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That said, i would absolutely welcome a 1.6 compat update for this mod as well, i've used it for a long time and i miss having it in the list.
I'll look into it.
In the last preview image I show where the mod settings are. The screenshot itself is old so it doesn't show it, but one of them will allow you to let them eat meals like normal. Remember to restart the game after enabling it.
Or more likely a mod conflict somewhere?
Of course, assuming HAR gets updated, which it seems it is.
This will remain up for 1.4 users.
When I'm doing a playthrough I usually just put skylights around where I know they will be most of the time and that does the trick, while also ensuring they get outdoor access in between points of interest.
Also note that they don't mind sleeping outside, so if it gets really desperate I can just remove the roof of their bedroom (Or anywhere else they hang around).
This can be fixed by copying the Visitor_Outlander_Standard TraderKindDef and adding a new item to it for StockGenerator_Category with categoryDef RawMeat. Then, in your FactionDef, replace the visitorTraderKinds with the new TraderKindDef. The dryads will then be able to grab raw meat to eat when hungry as a visitor. Feel free to ping me on the Rimworld discord (Espio Idsavant) if you have questions.
Doing that is actually not that Difficult.
And given that You seem to work alot with Creating Sprites etc. The one Big Tedius Part which is to Adjust the Positions and Sprites for FA Support. Would likely be on the easy side for You.
Well.
That being said. This is a Free Mod. So no need to Push Yourself if You got more Importand stuff to attend to ;)
After all. Its easy for me to Talk like that when I am not the one who could actually do it xD
So I am just gonna wait Hopefully that you get around to it at one Point ;)
If you have Character Editor installed you can also add them there, though it's slightly more complicated.
The shotgun is from my mod called Gtek's Assorted Weapons Pack.