Stormworks: Build and Rescue

Stormworks: Build and Rescue

ZE Smart Railroad Signals
20 条留言
LeoCraft20 7 月 21 日 上午 5:45 
i will
Uran_Wind  [作者] 7 月 21 日 上午 5:42 
Works for me, try to create a clean game world only with this add-on.
LeoCraft20 7 月 21 日 上午 5:32 
in fact no signals spawn for me entirely mabye its just me i dunno
LeoCraft20 7 月 21 日 上午 5:28 
i did but something is wrong cuz its just not spawning in i can send you some pictures on DC if you like
Uran_Wind  [作者] 7 月 21 日 上午 5:24 
Enable it in the add-on properties before creating the game world.
LeoCraft20 7 月 21 日 上午 5:15 
dwarfs dont spawn it seems like
BobDylanEnjoyer187 4 月 30 日 下午 2:32 
oh okay, thanks for the reply, nice signals
Uran_Wind  [作者] 4 月 30 日 上午 10:14 
No, because in that case you need to edit the add-on and manually add a special tag to each signal spawn zone if you it to be double-headed.
BobDylanEnjoyer187 4 月 29 日 上午 11:14 
is there a way to mix the double headed and defaults in the same map?
Uran_Wind  [作者] 2 月 20 日 下午 2:53 
You should use my controller to get the signals state and switch a particular signal.
Trainlord05 2 月 20 日 上午 11:55 
Is this only compatible with your signal controller or can any locomotive use it?
Uran_Wind  [作者] 1 月 25 日 上午 10:52 
Added that signals.
Grimbriar (HOST) 1 月 22 日 上午 11:47 
There seems to be no signals on the south end of the rail yard near the Packard Lumbermill on Saywer.
ropro1084 2024 年 9 月 30 日 上午 8:30 
What is used to put the little hood looking thing over the light?
Uran_Wind  [作者] 2024 年 1 月 15 日 下午 3:07 
Use the chat commands ?signals_show and ?signals_hide
Kiven7e 2024 年 1 月 15 日 下午 2:13 
i got the signals to spawn but i dont see them on the map
wolfee0507 2023 年 10 月 7 日 上午 1:05 
honestly this needs to be in the game already (like vanilla)
Uran_Wind  [作者] 2023 年 10 月 5 日 下午 1:24 
Thanks. Updated the addon and fixed electricity drain, turns out that built-in hardpoint battery doesn't count as an infinite battery for static vehicles. Also refactored the code with less nested loops and map update interval of 1 second.
Decker_MMIV 2023 年 10 月 5 日 上午 10:56 
I must say, that this is a very impressive implementation - and easy to use.

Though I noticed that the signals are consuming electricity (yet they're marked "static"?), and observe that they do not even have a battery. - I do not have the weapons DLC, so wonder if that could be the case?

Also noticed that the `onTick()` in conjunction with 'show()' are doing way too many loops. Consider refactoring that to reduce the iterations-of-iterations-of-`g_savegame.signals`.
Uran_Wind  [作者] 2023 年 10 月 4 日 上午 7:18 
If signals controller doesn't work, make sure you have updated the addon to the latest version.