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Camera Mod (62k)
   
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Asset Type: Item
Item Type: Barricade
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1.327 MB
2023 年 10 月 14 日 上午 4:48
2023 年 10 月 14 日 上午 4:51
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Camera Mod (62k)

描述

Official version of the Camera Mod which has a moved/shifted ID range so that people can use it with mods such as Nordic Armory 3.0 and some others which wouldn't work because they used the same ID range as the Camera mod and IDs can't be shared.

Do not use it in combination with the original!

58000 - 58332 >>> 62000 - 62332


Yes, you may add it to your server, no asking required.
No, you may not modify it nor reupload it.
You may integrate it into your modpack without asking for permission by using steam workshop feature Required Items.
You may profit off this mod in your server as long as it’s the original mod being downloaded from this page.
Mod ID: 3050677150
- GrayBenG
9 条留言
GrayBenG  [作者] 2024 年 2 月 17 日 上午 3:23 
Originally wanted to but then settled for Military camera NVG. Might add it in the future thought.
JUST BETTER 2024 年 2 月 16 日 下午 6:52 
If you make a bodycam, Il kiss you.
Jonny 2023 年 12 月 22 日 上午 7:50 
I wish, however I don't have a lot of knowledge of Unity yet (I've been more of a programmer through the years) but I'll play around with camera system (maybe I can use yours to have a quicker understanding of cameras in Unturned?) and I can send it to you when I have a good and efficient result :steamhappy:
GrayBenG  [作者] 2023 年 12 月 22 日 上午 7:29 
I mean... we can explore the options together if you want to. Maybe you can think of a solution I haven't thought of.
Jonny 2023 年 12 月 22 日 上午 7:26 
aha i just saw your response, i guess i'll have to find out myself then, thanks for the quick response tho
Jonny 2023 年 12 月 22 日 上午 7:25 
You could make the change only on PP and OO channels and it'd be fine imo, if you are able to make such a change (as long as I can toggle atleast 1 or 2 cameras)
GrayBenG  [作者] 2023 年 12 月 22 日 上午 7:25 
"Only render when the camera is being viewed" - I don't even know if that's possible as I don't think Unturned has support for that.
"...press F on the monitor to toggle it on/off", "...make them energy dependent or something" - Explored both options when experimenting in the beginning but didn't like how they turned out. Implementing them now would be a lot of hassle and personally I still don't want it.
Jonny 2023 年 12 月 22 日 上午 6:59 
So you could for example press F on the monitor to toggle it on/off
Jonny 2023 年 12 月 22 日 上午 6:52 
I'm unsure how this is made, but here are some potential suggestions to optimize it if you are able to:
- Only render when the camera is being viewed
- If that's not possible, is it possible to make them energy dependent or something?