Stellaris

Stellaris

Remove Criminal Holdings
14 条留言
William07142 11 月 8 日 下午 5:04 
Does this still work?
Athena 7 月 10 日 上午 2:37 
Will this be updated to 4.0?
UndeadGamePlayer 1 月 10 日 上午 8:40 
the ai seems to just put another holding right back in after the decision.
Tirpitz 2024 年 4 月 30 日 上午 10:38 
Thank you so much for this mod. Those freakin syndicates almost drove me insane.
Athena 2023 年 12 月 11 日 上午 8:03 
I like the cut of your spiff, :steamthumbsup:
Gauntlet 2023 年 10 月 21 日 下午 6:37 
This will reduce my peaceful empire's genocidal attacks on criminal heritage societies by 82%!
VenomShadow 2023 年 10 月 18 日 上午 9:00 
For the love of God thank you. No longer will I have to wage long protracted wars to flip an AI empire's authority just to banish their stupid criminals from my worlds. Bless you sir/ma'am.
communista  [作者] 2023 年 10 月 10 日 上午 3:01 
The AI may use this decision.
Conduit_Fetch 2023 年 10 月 10 日 上午 1:16 
Does the Ai use this or is it just for the player?
Ave Imperator 2023 年 10 月 10 日 上午 12:57 
Simple, just edit the files to whatever cost you want.
Commander Ashfield 2023 年 10 月 7 日 下午 7:12 
That's what you get for complaining about the cost instead of just thanking for a good mod like this to exist.
Legoking 2023 年 10 月 6 日 下午 2:16 
LOL it's 125 now that's hilarious. xD
N23 2023 年 10 月 5 日 下午 12:04 
100 influence is way to high. 20 á 25 is way more acceptable
ClassiestBus 2023 年 10 月 4 日 下午 8:42 
To be honest, this is necesary in the game, precinct houses are soo random that might take you eons to get rid of one level 0 Criminal Holding just to be inmediatly replaced by other from another Criminal Empire