Garry's Mod

Garry's Mod

Campaign Entities
859 条留言
The Courier 9 月 16 日 下午 3:39 
how to disable steps by default?
^_^ 9 月 11 日 上午 11:41 
thing is that when i put it in -1 it feels like it never moves
StrawWagen  [作者] 9 月 10 日 上午 12:47 
-1 steps
^_^ 9 月 9 日 下午 1:40 
is it possible to make the combine walls have inf steps
super (ultimate) s0siska 9 月 5 日 上午 6:25 
how to disable item glowing?
Cloney 9 月 1 日 上午 11:49 
nvm
Cloney 9 月 1 日 上午 11:49 
How to use the npc goal?
burntfrenchfries 8 月 19 日 下午 5:06 
you've gotten my hopes up
yeahno_0gg_0gg 8 月 18 日 下午 9:52 
"Silence any map's baked-in soundscape" IM SOLD
EshkerE 8 月 15 日 上午 7:29 
Ain't no way dude, dont abandon this mod! ):
StrawWagen  [作者] 8 月 14 日 下午 12:51 
if you want it now, chatgpt can do the coding for it
otherwise its gonna be a bit
burntfrenchfries 8 月 14 日 下午 12:42 
strawwagen actually said he HAAATES his fans, sorry! no more work will be done on this mod.
EshkerE 8 月 14 日 上午 9:36 
Man, im still waiting for change bodygroups function in thing respawner , for NPCs...
Gravity Gun Man 8 月 8 日 下午 3:32 
there should be an option to strip the players hev suit in the weapon spawn blocker
Cj ROCKS 8 月 6 日 下午 9:25 
I would prefer the Sleeping NPCs as a separate addon
SHAURMIST 7 月 28 日 上午 10:00 
HOW USE THE COMBINE WALL!?
StrawWagen  [作者] 7 月 26 日 下午 9:57 
cant chain them together, no :(
piter106 7 月 25 日 下午 11:48 
nvm but when i try to make a path out of goals it dosent follow the ones after the first one
piter106 7 月 25 日 下午 11:44 
yo can i connect multiple goals to make a path for the apc to go? like the path tracks in hammer?
StrawWagen  [作者] 7 月 24 日 下午 3:33 
Pac3 asset browser?
Euge 7 月 24 日 下午 2:45 
how do i gain access to all models, i have the arctic combine npc spawner and i want to apply the artci model on it, however i dont know the link of these models
Mr.Bullshit 7 月 11 日 下午 9:48 
Is it possible to play the soundscapes from Episode 1/2? It just only accepts wav format.
dark side of engineer 6 月 25 日 上午 8:12 
can u tell me pls how to use "custom sounscape" plis i am ur fan
Nick 6 月 22 日 下午 6:03 
I think this mod has a bug.
models/humans/group03/male_01.mdl is male_01 with the group03 model, this group being the rebel model of male_01. The model above the spawnpoint of the NPC indicates a rebel model, but when spawned, shows a regular citizen male_01. Why is this?
Skeletondude 6 月 20 日 上午 10:16 
@issacsin27 i dont think its possible.
isaacsin27 6 月 6 日 上午 1:18 
Can you make half life 1 version?
Wade 5 月 26 日 下午 2:37 
can you add a loop option for the custom soundscapes?
Nesigmohka1 5 月 22 日 上午 5:56 
HIM
StrawWagen  [作者] 5 月 15 日 上午 10:18 
Not possible, not without wiremod at least haha
Max Malevich 5 月 15 日 上午 7:53 
Any way to run specific inputs on newly spawned NPCs, or does it require additional addons like Wiremod? I'm thinking of spawning a bunch of npc_combine_s and running the BeginRappel input on them.
StrawWagen  [作者] 5 月 14 日 下午 8:35 
ooh
Autumnis 5 月 14 日 上午 10:47 
the sleeping enemies wake up even if the player has notarget on
ryderghrex 5 月 8 日 下午 2:49 
Great mod! all we need now is an campaign Npcs features so shield scanners can actually summon hoppermines
burntfrenchfries 5 月 7 日 下午 2:07 
@PeaceWalking Thanks, but I already knew that. In my comment I said I needed enemies (preferably specifically spawned ones) to ignore the player in a "march-esque scene". Not all the time. Thanks for trying though.
PeaceWalking 5 月 7 日 上午 11:08 
@burntfrenchfries if you hold down C and go to the top left, there is a menu option make NPCs ignore you.
burntfrenchfries 5 月 3 日 下午 3:36 
I dont know how to use e2 lalalala
StrawWagen  [作者] 5 月 2 日 下午 9:41 
e2?
burntfrenchfries 5 月 2 日 下午 4:43 
Do you know of a way to make enemies (Combine specifically), ignore the player? I'm looking on trying to make a march-esque scene, but i don't know if it's possible
Ready the Rabbit 4 月 29 日 下午 7:32 
there's already a rebel turret in the base game now
Ominous Marble Sphere 4 月 28 日 下午 1:34 
the suppression device from follow freeman would be cool. the one at the nexus
PixelTheCollie ΘΔ 4 月 22 日 下午 11:18 
this wont ruin or remove or do dumb stuff for sandbox right? basically only adds stuff?
Autumnis 4 月 11 日 上午 4:48 
the note seems to have a really big hitbox, making it hard to put it against walls.
GLaDOS 3 月 30 日 上午 3:35 
nvm
.
GLaDOS 3 月 30 日 上午 3:33 
how do i use the crushing walls?
Jimmy_Jimboy117 3 月 25 日 上午 9:35 
That was quick, Thank you very much!!!! :steamhappy:
StrawWagen  [作者] 3 月 25 日 上午 9:01 
It's in the URL of the save after it's uploaded
Jimmy_Jimboy117 3 月 25 日 上午 8:54 
Sorry if this sound like a stupid question but where can i find my save id number?
dfarrell85 3 月 14 日 上午 10:11 
where is the menu for the crushing walls is it the console because i cant find it in the menu
Hosterle 2 月 14 日 上午 2:08 
Aight thank you
StrawWagen  [作者] 2 月 13 日 下午 2:36 
You can check my saves for examples
They only work in combat, if an npc has an enemy