Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
i have been *gaslit* by my own operating system,,,
dude my copy of windows is fuckin' haunted
I don't even own a controller
but i removed it via device manager, and ctrl+m works again!
i'll do some further checking on my end just in case something fucky is running in the background as a hidden task
It is seemingly detecting SOMETHING as being pressed which is hella weird. Like, a ghost gamepad or something.
Huh! It actually popped up the menu behind the debug window but the debug window didn't come with a background lol. Can still read it though! See image.
Hopefully nothing is cutoff or ambiguous.
Just in case the adv. spell inventory mod is potentially involved, here's the mnee.lua contents from that mod that gets appended to mnee's
bindings["AdvSpellInv"] = {
toggle = {
name = "Toggle",
desc = "Shows/opens the bag when it is closed, or closed it when it is open.",
keys = {
r = 1,
},
},
dump = {
name = "Dump",
desc = "Dumps all spells from active wand to storage.",
keys = {
-- v = 1,
},
},
}
Use either [right_ctrl + m] or go in mod settings and toggle on "Always Show Report" to get the debug screen to open. I've also modified the way the main menu hotkey works, so it should function even with stuck keys now.
whatever sequence of events triggered the rebinding function to initially fail (detecting inputs not being released with no input devices besides mouse and keyboard, which were not held, and no background scripts causing any keys to be virtually held) i suspect softlocked mnee in a state where some flag or something hasn't been cleared properly even after using the reset everything nuke option in settings. i don't know what noita stores locally tbh so it might be that it's not that, and instead something unrelated. It's definitely at the *top* of the modlist, yeah?
Will keep testing on my end. It's probably something silly i've done but hopefully if it isn't this is a helpful bit of troubleshooting data.
I will note that the default binds for mods with binds do work after a bit of fiddling and a fresh install, but the rebind problem was persistent so it's possible that locally installing it + latest git release might be enough to fix it. I'll check back in to let ya know if rebinding and the menu are working once i've tried the github version.
If by "characters" you mean "controllers", then "yes" – see the on-hover tooltips in the side bar of M-Nee window. If you are asking this as a general question in regards of how doable it is within Noita's modding API, then "yes" too – we have plans on making a mod exactly like this.
@Novora This mod cannot physically override vanilla inputs, mods cannot interact with vanilla keybinds at all in fact (which is quite an annoying problem by itself). If your binds are being changed from unmodded default while playing Iota, then it is the expected behavior – to allow for functionality they require, the dev had to fully reimplement base game character controls within M-Nee framework (CTRL + M menu will allow you to rebind them of course, mouse buttons should be fully supported).
Thanks for the quick response :)
I up-scaled the UI resolution since I play on a large screen, and it's offset the M-Nee UI from where it thinks it actually is and I have to hunt around in empty space until something highlights to see where it thinks my mouse is over.
I know a few mods have options to set or detect custom UI sizes, like Advanced Spell Inventory or Accurate DPS for example.