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Сделай бекап сейва на всякий
PlateauAdvanced, PlateauGarden, PlateauTransition, RidgeTransition, WastesGraveyard, WastesAbyss, GreatSeaOpen, GreatSeaTransition
quickstart Dugong 0 greatseavertical
https://psteamproxy.yuanyoumao.com/app/1743850/HYPER_DEMON/
https://i.imgur.com/OgOqscO.jpg
i guess i could fix that, but only for vanilla monsters
It also overrides abyss creatures, they also don't stay in abyss, but attack pattern is circle like in vanilla, and they drop some barotraumatic specific loot
I'd say if you want barotraumatic endworm,charybdis then put Barotraumatic Creature Pack above Horros of the abyss, otherwise - below
LevelGenerationParameters don't conflict
also Barotraumatic Creature Pack overrides hunting grounds missions, it makes description spookier, so if you want 2 endworms in hunting grounds mission (for whatever reason) put Pestering creatures above Barotraumatic Creature Pack
Speaking of which. Are any of those incompatable with this mod? I assume they are given you said it modifies the abyss <Character>
in theory i could make version of dynamic europa with infinite abyss in all biomes, but i'm too lazy
Would be great if it did. Or if it would be included here.