Barotrauma 潜渊症

Barotrauma 潜渊症

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[Borked] Deeper Map
   
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2023 年 9 月 12 日 下午 8:22
6 月 18 日 上午 8:14
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[Borked] Deeper Map

描述
Mod is now a bit different, feel free to unsub and forget
What it was and why it changed explained in the end


Mod makes all biomes deeper, making pressure one of the main problems in barotrauma the game

The idea:
There are now 10 hull upgrades, 2 for biome, 1 for first 1/2 of biome and 2 for second
If your upgrades matches requirements for this level your crush depth will be at the bottom of the level
To explore abyss you need +1 upgrade, abyss now is at least 420m deep
If you are 2 upgrades behind you won't be able to traverse it, so you need to max out on biome hull upgrades before going further
Great sea upgrades require dementonite, Wastes upgrades require 1 endworm shell
They are also cheaper and gives proportionally less wall hp

Also now you have pressure compensator
It's a Machine, basically sky alien artifact in a tank
It consumes 4000kw and can temporarily increase your crush depth by 2 upgrades
Sky alien artifact now can be bought in cities or research outposts

And suits are upgraded to fit new depth requirements
Normal diving suit - should protect you in biomes 1-2
Combat / slip suit - should protect you in biomes 1-3
pucs - should protect you in biomes 1-4
Abyss , respawn / exosuits - hold 10000m as before

Mod now require lua + c#
You can play it without lua just fine, but

If you want to use pressure compensator and fancy "approaching crush depth warning" use lua

c# makes yellow and red warnings on the map a bit more accurate and informative [github.com]
You can now see which % of level is safe and be sure you won't pop on spawn

Also c# adds "recalculatedepths" command that recalculates depths of all levels on the map
So you could make your vanilla save deeper or apply balance patches if i ever make those
But only in singleplayer, until i figure out how to sync it

Compatibility
Mod overrides all levels, and most suits
And won't be compatible with anything touching that

What it was

Before 1.4.0.0 abyss creatures didn't possess any threat because they couldn't attack you inside your sub
So you could just sink, kill them from the bottom, then repair and move on

There was two major solutions:
1. Let them in, which has deep problems with colliders
2. Make abyss deeper, so you wouldn't have right to sink

This mod implemented the 2 option
But now devs partially implemented option 1, and i think that's good enough for now, also it was very annoying to float back from 1km abyss for 10min or so
热门讨论 查看全部(1)
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2023 年 9 月 25 日 上午 6:35
Suggestions
Nupaska
35 条留言
Nupaska  [作者] 2 月 28 日 上午 10:03 
Так, падажы, я же ее до 1.7.7.0 так и не обновил
Nupaska  [作者] 2 月 28 日 上午 9:34 
По идее можно, карта сама не перегенерируется, но там есть команда recalculatedepths
Сделай бекап сейва на всякий
sharkuls 2 月 28 日 上午 8:04 
Можно добавлять посреди кампании?
Nupaska  [作者] 2024 年 6 月 18 日 下午 4:01 
Devs added a lot of new biomes, you'll probably need to start a new campaign to see them

PlateauAdvanced, PlateauGarden, PlateauTransition, RidgeTransition, WastesGraveyard, WastesAbyss, GreatSeaOpen, GreatSeaTransition
Nupaska  [作者] 2023 年 12 月 14 日 下午 4:50 
Devs added new variation of "The Great Sea" check it out!
quickstart Dugong 0 greatseavertical
K_BOMBA 2023 年 10 月 26 日 上午 10:14 
i have a gag reflex only imagining it
Nupaska  [作者] 2023 年 10 月 26 日 上午 10:04 
yes, but his main attack is to drain your fps
K_BOMBA 2023 年 10 月 26 日 上午 10:01 
Nupaska  [作者] 2023 年 10 月 26 日 上午 9:28 
maybe i do, but only after i fix my performance, lol
https://i.imgur.com/OgOqscO.jpg
K_BOMBA 2023 年 10 月 26 日 上午 8:33 
Sorry to bother, but since you know your way in level generation, could you may be look on this mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3031030872 , i asked about it earlier but it since broke. Is it possible for you to make a working version?