Total War: WARHAMMER III

Total War: WARHAMMER III

Nakai And Defenders of the Great Plan
65 Komentar
Don Cool 21 Sep @ 3:43am 
You have a lot of AI mods and I would rather not have too many, which one should suffice to get the lizzards moving? ... they aren´t doing anything in my game.
Incata  [pembuat] 21 Sep @ 3:29am 
I checked my last game and all lizardman factions are playing fine, probably my AI mod fixed the problem.
Incata  [pembuat] 21 Sep @ 3:07am 
@attackmuffin and without my mod?
attackmuffin 20 Sep @ 6:39pm 
with your mod the only ai lizardman faction that actually does anything is the defenders of the great plan.
Incata  [pembuat] 20 Sep @ 1:29am 
@Don Cool You have my entire collection of mods in the links, it also has an auto-resolution one. The goal of my mods is to fix things in the game and not add things that aren't in the original.
Don Cool 20 Sep @ 1:25am 
I did read in the forums and experienced that f.ex. Kroq Gar doesn´t recruit and just stands idle until they are destroyed, bug introduced with the last patch. Thought this behaviour might have carried over to the Defenders of the great Plan since your mod is supposed to bring them to "life"

I just tested it and it works fine, they do run around but aren´t really much help thus far, seems the AI is cheating on those auto resolves. One of the "Your mod´s" full army attacked a very weakened Lokhir garrison and lost, I couldn´t believe it .... had to double back to finish the job. Not your fault though. And the AI lizzard army was really really good.

But you stated you have an AI mod, I am not usually a "mod person" ... so I will look into that.
Incata  [pembuat] 20 Sep @ 1:13am 
@Don Cool I don't understand what you mean, I use this with my AI mod
Don Cool 20 Sep @ 12:14am 
Seems the Lizzies are currently broken as some of them don´t act in the game at all, they just sit there until they are wiped out. Does this apply to the DotP with your mod?
Incata  [pembuat] 6 Sep @ 2:33am 
@Jeff GoldBlum For all the changes to be applied yes, but I think it won't crash the game if you use it mid-game
@attackmuffin :steamhappy: :lunar2019wavingpig:
attackmuffin 6 Sep @ 1:22am 
honestly the best LM mod there is
Jeff GoldBlum 3 Jul @ 1:46pm 
is a restart required for this mod?
Jolc3r 26 Mar @ 2:54am 
sounds good, thanks!
Incata  [pembuat] 26 Mar @ 2:11am 
@Jolc3r Thanks, I'll take a look. Anyway, since I have to check the mods in case there are more things to update, it will probably take some time to have everything.
Jolc3r 25 Mar @ 9:55pm 
Hi, this mod needs to update for 6.1. CA made a change that requires all chars in table, script, and loc filenames to be lowercase so all of those need to be changed for mods to even work.

There is a special build of rpfm in the modding discord under the rpfm_and_runcher channel that automates making the chars to lowercase.
Voidling 29 Jan @ 11:42am 
@Incata :WH3_clasp: Thank you
Incata  [pembuat] 25 Jan @ 9:21am 
@Voidling Yes Yes:warpstone:
Voidling 25 Jan @ 8:18am 
Hi is it updated and playable in multiplayer?
Incata  [pembuat] 23 Des 2024 @ 6:22pm 
@Disciple Toki I didn't find any problems or changes that affect it.
Disciple Toki 22 Des 2024 @ 11:48am 
Is this mod still working okay post 6.0. ?
Angelless 7 Agu 2024 @ 1:20pm 
Then no, none of those
Angelless 7 Agu 2024 @ 11:22am 
Using Fudging Vassals and Unbreakable alliances, the rest i cant imagine would affect this
Angelless 6 Agu 2024 @ 11:34am 
Tried restarting and it seems to be tied to distance, they won't send any armies north when chaos is their only remaining enemy, so they had 4 20 stacks sitting in the south somewhat spread out in different regions but not moving, then they would build a 14 stack to fight with up north, the 20 stacks including summoned ones still stay though

Haven't played wh3 in a while so maybe what Tarnen mentioned is it but it certainly didn't use to be like that 4+ months ago, great mod otherwise
Tarnen 4 Agu 2024 @ 2:33pm 
If you don't use the Hecleas AI Overhaul mod, they will do it, because all factions do it, especially if they are vassals, since CA is not able to program the AI well.

It's not a problem with this mod, it's the game.
Angelless 3 Agu 2024 @ 2:55pm 
Dont know when this happened but suddenly the defenders do only...that. They just defend.

The defenders are currently sitting on 5 20 stacks of decent armies but refuse to send them further out towards enemies
Incata  [pembuat] 25 Jul 2024 @ 9:35am 
@Tarnen I can't say for sure, but there is nothing in this mod that affects nakai's ability to make settlement victory decisions.
Tarnen 25 Jul 2024 @ 6:13am 
Could there be incompatibility with OvN Lost World? I can't conquer some territories of the Empire, it only lets me raze them.
Incata  [pembuat] 21 Jul 2024 @ 11:33pm 
@Tarnen :steamhappy::lunar2019wavingpig:
Tarnen 20 Jul 2024 @ 2:10am 
Sub, :steamthumbsup: and my thanks for the effort.
Incata  [pembuat] 20 Jun 2024 @ 7:43am 
@潇洒妹抖十六夜 :steamthumbsup:
潇洒妹抖十六夜 20 Jun 2024 @ 7:37am 
it works!:steamhappy:
Incata  [pembuat] 19 Jun 2024 @ 8:23am 
@潇洒妹抖十六夜 try loading those mods with higher priority
潇洒妹抖十六夜 19 Jun 2024 @ 7:39am 
I have placed your mod on the top layer, and below are the two mods for loss call, only enabling these three mods

:steamsad:Currently, the game still cannot be successfully loaded after selecting the Nakai faction
Incata  [pembuat] 18 Jun 2024 @ 10:16am 
@潇洒妹抖十六夜 It probably has to do with the table that edits the lords for the factions since to make them only able to recruit Ancient Kroxigors, that table has to be replaced. Did you try loading those mods with a higher priority than this one?
潇洒妹抖十六夜 18 Jun 2024 @ 9:17am 
Running the following two mods together will crash the game:
"Lost Calm: Jurassic Normal"
"Lost Calm: Nakai Submod"

"Active Defenders Of The Great Plan" can be run with the above two mods, I don't know why.

:steamhappy:I really like the idea of having Active Defenders Of The Great Plan move on their own.
Incata  [pembuat] 5 Mei 2024 @ 3:39am 
@Akrae Solved thanks for the warning
Akrae 4 Mei 2024 @ 8:48pm 
Defenders of the Great Plan are recruiting a human Master Engineer lord, even with no other mods installed and after verifying files.
However, I fixed this by editing the faction_agent_permitted_subtypes_tables\data__ table in the mod pack, line 745 has their kroxigor ancient as an agent type of champion, when all lords should be general. Changing this made the vassal recruit the kroxigor ancients instead.
Incata  [pembuat] 3 Mei 2024 @ 1:28am 
Updated
toy soldier 2 Mei 2024 @ 12:38pm 
this mod breaks all new thrones of decay lord/hero recruitment as of now
Incata  [pembuat] 6 Apr 2024 @ 2:59pm 
@Dairak Logrus It's probably compatible
Dairak Logrus 6 Apr 2024 @ 10:15am 
i mean work with guv mod
Incata  [pembuat] 5 Apr 2024 @ 3:25pm 
@Dairak Logrus I do not understand what you mean
Dairak Logrus 5 Apr 2024 @ 11:00am 
“Guv's Nakai Campaign Tweaks Mod”? who can check it?
Incata  [pembuat] 11 Mar 2024 @ 1:05pm 
@editu I think so but I haven't tried it
Editu 11 Mar 2024 @ 10:38am 
Hi! Would this be compatible with “Guv's Nakai Campaign Tweaks Mod”?
Incata  [pembuat] 29 Feb 2024 @ 2:43pm 
@ook8903 I will update the mods little by little, I will leave the ones that require the most work for last, most of them can continue to be used without any type of change
ook8903 29 Feb 2024 @ 2:23am 
update [lz
Incata  [pembuat] 27 Nov 2023 @ 8:39am 
@Slamurmum I'm glad to read this :steamhappy::lunar2019wavingpig:
Slamurmum 26 Nov 2023 @ 11:11am 
Thanks for this mod. I like to play as Nakai with colonize everywhere and pretend i'm creating the ark crystals and place these horde factions at every singular jungle/great forests on the map. It's good to know they can defend themselves
Incata  [pembuat] 27 Sep 2023 @ 11:37pm 
@Saladofstones For the most part, yes, I think the only thing that won't work is that the defenders of the grand plan could recruit any lizardman lord.