Barotrauma 潜渊症

Barotrauma 潜渊症

[Borked] Deeper Map
35 条留言
Nupaska  [作者] 2 月 28 日 上午 10:03 
Так, падажы, я же ее до 1.7.7.0 так и не обновил
Nupaska  [作者] 2 月 28 日 上午 9:34 
По идее можно, карта сама не перегенерируется, но там есть команда recalculatedepths
Сделай бекап сейва на всякий
sharkuls 2 月 28 日 上午 8:04 
Можно добавлять посреди кампании?
Nupaska  [作者] 2024 年 6 月 18 日 下午 4:01 
Devs added a lot of new biomes, you'll probably need to start a new campaign to see them

PlateauAdvanced, PlateauGarden, PlateauTransition, RidgeTransition, WastesGraveyard, WastesAbyss, GreatSeaOpen, GreatSeaTransition
Nupaska  [作者] 2023 年 12 月 14 日 下午 4:50 
Devs added new variation of "The Great Sea" check it out!
quickstart Dugong 0 greatseavertical
K_BOMBA 2023 年 10 月 26 日 上午 10:14 
i have a gag reflex only imagining it
Nupaska  [作者] 2023 年 10 月 26 日 上午 10:04 
yes, but his main attack is to drain your fps
K_BOMBA 2023 年 10 月 26 日 上午 10:01 
Nupaska  [作者] 2023 年 10 月 26 日 上午 9:28 
maybe i do, but only after i fix my performance, lol
https://i.imgur.com/OgOqscO.jpg
K_BOMBA 2023 年 10 月 26 日 上午 8:33 
Sorry to bother, but since you know your way in level generation, could you may be look on this mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3031030872 , i asked about it earlier but it since broke. Is it possible for you to make a working version?
Guardian-of-Light137 2023 年 10 月 15 日 下午 8:53 
Mm I see. No need to make a compatibility patch or anything (Unless someone else wants it I guess.) I think I can work with this information. I mainly just want the creatures more than anything. So i'll adjust the load order to get it how I want.
Nupaska  [作者] 2023 年 10 月 15 日 下午 5:59 
also both endworms constantly gets distracted for abyss crawlers xd https://i.imgur.com/CKpoHBv.jpg
i guess i could fix that, but only for vanilla monsters
Nupaska  [作者] 2023 年 10 月 15 日 下午 5:43 
I guess only with Barotraumatic Creature Pack.

It also overrides abyss creatures, they also don't stay in abyss, but attack pattern is circle like in vanilla, and they drop some barotraumatic specific loot
I'd say if you want barotraumatic endworm,charybdis then put Barotraumatic Creature Pack above Horros of the abyss, otherwise - below

LevelGenerationParameters don't conflict

also Barotraumatic Creature Pack overrides hunting grounds missions, it makes description spookier, so if you want 2 endworms in hunting grounds mission (for whatever reason) put Pestering creatures above Barotraumatic Creature Pack
Guardian-of-Light137 2023 年 10 月 15 日 下午 4:09 
A mod that makes abyss creatures more interesting? I'll take your entire stock! Seriously I love this game but the abyss creatures are lacking in so many ways. I downloaded barotraumatic just to run a creature pack JUST to add more abyss creatures. No other reason. I don't even like barotraumatic but the creature packs don't work on their own. (Unless i'm doing something wrong.)

Speaking of which. Are any of those incompatable with this mod? I assume they are given you said it modifies the abyss <Character>
K_BOMBA 2023 年 10 月 12 日 下午 9:06 
Tested some things, and its bearable with 100% resist to stun.
Nupaska  [作者] 2023 年 10 月 12 日 下午 8:17 
i'm pretty sure you can't kill 2 endworms :D
K_BOMBA 2023 年 10 月 12 日 下午 8:13 
I think that big creatures are underpowered on baro in general since all they can do is push you over realy, i mean you dont die from it or anything. If you not sure just make a separete version of a mod for that, it way cool idea to not make it.
Nupaska  [作者] 2023 年 10 月 12 日 上午 11:53 
i can add that to Pestering creatures , no one uses it anyway
Nupaska  [作者] 2023 年 10 月 12 日 上午 11:23 
i can do that in hunting grounds, but do you really want that xd
K_BOMBA 2023 年 10 月 12 日 上午 10:24 
and do that somewhere in the end levels or in a hunting grounds
K_BOMBA 2023 年 10 月 12 日 上午 10:23 
may be you could do it depending of minleveldifficulty=""
Nupaska  [作者] 2023 年 10 月 12 日 上午 6:06 
I found a way to spawn several abyss creatures at once, but it turned out that then they would just stunlock you, so i rather not add this to the mod
Nupaska  [作者] 2023 年 10 月 9 日 上午 2:11 
K_BOMBA 2023 年 10 月 9 日 上午 1:31 
that would be cool
zty2228 2023 年 9 月 29 日 下午 8:07 
QAQ
Nupaska  [作者] 2023 年 9 月 29 日 上午 5:38 
if you want i can make separate mod with only creature changes, there's really 1 string of changes
in theory i could make version of dynamic europa with infinite abyss in all biomes, but i'm too lazy
Nupaska  [作者] 2023 年 9 月 29 日 上午 5:18 
no
zty2228 2023 年 9 月 29 日 上午 4:56 
work with DynamicEuropa?
:sleepyjill:
crazy dave 2023 年 9 月 27 日 上午 1:50 
doom
Vesperianizo 2023 年 9 月 23 日 下午 2:00 
i love it
blazrandom 2023 年 9 月 21 日 上午 2:33 
impending doom
K_BOMBA 2023 年 9 月 20 日 上午 7:56 
Cool. Cool mod, cool guy.
Nupaska  [作者] 2023 年 9 月 20 日 上午 7:55 
i think yes, they do not intersect
Nupaska  [作者] 2023 年 9 月 20 日 上午 7:52 
i go check
K_BOMBA 2023 年 9 月 20 日 上午 7:38 
My guess it wouldnt work with this https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3031030872 ?
Would be great if it did. Or if it would be included here.