饥荒联机版

饥荒联机版

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41 条留言
Loopy 9 月 26 日 上午 8:21 
It would be better to have a separate option for the giant trees (Waterlogged)
Loopy 9 月 26 日 上午 7:52 
For now I've used distancefade:SetExtraFn with a return value of 0 to hide them, but I haven't figured out a way to clip "oceantree_pillar_leaves" individually or hide it.
Remi  [作者] 9 月 22 日 上午 2:26 
@Loopy, yes, I can add a toggle.
Loopy 9 月 20 日 上午 2:22 
Can you make the giant trees (Waterlogged) completely transparent, their leaves dizzying. My campsite is surrounded by many huge trees.:steamfacepalm:
Remi  [作者] 9 月 14 日 上午 11:46 
@Bẹc G, at the moment, the mod can be toggled on and off by pressing F1 (configurable).
Bẹc G 9 月 11 日 下午 5:14 
Hi Remi. I want the objects to be visible by default, and only hide them when building structures. Could you add an option to toggle the mod on/off by default?
Beam Hat 6 月 25 日 下午 12:50 
@Remi Thanks. :steamthumbsup:
Remi  [作者] 6 月 24 日 上午 1:31 
@Beam Hat, thanks for the feedback!
Transparent objects should be visible to spacebar now (fun fact, I've had this done for a while but forgot to push it to workshop:DSTskull:)
Beam Hat 6 月 23 日 下午 8:50 
Hi Remi. That's an awesome mod. ^^
How many times have I lost Koalefant tracks behind trees before that? XD
The only change I would recommend is to make an hybrid setting for the unclickable function that still stop clicking so I can click through transparent objects, but also still allow to gather by using spacebar, thus allowing to harvest herbs, saplings and berry bushs without having to use the disable hotkey.
Remi  [作者] 3 月 21 日 上午 5:20 
@TomCatGaming, here you go: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3384030282

Fun fact, on the original pinger's page the guy responsible for crashes is trying to make people think my mod has a virus or something like that. Ugh.
TomCatGaming 3 月 20 日 下午 8:23 
Hey remi the mouse, Can I ask you a favor?
Environment Ping currently has an exploit that is being abused by a certain set of individuals to crash other users with that mod active. If you want to be even more popular, take over that mod, patch the exploits, and be the king of the mice. Okay toodles. Also, good mod you have here.
Sukaiba 2 月 24 日 下午 3:40 
HOLY, bro added an option to interact with faded objects :yui_shout:

Greatest mod and greatest modder :TEVI_UPRPRC:
Remi  [作者] 2024 年 11 月 18 日 上午 1:27 
@Maxil20, done, added those configs along with some other changes.
Maxil20 2024 年 11 月 17 日 下午 1:39 
(Technically a similar thing for items that are "forced" to stay transparent, though I am not sure how difficult that would be to allow for a config)
Maxil20 2024 年 11 月 17 日 下午 1:38 
Would it be possible to adjust the config a bit to add config's for the scaling of structures and the like to be smaller instead of always on? I understand that it's to help in combo with seeing in front of you, but I personally do find it a bit cumbersome for my experience and feel it would be nice if it could be configured to be enabled/disabled to your preference. I would appreciate it!
Remi  [作者] 2024 年 9 月 24 日 上午 2:08 
@Sukaiba, thanks for the feedback! Objects becoming uninteractable is indeed intended, it's done so that they don't stand in the way of the mouse cursor.

I can make an option to turn it off if it's inconvenient.
Sukaiba 2024 年 9 月 23 日 下午 10:34 
I have no clue how this mod slipped my attention all this time
No longer will I need to cunt around with the camera to see through Hutches or check the Berries in the Juicy farm

This mod is the GOAT and I'm extremely thankful for your work fam :yui_happy:

On a side-note, is it intentional that any object that's hidden becomes uninteractivable? Atleast on Controller
Maxil20 2024 年 6 月 22 日 下午 3:47 
Thank you!! Greatly appreciated :)
Remi  [作者] 2024 年 6 月 22 日 下午 3:04 
@Maxil20, I've pushed an update that should help with reaping ancient trees.
Maxil20 2024 年 6 月 22 日 上午 9:38 
Is it possible to make it to make a config to where equipping a reaper allows “harvestable” things (like figs, sproutrocks/gloomthorns, etc.) to remain visible? I have noticed it can be a bit tricky to harvest them in mass compared to other tools that keep the items visible. Would be greatly appreciated!
Remi  [作者] 2024 年 4 月 26 日 下午 6:05 
@Çekirdek, as the devs say, it's working as intended. But now that I think about it, I suppose it should be changed.
Çekirdek 2024 年 4 月 26 日 下午 12:46 
It doesn't seem to be working with Woodie's transformations
pd 2024 年 1 月 15 日 上午 2:19 
useful
Mr. Nice Rabbit 2024 年 1 月 13 日 下午 2:19 
крутой мод, полезный, классный, клиенский по нормальному поможет строить фермы.:steamthumbsup:
dubious little creature 2023 年 11 月 20 日 上午 6:38 
goated
Remi  [作者] 2023 年 11 月 19 日 下午 2:23 
@Yosk, thank you for telling me about the issue.
The are several possible reasons why the mod could've failed to work.
In order to take the guesswork out of the picture, I'd like to have more info, for example: images of the mod not working, list of mods used, game logs.

You can send the data to my discord: https://discordapp.com/users/299669248589168640/
Yosk 2023 年 11 月 19 日 上午 11:10 
its supposed to work on trees and stuff right? for some reason it doesnt work with any trees or plants.
realch 2023 年 11 月 3 日 上午 10:48 
i cant sorry
Remi  [作者] 2023 年 11 月 3 日 上午 10:42 
@realch, sorry to hear that, but I need additional information to fix the potential issue. It would help a lot if you provided your game log (~/Documents/Klei/DoNotStarveTogether/client_log.txt) by uploading it on pastebin or a similar service and sending the link to me.
realch 2023 年 11 月 3 日 上午 7:08 
it crashes my game :(
Remi  [作者] 2023 年 10 月 24 日 上午 3:47 
@Maxil20, thank you for the suggestion! I'll implement this in a couple of days.
Maxil20 2023 年 10 月 23 日 下午 8:50 
Would it be possible to add a config to invert the toggle (where it’s inactive by default, but holding the shift key causes things to become transparent)? Mainly asking since I don’t mind most of the time not being able to see my character behind something, but it would still be helpful in some scenarios!
minilord 2023 年 10 月 21 日 下午 12:05 
wow, never thought of this, great mod:DSTsmallbird::DSTwilson:
Remi  [作者] 2023 年 10 月 16 日 上午 4:55 
@Mark L.[UA], I neither own singleplayer DS nor I am familliar with its inner workings (there may be some differences with DST). I'm afraid I can't make a DS version of the mod, but maybe someone else can.
cleverPhilologist 2023 年 10 月 16 日 上午 3:40 
Can you make a port to the regular Don't Starve and its DLCs?
ADM 2023 年 10 月 13 日 下午 1:53 
Awesome ^^
Remi  [作者] 2023 年 10 月 13 日 下午 1:45 
@ADM, thanks for the feedback! Will do whenever I can catch some free time.
ADM 2023 年 10 月 13 日 下午 1:31 
Two suggestions :

Could you please make it so holding a shovel also restrict the transparancy from triggering on stumps ?

And could you make it so mod axes / shovels work too ? So far the Obsidian Axe from SW or the Wooden Axe from Cherry Forest doesn't seem to prevent the effect.
Remi  [作者] 2023 年 10 月 12 日 上午 9:20 
@Bederatzi Dokuz, sadly, no, I haven't thought of any mod compatibility yet.
ADM 2023 年 10 月 12 日 上午 8:38 
Looks great, I'll be trying it :)
Bederatzi Dokuz 2023 年 10 月 12 日 上午 7:35 
is it compatible with alpha pillars?