边缘世界 RimWorld

边缘世界 RimWorld

Clocks
84 条留言
Maal 2 小时以前 
You know, silly idea, but... How about an option to hide the in-game time until you've built any clock? lol

Add a neolithic sundial to show the time until then.
Digitice 8 月 4 日 上午 6:39 
Is it possible to mute or lower the sounds of the alarm clocks? The digital ones are really loud especially when zoomed in. Thanks!
Zylleon  [作者] 7 月 26 日 下午 4:12 
Should be fixed now, please let me know if you run into that error again
Zylleon  [作者] 7 月 25 日 下午 2:59 
On my to-do list, will try and get to it this weekend
ferny 7 月 25 日 下午 2:24 
@Soky Can confirm this has an issue right now.
angery mitozzz 7 月 25 日 上午 3:19 
IMMA SELL CLOCKS BITCH, LOOK AT THIS ANCIENT ASS CLOCK
Soky 7 月 22 日 下午 2:53 
Looks like the CompClock may be causing issues during ticking if its parent is not spawned. You may need to add a check for parent.Spawned to the comp, or perhaps use parent.MapHeld and parent.PositionHeld. Although MapHeld may still be null if the clock is brought to caravan or other situations like that.

Sorry for no logs, but a friend was playing and streaming the game and getting errors. I looked up the erroring namespace and it brought me to this mod.
dontbebart 7 月 19 日 下午 3:23 
is it possible to set what time the alarms go off?
Zylleon  [作者] 6 月 11 日 下午 5:45 
Updated for 1.6
Max 4 月 3 日 下午 12:35 
Getting the following exception every now and then when I have clocks on the map:

https://pastebin.com/ZqVghutz
Zylleon  [作者] 1 月 21 日 上午 8:47 
Just one comp with 2 tags! I don't think I even used alarmRadius in any of these clocks though, i just let everything default to 4.
Tleno 1 月 21 日 上午 8:25 
Thank you, glad to learn it's just a couple comps!
Zylleon  [作者] 1 月 21 日 上午 8:05 
Not hard at all! Each clock has a comp, which you can patch in XML. Comp has 2 properties:

- bellRingTimes is a list of when the alarm should ring, in 24 hours. I don't remember if this currently supports decimals or just whole numbers

- alarmRadius is optional. It's how far away the clock will wake people up, and defaults to 4 tiles if you omit the tag
Tleno 1 月 19 日 上午 8:39 
Heya if I got a clock that mostly serves aesthetic/trade good purpose in my mod, would it be hard to set it up to share functionality of one of your clocks using in-mod patches?
Middle eastern Scoutmain 2024 年 11 月 29 日 上午 9:46 
now MAKE working telephones (like comms but with less features and compact like:
cannot order stuff from orbital traders

less materials and more compact

you cant recive quests from it only can call for backups while someone is invading you
Zylleon  [作者] 2024 年 9 月 6 日 上午 6:37 
It's 4 tiles for all clocks
Bippy 2024 年 9 月 5 日 下午 3:38 
Been playing with this for a while, just wanted to ask out of curiosity, since it says it wakes nearby pawns in the same room, do you know what the radius for it is? Or would there possibly be a way to have the game draw the little lines like it does to linkables to show what beds will be woken by a clock?
Zylleon  [作者] 2024 年 6 月 4 日 上午 11:12 
Cuckoo clock goes off at 6pm, perfect time for a night owl to wake up!
Slimeboiiiii 2024 年 6 月 4 日 上午 9:08 
it would be nice to be able to change the time the clocks go off for night owl pawn
Kyrox 2024 年 5 月 16 日 下午 7:51 
No worries and thank you. I know my modlist is a bit on the heavier side. There is always issues to be expected. To be honest your mod has been rockin' just fine. These issues only seemed to happen after nearly all my pawns were dead from a previous attack. They just didn't want to get out of bed 😒
Zylleon  [作者] 2024 年 5 月 16 日 下午 3:59 
I can't replicate this, but I may have found the problem and have updated to try to fix it. Please let me know if the error continues!
Kyrox 2024 年 5 月 15 日 下午 8:55 
I'm getting an error when the clocks chime.

Exception ticking ZCL_ElectronicAlarmClock324476 (at (155, 0, 115)): System.InvalidCastException: Specified cast is not valid.
[Ref 80E1DAD9]

https://gist.github.com/HugsLibRecordKeeper/be1cfdd849520d01a64ca5b3b7672b7f
Sarnak III 2024 年 3 月 19 日 下午 8:10 
Nice little flavor mod, and helps wake up pawns who were trying to sleep in. And another thing to add a little more beauty to the room.
Zylleon  [作者] 2024 年 3 月 13 日 下午 4:32 
Updated for 1.5
Zylleon  [作者] 2024 年 2 月 19 日 上午 7:41 
Awesome, thanks for reporting back!
Max 2024 年 2 月 18 日 上午 3:49 
From a day or so of playing, no more errors on my end!
Max 2024 年 2 月 16 日 上午 12:01 
Will give it a test run now! If you don't hear back from me, assume it is fixed!
Zylleon  [作者] 2024 年 2 月 15 日 下午 3:29 
Max- Updated with a possible fix for that error, let me know if it persists.

It's hard to test the fix since I'm not getting that error myself
Zylleon  [作者] 2024 年 2 月 13 日 上午 9:51 
Max- Ugh, thought I'd fixed that, I'll have to try again. Thanks for letting me know!

Nihil- I had about 6 failed sundial graphics that got scrapped :<
Max 2024 年 2 月 11 日 下午 4:27 
Having an error whenever clocks chime - beyond that, this is a really neat mod concept:

https://pastebin.com/cpWaxa51
NihilRetnar 2024 年 2 月 2 日 上午 10:14 
So about tribal clocks? Perhaps hourglasses? Plato had an alarm clock apparently, a water clock popular at the time but it also chimed.
Zylleon  [作者] 2023 年 11 月 22 日 上午 8:59 
Yeah, that's on my "eventually" list. Currently you can't customize chime times
avali gaming 2023 年 11 月 21 日 上午 1:22 
this is a pretty cool concept, and i'm definitely snagging this mod, but i think adding the option to have a custom time for ringing would be a great idea (assuming such isn't in mod options or something already; i haven't added the mod yet, just read the description)
TurtleShroom 2023 年 11 月 16 日 下午 2:17 
There was also a Double Bed from the Hellsing Mod ( https://www.steamcommunity.com/sharedfiles/filedetails/?id=2834801420 ). I have the Hospitality Mod, so there were also Guests.
TurtleShroom 2023 年 11 月 16 日 下午 2:16 
No, they were Beds from the Mantodean Mod ( https://www.steamcommunity.com/sharedfiles/filedetails/?id=2856039567 ) and the Vanilla rendition's Ancient Bed, and the clock lagged at both noon and midnight if you were within the range of hearing the chime.
Zylleon  [作者] 2023 年 11 月 16 日 下午 1:02 
Just vanilla beds?

Does the game lag at both chime times (noon and midnight) or just one?
TurtleShroom 2023 年 11 月 14 日 下午 4:56 
No, it still caused a lag bomb. My Grandfather Clock was in a bedroom with probably something north of twelve Beds.
TurtleShroom 2023 年 11 月 5 日 下午 12:54 
Gladly. I will let you know if anything went right.
Zylleon  [作者] 2023 年 11 月 4 日 下午 8:54 
Turtle- just pushed an update that should fix that, can you test and let me know?

If it doesn't work, then could you describe where your grandfather clocks are/what else is in the room with them?
TurtleShroom 2023 年 11 月 4 日 下午 8:37 
> Exception ticking ZCL_GrandfatherClock1625879 (at (114, 0, 144)): System.InvalidOperationException: Collection was modified; enumeration operation may not execute.

For some reason, whenever the Grandfather Clock chimes, I get this error and a lag bomb that freezes my game for over a minute. I have no idea why this is happening, but it happens as faithfully as the grandfather clock chimes. It's a shame, though, because I REALLY love having clocks in my game. (I also wish that I could hear the chime at a wider range.)
Zylleon  [作者] 2023 年 11 月 4 日 下午 4:30 
You have to be close enough to hear any of the clocks. Try zooming in to the grandfather clock when it's supposed to chime (noon and midnight). I you still don't hear anything, check the error log and see if there's anything there?
Il Signore 2023 年 11 月 3 日 上午 1:50 
I love my grandfather clock. It seems to have stopped chiming though, beginning a few rimdays after it was built. I've tried restarting the game. Or perhaps I'm doing something wrong - do I need to be zoomed in to some level, to hear it? The rest of the audio is fine. macOS Sonoma.
jcewazhere 2023 年 10 月 22 日 下午 11:14 
Time is an illusion.
Lunchtime doubly so.
This is a good mod, thanks for making it.
Big Brain Luigi 2023 年 10 月 19 日 下午 4:30 
fucking clock
CTH2004 2023 年 10 月 17 日 下午 2:01 
@Zylleon

Definitely!
No matter what, definitely watching this mod!
Zylleon  [作者] 2023 年 10 月 17 日 上午 8:39 
Yeah, if I do that or the raid alert one they'll definitely require extra research!
CTH2004 2023 年 10 月 17 日 上午 8:23 
makes sense!

The one that bases it on the sleep desires of the pawn should be more advanced either way though (:
Zylleon  [作者] 2023 年 10 月 17 日 上午 5:27 
SOMR- depends if they're still tired

CTH- the electronic alarm clock gives off light and should be darklight selectable. I would like to make the clock ring times configurable eventually
fatburner 2023 年 10 月 17 日 上午 4:09 
What happens if the pawn is still a pawn sleep schedule? Will he go back to bed again?
CTH2004 2023 年 10 月 16 日 下午 1:57 
here's an idea: an alarm clock with integrated lamp/ darklight (requires advanced lighting)

also, with microelectronics, comes one with both a lamp, and the ability to program in up to 3 times. So, I could have a clock that doesn't go off. Or one that rings at 6am, 7am, and 8am. Or...

Then, more advanced (hi-tech research bench, multianylyzer), is one that can also attach to beds, and be programmed to go off exactly when they are fully rested, to maximize time awake, without interrupting people with low-sleep, or cooperating with night-owls!

Another one with micro-electronics is the alert clock. It goes off during raids, and wakes up+drafts pawns in the room!

@Scout gaming
If it's good, why thumbsdown?