.
Jonny 2023 年 12 月 22 日 上午 7:50 
I wish, however I don't have a lot of knowledge of Unity yet (I've been more of a programmer through the years) but I'll play around with camera system (maybe I can use yours to have a quicker understanding of cameras in Unturned?) and I can send it to you when I have a good and efficient result :steamhappy:
GrayBenG  [作者] 2023 年 12 月 22 日 上午 7:29 
I mean... we can explore the options together if you want to. Maybe you can think of a solution I haven't thought of.
Jonny 2023 年 12 月 22 日 上午 7:26 
aha i just saw your response, i guess i'll have to find out myself then, thanks for the quick response tho
Jonny 2023 年 12 月 22 日 上午 7:25 
You could make the change only on PP and OO channels and it'd be fine imo, if you are able to make such a change (as long as I can toggle atleast 1 or 2 cameras)
GrayBenG  [作者] 2023 年 12 月 22 日 上午 7:25 
"Only render when the camera is being viewed" - I don't even know if that's possible as I don't think Unturned has support for that.
"...press F on the monitor to toggle it on/off", "...make them energy dependent or something" - Explored both options when experimenting in the beginning but didn't like how they turned out. Implementing them now would be a lot of hassle and personally I still don't want it.
Jonny 2023 年 12 月 22 日 上午 6:59 
So you could for example press F on the monitor to toggle it on/off
Jonny 2023 年 12 月 22 日 上午 6:52 
I'm unsure how this is made, but here are some potential suggestions to optimize it if you are able to:
- Only render when the camera is being viewed
- If that's not possible, is it possible to make them energy dependent or something?