Noita
M-Néé
44 条留言
Bruham  [作者] 6 小时以前 
No, you should be good on your side – mnee clears everything on new runs/quit and saves, nothing should stick. Let me push the report gen (had a crazy day yesterday) and we'll see how it all looks on the inside.

Use either [right_ctrl + m] or go in mod settings and toggle on "Always Show Report" to get the debug screen to open. I've also modified the way the main menu hotkey works, so it should function even with stuck keys now.
OutbackCatgirl (kot) 15 小时以前 
Okay, just swapped the Workshop version for the github version and ctrl+m still does nothing. Does mnee use any sort of persistent flags that might not be cleared?Appdata or w/e? I suspect i might have to do a clean and fresh reinstallation of Noita.

whatever sequence of events triggered the rebinding function to initially fail (detecting inputs not being released with no input devices besides mouse and keyboard, which were not held, and no background scripts causing any keys to be virtually held) i suspect softlocked mnee in a state where some flag or something hasn't been cleared properly even after using the reset everything nuke option in settings. i don't know what noita stores locally tbh so it might be that it's not that, and instead something unrelated. It's definitely at the *top* of the modlist, yeah?

Will keep testing on my end. It's probably something silly i've done but hopefully if it isn't this is a helpful bit of troubleshooting data.
OutbackCatgirl (kot) 16 小时以前 
update update: i'm an idiot and forgot i can literally just download the repo from a web browser lmfao
OutbackCatgirl (kot) 16 小时以前 
Update: Ugh, getting a generic "repo not found" when trying to clone. Nothing wrong with my credentials, so i'm onto troubleshooting what else could be causing it to fail. github whyyyyyyy
OutbackCatgirl (kot) 17 小时以前 
Absolutely! I'll go grab the latest commit.
I will note that the default binds for mods with binds do work after a bit of fiddling and a fresh install, but the rebind problem was persistent so it's possible that locally installing it + latest git release might be enough to fix it. I'll check back in to let ya know if rebinding and the menu are working once i've tried the github version.
Bruham  [作者] 10 月 8 日 上午 3:14 
Damn, would you be willing to try out the GitHub version then? It's too WIP to release on Steam for now but I can add the status check system today, so you can report back with the actual internal reason.
OutbackCatgirl (kot) 10 月 7 日 下午 9:24 
I don't even own a controller. No other input devices are connected.
Bruham  [作者] 10 月 7 日 上午 3:52 
I'll probably add status report generator to the next update, will make figuring out stuff like this way simpler.
Bruham  [作者] 10 月 7 日 上午 3:50 
This sounds like a controller joystick being permanently shifted from a position of rest. Do you have any other input devices connected?
OutbackCatgirl (kot) 10 月 6 日 下午 8:53 
Something causes rebinding to not work on my keyboard (it got stuck on "release all held keys" despite none being held) and now even after restarting the game, uninstalling mnee, reinstalling mnee, etc, I can't open the menu with ctrl+m or rebind after trying to reset mnee settings using the menu button.
Bruham  [作者] 10 月 6 日 上午 10:01 
Oh, you mean Kappa works just fine? I only have one controller myself so, while supported in theory (aka M-Nee was designed for multiple gamepads), this is not tested practically at all.
Phoenix. 10 月 6 日 上午 9:42 
It only doesnt seem to work when attempting to use iota multiplayer, is there just not support for multiple gamepads?
Bruham  [作者] 10 月 6 日 上午 8:47 
Hm, maybe the deadzone settings are messed up. You can check it at Main Noita Menu -> Options -> Mod Settings -> M-Nee -> Analog Stick Deadzone.
Phoenix. 10 月 6 日 上午 8:39 
yeah it works perfectly fine once disabled, i can also bind every other button on my controller except for the aim one, just neither joystick works with aim only
Bruham  [作者] 10 月 6 日 上午 2:09 
Does the same gamepad work with vanilla? The rebinding system simply checks the angle of the stick, so if the game can't see it, you should not be able to rebind it in the first place.
Phoenix. 10 月 5 日 下午 8:25 
the mod doesnt let me rebind the aim key using a controller at all, the right stick has 0 input activity even when it accepts the initial pressing to set a bind, just does nothing once its set
Bruham  [作者] 9 月 27 日 上午 9:50 
I see, then this would depend heavily on the kind of a system you are using (each of the coop mods is operating under a different structure). The simplest solution I can imagine is something like Native Skin Editor adding MP support but you'll have to ask its author for that.
Avatar 9 月 27 日 上午 8:42 
I meant skins for players since I was able to make me and my friend in co-op have 2 different skins but it's hella finicky.
Bruham  [作者] 9 月 26 日 下午 5:59 
Oh, if you are referring to creature possession from KAPPA, then I'm not quite sure – I vaguely recall that I tested this but been way too long, will have to take a look after next M-Nee update is done.
Bruham  [作者] 9 月 26 日 下午 5:57 
This mod is just an input lib, so not quite sure what you are referring to.
If by "characters" you mean "controllers", then "yes" – see the on-hover tooltips in the side bar of M-Nee window. If you are asking this as a general question in regards of how doable it is within Noita's modding API, then "yes" too – we have plans on making a mod exactly like this.
Avatar 9 月 26 日 下午 4:52 
Is it possible to select different characters for different players? It already kinda works so I'm inclined to believe there is and I just don't know how to.
Bruham  [作者] 8 月 10 日 下午 11:40 
The new version is already up and running over on github, yet it introduces some changes that require Iota itself to be modified. Once ImmortalDamned finds time to upload the update, I'll publish the M-Nee in turn.
KappaChungus 8 月 10 日 下午 7:56 
Hello, I have the same issue as kcatt195 and I'm wondering if there is any way to get it to work so I could rebind the Iota default binds, hoping for the best but if no fix exists then that's fine I can always work around some wonky binds
Bruham  [作者] 7 月 30 日 下午 10:25 
@kcatt195 Hmmm, I'll see what can be done. I don't think it's about mod interactions, as M-Nee has been purposefully rewritten in the past to allow for advanced functionality Iota required. Legitimate error handling is a long overdue feature I suppose.

@Novora This mod cannot physically override vanilla inputs, mods cannot interact with vanilla keybinds at all in fact (which is quite an annoying problem by itself). If your binds are being changed from unmodded default while playing Iota, then it is the expected behavior – to allow for functionality they require, the dev had to fully reimplement base game character controls within M-Nee framework (CTRL + M menu will allow you to rebind them of course, mouse buttons should be fully supported).
Novora 7 月 30 日 下午 2:39 
Hello, is there a way to prevent this mod from overwriting my keybinds? for example i have kick bound to mouse 4, but whenever i use this mod the keybind doesn't function and I cant do anything about it
kcatt195 7 月 30 日 下午 1:17 
Hello! Thank you for this mod. I've had a lot of fun using it. Recently I've encountered a bug where the M-Nee menu opens improperly when used with Iota Multiplayer. Only the Primary bar, x button, and arrow buttons are visible. Is there a way to remedy this? Totally understandable if it can't be helped, mod interactions are unpredictable, but they suggested I ask here.
Bruham  [作者] 2024 年 12 月 31 日 上午 3:14 
I don't own one to legitimately test but the system uses vanilla input functions, so if the game itself works on deck, this should too.
♥♥♥♥♥♥♥♥ Unstoppable 2024 年 12 月 30 日 下午 2:56 
does this work on steam deck?
Bruham  [作者] 2024 年 12 月 15 日 上午 7:37 
Oh, there's vanilla setting for this of course but you are probably referring to IotaMP's bindings – mnee is just a library mod, it provides tools but has no functionality on its own, so it's up to the developer to decide how the interface looks.
ilvn1 2024 年 12 月 15 日 上午 5:43 
I believe there was a setting to change mapping for firing/using flask as well as one to set up the d pad... Now I don't have them available anymore. Am I rigth or am I trippin?
Bruham  [作者] 2024 年 12 月 14 日 上午 3:49 
If you are referring to alternative bindings (same action can be activated by two different keys/buttons), then you can access this through "A" (or "B" of you are already in this mode) button at the top right corner of the window.
ilvn1 2024 年 12 月 14 日 上午 3:33 
There used to be a mapping for shoot and so on so it was possible to set up a second controller but it is not there anymore. What did I do wrong?
Bruham  [作者] 2024 年 12 月 9 日 下午 10:22 
Is there an issue?
Ryoomi 2024 年 12 月 9 日 下午 5:03 
Does this still work?
Xenocide 2024 年 8 月 7 日 上午 2:49 
It works! That was exactly what I needed.
Thanks for the quick response :)
Bruham  [作者] 2024 年 8 月 6 日 上午 11:23 
I did leave a "compatibility" of sorts – when you put the mouse pointer in the bottom right corner it should figure itself out. (Let me know if it's broken for you.) You'll have to do so after every game restart however.
Xenocide 2024 年 8 月 6 日 上午 8:42 
Is there a way to fix this when using a custom 'internal_size_h' and 'internal_size_w' UI?
I up-scaled the UI resolution since I play on a large screen, and it's offset the M-Nee UI from where it thinks it actually is and I have to hunt around in empty space until something highlights to see where it thinks my mouse is over.

I know a few mods have options to set or detect custom UI sizes, like Advanced Spell Inventory or Accurate DPS for example.
Jtrnb 2023 年 10 月 6 日 上午 9:53 
Yep, I thought I was using the Beta branch but wasn't. Everything works fine now, thank you :)
Bruham  [作者] 2023 年 10 月 6 日 上午 7:30 
You'll need the beta branch for this mod. If you are indeed using one, it can be that your keyboard is highly different from the generic american one - let me know if this is the case.
Jtrnb 2023 年 10 月 5 日 下午 8:35 
For some reason I can't access the menu with Left_CTRL + M
Wandering Stars 2023 年 10 月 2 日 上午 6:06 
i honestly didnt even know where to get M-Néé when i saw it mentioned in the emote mod
Bruham  [作者] 2023 年 10 月 1 日 上午 3:25 
Yep, your comment was a nice reminder that I had this lying around in release-ready state for the last 2 month.
JCGemX 2023 年 10 月 1 日 上午 12:12 
Funny how you released this here a day after I had manually downloaded this for that sword mod.
mr. unfunny 2023 年 9 月 30 日 上午 11:18 
big