Garry's Mod
Campaign Entities
911 件のコメント
Dr. Ivo Robotnik 12月6日 16時59分 
"that would be cool but im not adding features to this rn..."
*cut to strawwagen in jail*
Xx_SCAT_L0V3R_xX 12月5日 14時46分 
Fair enough.
StrawWagen  [作成者] 12月5日 14時10分 
they will revoke my citizenship if i forget to say sorry
StrawWagen  [作成者] 12月5日 14時10分 
i'm canadian so it's mandatory 🤷‍♀️
Xx_SCAT_L0V3R_xX 12月5日 5時03分 
I genuinely can't believe ur apologising for not adding even more features to this mod. This thing is already packed and honestly if i were you i'd enter gmod modding retirement after making the campaign ents and hunters glee (Both are peak)
StrawWagen  [作成者] 12月4日 16時25分 
@2027.08.23 that would be cool but im not adding features to this rn :steamsad: sorry
bambikilla025 12月3日 18時13分 
oh my goodness... its magnificent
Jaylyger 11月28日 6時17分 
i know this might be too much, but could you add a dropship spawner and a point for the dropship to land (and spawn combine soldiers) then leave?
Xx_SCAT_L0V3R_xX 11月28日 5時28分 
This probably isnt the place to ask, but is there a way to possibly in any way shape or form create a text pop up indicating a new "chapter" or whatever, sorta like in hl2. "Red Letter Day"

Please dont harass me i'm just asking here because usually this comment section has einstein level intuition (sometimes) :diverhusk:
autisticBONSBURGERSfan 11月24日 19時24分 
where is the context menu?
Vxider 11月24日 16時41分 
w wagen
StrawWagen  [作成者] 11月24日 15時48分 
increment gate :steamhappy:
Vxider 11月24日 15時46分 
similar to what j-ayk said with the wiremod trigger, is there any way to create a trigger that only works one time? i'm trying to make a forcefield that activates after a player goes through a trigger but instead it activates while they're in the trigger and deactivates when they're not. idk what im doing wrong
sigmaweusu 11月24日 6時45分 
literally a bulit-in hammer editor in game but its a bit more limited
burntfrenchfries 11月22日 11時50分 
next time there's an update and its just a bugfix ill cry
drewbrraxxx 11月19日 23時56分 
finally i have found this again!
t0856469 11月18日 7時26分 
the combine forcefield is not working
StrawWagen  [作成者] 11月15日 16時26分 
You can use wire gates for that, i think there's toggle ones lol
Xx_SCAT_L0V3R_xX 11月15日 14時55分 
Yo ts ain't easy :broken_heart:
Xx_SCAT_L0V3R_xX 11月15日 14時31分 
Found something in the suggestions about incrementathingy gates, i'll try 'n give a crack at it
Xx_SCAT_L0V3R_xX 11月15日 14時09分 
YO! I need some help regarding how to use the wiremod trigger alongside with most campaign ents. I've noticed that many of the entities don't have a toggle function but only function when there is an entity inside the wiremod trigger radius.

TLDR: Is there a way to make it so that campaign ents toggle wiremod triggers rather than only functioning when there is an entity in said trigger? Thx if someone responds, n also love the mod :luv:
ChaoticRobot 11月14日 2時32分 
could you just tell me what allow for combineplys means? its a property for the forcefield.
StrawWagen  [作成者] 11月6日 19時06分 
sorry broski, my hands are just too full rn, but i'm open to PRs on github
EshkerE 11月4日 10時16分 
Still no change bodygroups function in thing respawner bluh, i don't have acess to chatgpt tho.

Sry if im annoying asf.
StrawWagen  [作成者] 10月31日 13時41分 
he just has ideas yall, lol
burntfrenchfries 10月31日 13時37分 
hl2 just open hammer, bro.
kuruptokilla 10月31日 9時21分 
hl2 genuinely stfu
prinscloon2 10月24日 9時26分 
yo hey i've seen that in the name that says:"You could play the ambient sounds" but when i see something i see that some ruins have been there can you show me what is this?
Xx_condom_eater_xX 10月16日 5時19分 
holy ♥♥♥♥ hl2 chill
Balooba5000 10月14日 22時29分 
Just do it urself
Balooba5000 10月14日 22時29分 
Ain’t no way bro is asking for allat
TF2 10月12日 9時09分 
Remember to also Add Entity called Color Correction
TF2 10月12日 9時07分 
Add Displacements or Terrain Tool and Paint Texture Tool
TF2 10月12日 9時07分 
And Remember to Add Func Button and Func Rot Button, Func Door and Func Door Rotating, Prop Door Rotating Double Door and Door Skins Options and Sounds, Decal Tool and Overlay Tool
TF2 10月12日 9時03分 
Make Sure You Add These Tools: Outopsts and Inputs, Function Entity Tools as this Workshop Addon:https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2858777893 Tile Build, path_track and path_corner for NPCs, and Props, func_movelinear, func_tanktrain and func_tracktrain, keyframe_rope and move_rope and ai_node Entities:
TF2 10月12日 8時57分 
And The Last Thing, Remember to Add Wiremod Support and The Add Properties for NPCs, Weapons And Entities.
TF2 10月12日 8時56分 
Trigger Entities Remember, use it as this Workshop Addon: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2858777893 Tile Build:
trigger_autosave
trigger_brush
trigger_changelevel
trigger_finale
trigger_gravity
trigger_hurt
trigger_impact
trigger_look
trigger_multiple
trigger_once
trigger_physics_trap
trigger_playermovement
trigger_proximity
trigger_push
trigger_remove
trigger_rpgfire
trigger_soundscape
trigger_teleport
trigger_transition
trigger_vphysics_motion
trigger_waterydeath
trigger_weapon_dissolve
trigger_weapon_strip
trigger_wind
TF2 10月12日 8時54分 
14. Prop Entities: prop_combine_ball
prop_detail
prop_door_rotating
prop_dynamic
prop_dynamic_ornament
prop_dynamic_override
prop_physics
prop_physics_multiplayer
prop_physics_override
prop_ragdoll
prop_static
prop_thumper
prop_vehicle
prop_vehicle_airboat
prop_vehicle_apc
prop_vehicle_cannon
prop_vehicle_crane
prop_vehicle_driveable
prop_vehicle_jeep
prop_vehicle_prisoner_pod
TF2 10月12日 8時54分 
13. Point Entities: point_anglesensor
point_angularvelocitysensor
point_antlion_repellant
point_apc_controller
point_bugbait
point_camera
point_clientcommand
point_commentary_node
point_devshot_camera
point_enable_motion_fixup
point_hurt
point_message
point_playermoveconstraint
point_servercommand
point_spotlight
point_teleport
point_template
point_tesla
point_viewcontrol
vehicle_viewcontroller
TF2 10月12日 8時53分 
12. Player Entities: player_loadsaved
player_speedmod
player_weaponstrip
TF2 10月12日 8時52分 
11. Physics Entities: phys_ballsocket
phys_constraint
phys_constraintsystem
phys_convert
phys_hinge
phys_keepupright
phys_lengthconstraint
phys_magnet
phys_motor
phys_pulleyconstraint
phys_ragdollconstraint
phys_ragdollmagnet
phys_slideconstraint
phys_spring
phys_thruster
phys_torque
physics_cannister
TF2 10月12日 8時51分 
10. Special Entities: cycler_actor
generic_actor
info_npc_spawn_destination
monster_generic
npc_apcdriver
npc_bullseye
npc_enemyfinder
npc_furniture
npc_heli_avoidbox
npc_heli_avoidsphere
npc_heli_nobomb
npc_launcher
npc_maker
npc_missiledefense
npc_newnpc
npc_particlestorm
npc_spotlight
npc_template_maker
npc_vehicledriver
TF2 10月12日 8時50分 
9. Miscellaneous Entities: ambient_generic
cycler
gibshooter
keyframe_rope
keyframe_track
material_modify_control
math_colorblend
math_counter
math_remap
momentary_rot_button
move_keyframed
move_rope
move_track
script_intro
script_tauremoval
shadow_control
sky_camera
test_sidelist
test_traceline
vgui_screen
water_lod_control
TF2 10月12日 8時49分 
8. Logic Entities: logic_achievement
logic_active_autosave
logic_auto
logic_autosave
logic_branch
logic_branch_listener
logic_case
logic_choreographed_scene
logic_collision_pair
logic_compare
logic_coop_manager
logic_director_query
logic_eventlistener
logic_game_event
logic_lineto
logic_measure_movement
logic_mirror_movement
logic_multicompare
logic_navigation
logic_playerproxy
logic_playmovie
logic_random_outputs
logic_register_activator
logic_relay
logic_scene_list_manager
logic_script
logic_timer
logic_timescale
logic_versus_random
TF2 10月12日 8時48分 
7. Light Entities: light
light_spot
light_dynamic
env_projectedtexture
point_spotlight
light_environment
light_directional (in all games since ) (also in )
light_deferred_global
light_deferred
env_cascade_light (in all games since ) (also in )
newLight_Point
newLight_Spot
TF2 10月12日 8時48分 
6. Information Entities: info_camera_link
info_constraint_anchor
info_hint
info_intermission
info_ladder_dismount
info_landmark
info_lighting
info_lighting_relative
info_mass center
info_no_dynamic_shadow
info_node
info_node_air
info_node_air hint
info_node_climb
info_node_hint
info_node_link
info_node_link_controller
info_npc_spawn_destination
info_null
info_observer_point
info_overlay
info_particle_system
info_player_combine
info_player_deathmatch
info_player_logo
info_player_rebel
info_player_start
info_projecteddecal
info_snipertarget
info_target
info_target_gunshipcrash
info_teleporter_countdown
info_teleport_destination
infodecal
TF2 10月12日 8時47分 
5. Game Entities: worldspawn
game_end
game_player_equip
game_player_team
game_ragdoll_manager
game_score
game_text
game_ui
game_weapon_manager
game_zone_player
TF2 10月12日 8時47分 
4. Function Entities But it must be like This Addon: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2858777893 Tile Build
TF2 10月12日 8時45分 
3. Filter Entities: filter_activator_class
filter_activator_name
filter_activator_team
filter_damage_type
filter_multi
filter_enemy
TF2 10月12日 8時44分 
2. Environment Entities: env_ar2explosion
env_beam
env_beverage
env_blood
env_bubbles
env_citadel_energy_core
env_credits
env_cubemap
env_dustpuff
env_effectscript
env_embers
env_entity_dissolver
env_entity_igniter
env_entity_maker
env_explosion
env_extinguisherjet
env_fade
env_fire
env_firesensor
env_firesource
env_flare
env_fog_controller
env_funnel
env_global
env_gunfire
env_headcrabcanister
env_hudhint
env_laser
env_lightglow
env_message
env_microphone
env_muzzleflash
env_particlelight
env_particlescript
env_physexplosion
env_physimpact
env_player_surface_trigger
env_portal_laser
env_rotorshooter
env_rotorwash
env_screenoverlay
env_shake
env_shooter
env_smokestack
env_smoketrail
env_soundscape
env_soundscape_proxy
env_soundscape_triggerable
env_spark
env_speaker
env_splash
env_sprite
env_spritetrail
env_starfield
env_steam
env_sun
env_terrainmorph
env_texturetoggle
env_tonemap_controller
env_wind
env_zoom