Supreme Ruler 2030

Supreme Ruler 2030

Regions and Facilities
177 条留言
saarud 9 月 26 日 上午 1:33 
I see what you mean with trying to max out the regions, and I get the logic behind it. It’s not easy to tell why some end up more active than others – I’ve noticed you’ve tried different things with that before. I don’t think Battlegoat will change when or against who wars get declared, but I also hope that if they ever make a new Supreme Ruler there’ll be more factors in play that we can fiddle with.

Your note about the Low Tech scenario was interesting. I played it right when you uploaded it, but back then I struggled with the economy since pop and tech couldn’t really sustain GDP/Cap. I’ll give it another go now.

I know you dopnt have much tiome but maybe it could even be worth making a scenario where you test building larger regions within existing nations, just to see how it plays out?
Snelg  [作者] 9 月 25 日 上午 9:52 
@saarud, I agree. It's just really hard to tell what a good size is. The game does a very poor job communicating why one region declares war on 20 regions at the same time while others are completely passive. To make things a bit more confusing the low tech start date has a different set of regions which are more active so the different economy and faster build times of units are probably relevant too.

One advantage of keeping regions smaller is that they can be merged in more ways by future scenarios or other mods without editing the same files, making compatibility with updates easier.
saarud 9 月 25 日 上午 7:19 
I’d rather keep the number of regions lower. I don’t mind if that means some differences in population – in fact, I think it makes things more interesting since it gives the player a chance to play on different difficulty levels depending on which region they focus on. From my experience, when regions get too small they also tend to become too passive, which takes away from the gameplay.
Snelg  [作者] 9 月 25 日 上午 12:45 
@deus.eversor While it is possible to trade battle zones the AI kind of doesn't and they tend to have very little effect on peace deals as well (generally you keep what you occupy) so I haven't really prioritized them. I'm abit wary of editing them since the AI use them for unit movement which might explain why they tend to overlap multiple regions etc.

I'm interested in your idea for Poland, I'm currently leaning towards the 16 current voivodeships since most groupings I have found (Silesia, Pomerania etc.) tend to just increase the population disparity.
deus.eversor 9 月 24 日 下午 4:52 
oh man, just bought this game yesterday, played it now for first time, and - as a veteran from 2010 and 2020 - what a let down... horrendous. battle regions are absolute ridiculus and they are supposed to be tradeable in diplo deals... yeah lets fix one borrder gore by causing border massacre. they dont reflect historical or even natural enviroment, but are absolutely arbitrary and ridiculus... I hate it already so much. Why can't player just select lands he wants directly on the map like in 2010?

well that said, you seem one guy that wants to correct things close by to that, with regions, which arent perfect either and im glad to see you doing it. in fact, about balkanisation of Poland, I have idea for at least 4 regions.
Snelg  [作者] 9 月 19 日 上午 1:48 
@LMAO, That's the plan! I've just had less time and energy left over lately due to work so progress has been slower.
LMAO 9 月 19 日 上午 1:34 
Hey, thanks for the awesome mod!
Is it possible to divide the bigger countries now?
Countries like Indonesia, Iran, Turkey, Egypt, Algeria, most of the eastern europe countries (Poland, Bulgaria, Romania,..) and nordic countries (Sweden, Norway,... ) and other big countries are still too big and unified.
Please, please, please :love_seagull:
Snelg  [作者] 9 月 3 日 上午 7:26 
@sarge5186 I can't seem to not get them to spawn, is it possible that the one campaign you had was using one of the other two scenarios in the mod?
Is the zombie region existing in the Hokkaido save? Do they control the little base added to keep them alive for the beginning of the game in Antarctis?
Evidential 8 月 28 日 下午 6:41 
Thanks for the new update!
(A.S.S.) sarge5186 8 月 28 日 下午 6:22 
ya i am 8 years in started 3 games in and no zombies when i play one of the factions in northern japan Hokkaido is there name but i can get them to spawn if i play Chiba
Snelg  [作者] 8 月 28 日 上午 11:04 
Just ran a game for a year on the zombie scenario and spawns happened as intended but let me know if there's nothing after an in-game year.
Snelg  [作者] 8 月 28 日 上午 10:45 
Infection is an entirely different mechanic from what I can tell. In vanilla the zombies start active and spawn in at set dates in set locations, but since I haven't re-done OOB's for all the little regions they don't have any army at the start of the game.
What I decided to do was have a one year grace period and then have the zombies start spawning in. They will generally spawn once in each region somewhere in the countryside.
Start settings have nothing to do with the spawns since it's hardcoded events, but a lot more than vanilla.
(A.S.S.) sarge5186 8 月 28 日 上午 9:52 
i am having problems to get zombies to spawn they don't every time i see the world is 95% infected but noting ever happened what are the start settings it needs for best results
Snelg  [作者] 8 月 27 日 上午 8:36 
Update: Adjusted Low-Tech scenario starting GDP again, re-did all uranium deposits and continued with cities and infrastructure in china as well as some minor edits elsewhere.
Details in the change notes.
Snelg  [作者] 6 月 23 日 上午 7:41 
If other changes in the same file works it sounds a lot like it's being read before my edits and gets overwritten.
Normally there's only one .cvp loaded so this is not an issue, But I've split mine into multiple files in order to still get changes from the base game file and to make them a bit more managable.

The order the files are read are defined in the .scenario file, in my case it's the following:
- SW2030.CVP // Base game shattered world .CVP
- W2030_Influences.CVP // My file resetting all the influences
- W2030_RaF.CVP // My file setting all base game region populations and other minor changes
- W2030_EastAfrica.CVP // (and all the other files) My new regions in specific area.

If you include a new file at the bottom of the list with your changes it should overwrite my changes from what I understand.
[92nd] Boki 6 月 23 日 上午 6:49 
Yeah, every other change in the cvp takes effect except the refpopulation, it's weird
Snelg  [作者] 6 月 22 日 下午 10:56 
That should cover it. The .CVP population is assigned to a region and then distributed according to the values set in the map editor. Any leftovers spread out from the manually populated tiles. This is why it can get a little weird when reducing population.

It sounds like your changes in .CVP file is not being used by the game when rebuilding cache. If it's a new .CVP file it needs to be added in the .scenario file to load, if it's loaded before others it might be getting overwritten.

In this particular mod the w2030_RaF.CVP is responsible for all the updates to regions I havent split up. It's loaded first so it shouldn't cause issues to later edits.
[92nd] Boki 6 月 22 日 下午 3:26 
I have one last question. Everything works perfectly except the population. I edited the cvp for name, gdpc, techgrouping and everything works and changes in game but when i change the refpopulation, nothing changes. I edited the urban hexes in the map editor as well.
[92nd] Boki 6 月 22 日 下午 1:15 
Yep, definitely messed something up earlier haha. I deleted everything, verified files, resubscribed and then made a new copy of your mod files. Once I replaced the oof, mapx and cvp's, everything works perfectly haha
[92nd] Boki 6 月 22 日 上午 11:17 
I only edited the cvp's to change populations and edited the map but since i couldn't get it to work earlier, i moved a bunch of files trying to figure out what was the issue, I think i messed something up there so hopefully reinstalling everything correctly and just copying the modified oof and cvp's should fix it.
Snelg  [作者] 6 月 22 日 上午 11:04 
It's hard to tell, verifying game integrity on steam should replace any missing or edited files if needed.
The only file I've made changes to now (fairly recently) is the Localize/LOCALEN/LocalText-TTR.csv which contains research names and I needed to know what was going on when setting up the techs for the zombie scenario.
Everything else is contained in the scenario or new flag files.

If the other two scenarios are working as expected I think it has to do with the changes you've added or something that gets messed up when rebuilding cache file because I forgot to include it.

If you're editing existing files I recommend using winmerge, notepad++ or vscode to compare the files for possible errors.
That said I have no idea what could cause the game to work apart from the treaties.
[92nd] Boki 6 月 22 日 上午 10:46 
No, just RaF 2030 scenario, and even then just the scenario i've edited. I already unsubscribed from the mod from the workshop, i made a copy and modified that. I'll try to do a clean reinstall and try the mod again, maybe i deleted or moved something somewhere i wasn't supposed to
Snelg  [作者] 6 月 21 日 下午 11:57 
Is it an issue in other scenarios? Tried unsubscribing from the mod?`It could technically still be an issue with the mod since I'm not running the workshop version myself.
[92nd] Boki 6 月 21 日 下午 9:33 
Yeah, i'm sure it's not the existing files. So clearly I messed something up on my end haha, i'll try to figure it out
Snelg  [作者] 6 月 21 日 上午 11:11 
Glad you got it running. Checked all three scenarios and treaties are there. I'm not sure if it's even possible to mod treaties. Are you sure you're not looking at the existing treaties list?
[92nd] Boki 6 月 21 日 上午 9:01 
Thank you, that did fix the issue. One more question. Does this mod modify diplomacy in any way? Because right now when I go to the diplomacy screen, the treaty section has nothing in it, so i can't make alliances or any treaties. I can still give or trade resources but no treaties, So I want to know if it's the mod or something I messed up haha
Snelg  [作者] 6 月 20 日 下午 3:05 
@[92nd] Boki, If you have an edited version of the same files in your game folder while subscribed to the mod it will prioritize the workshop files, including the cache files.
[92nd] Boki 6 月 20 日 下午 2:10 
Hey, I made a few changes to the map and cvp's for my own personal use, wont be uploaded online, but i've ran into some trouble. The .scenario file points to everything correctly but after recaching, nothing updates, both the map and populations are the same, but when i load on the map editor, it shows all the new structures I added. I've spent two day's trying to figure it out and i'm stuck. Outside of the cvp and oof/mapx files, nothing has been touched
Snelg  [作者] 6 月 7 日 下午 12:09 
Update: New zombie version of the map, they spawn in rural areas of almost every region during the second year.
Re-did the GDPc of all regions for the low-tech scenario based on 1914 campaign values + running the game for a year to give it a chance to balance.
Further details in the change notes.
Asdred 5 月 22 日 上午 6:17 
Ah I see. It's understandable.
Snelg  [作者] 5 月 20 日 下午 10:53 
If I recall correctly there's a hard limit of 1024 regions (up from 256 previously).
There's also the issue of performance and the AI being less active when it has less to work with.

That said there are still a lot of regions I'd like to get to when I have the time.
Asdred 5 月 20 日 下午 6:35 
Would be cool if the states we're shattered even more. If possible.
Snelg  [作者] 5 月 16 日 上午 2:58 
I haven't had much time for modding lately, or played the new dlc. Another update is still ways off unless there's a problem with the cache for the new patches.
Snelg  [作者] 5 月 16 日 上午 2:56 
@mizuena, I think this is correct. More specifically the scenario is starting earlier and use the 1914 wm data which controls economy values like production among other things. It leads to the GDP being a lot lower than the starting values and absolutely tanks.
Evidential 5 月 15 日 下午 3:29 
Can't wait for next update
mizuena 4 月 24 日 上午 10:27 
i think rescale per capita gdp 1/100 is better for LowTech scenario. for example, some country has $100,000 GDP, and rescale $1,000 in lowtech scenario. it will be decrease economic problem maybe
saarud 4 月 9 日 下午 5:14 
Norway was the first to attack in the lowtech scenario all the 4 games. 3 times they attacked Sweden (when I started as Sweden) and the 4th time they attacked Finland (I am playing Biafra in this one).
saarud 4 月 9 日 下午 5:10 
I tested the new scenario and its quite fun efter you learn how to tackle the economy. I see more wars also and much more attacking the next door neighbours. I had 4 games going atleast past 1 year and one that i have played for now to 1916 february and I can see alot more more wars. The most odd one was Tokyo attacking 2 of their neighbours and not lasting very long after that. I have never seen a war in Japan in the other scenario.

Though except for Tokyo the next 10-20 wars have been in Europe.

But all in all, the scenario is fun as soon as you learn how to start and then maintein the ecnomy.
Blackopscompany 4 月 2 日 上午 5:08 
List of Indonesia's Airports, Harbors and Power Plans:
Airports: https://hubud.kemenhub.go.id/hubud/website/bandara
Harbors: https://www.pelindo.co.id/operasional
Power Plants: https://www.plnindonesiapower.co.id/id/produk-dan-layanan/produk/daftar-produk.aspx?kategoriid=1 and https://www.plnnusantarapower.co.id/unit-pembangkitan/
*notes:
- PLTU = (mostly) Coal fired steam power plant
- PLTS = Solar power plant
- PLTA = Hydro power Plant
- PLTD = Diesel/Oil power plant
- PLTGU = Combined cycle power plant (Combined Gas-Coal Power Plant)
- PLTP = Geothermal power plant
- PLTB = Wind power plant

I hope you could add all of those informations in Indonesia's map.

Thank you.
Snelg  [作者] 4 月 1 日 上午 11:08 
Update: Added a scenario without any starting techs and only the most basic units.

I was looking around for a way to see if the AI would become more active with more units available. As it turns out, early units are a lot cheaper and quicker to build so I made this second scenario to see what would happen. There's problems with the economy early on since the lack of tech makes production a lot lower but I thought it might be fun to share for anyone interested.

Have a good 1st of April.
Snelg  [作者] 3 月 25 日 上午 2:58 
@saarud, It's tricky and may or may not work as intended. Because there is no documentation whatsoever and conditions for declaring war (for instance) are unknown. All we can do is fiddle with the world volatility, AI stance and AI agenda and hope for the best.

I would love to get rid of the nonsensical war declarations, but it's better than none at all.
saarud 3 月 25 日 上午 2:52 
True that, much easier to combine regions if needed at a later stage!

Regarding wars, as a layman (I know the BGs are proffesional and have good reasons why they do as they do) some more weights when AI decides to declare war might be wise to use, but I guess it doesnt work that way.
Snelg  [作者] 3 月 25 日 上午 2:33 
From what I've noticed it generally takes a while for the AI to get aggressive. It probably wants to build up its military first since I removed all units for this scenario. I'm guessing a stable economy and quick to build, cheaper units explain why some regions tend to be a lot faster than others.

The AI is extremely binary in how it acts, sadly. I'm not sure if there are better settings to go for, but generally it will either be passive or attack absolutely everyone. Disregarding whether it can actually get there or not and ruining any future diplomacy for itself in the process.
Snelg  [作者] 3 月 25 日 上午 2:33 
@saarud, Regarding Poland, similar to the other regions it would be a mix of larger and smaller regions which would give the player options if they want something bigger and easier like Masovia or something more challenging like Opole. It's a lot easier to merge regions later than go back and add more so I'm leaning towards the smaller regions in this case. But there's definitely pros and cons with both approaches.

I haven't gotten to most of eastern Europe yet, hopefully it will balance out a bit more once I get there.
saarud 3 月 25 日 上午 1:30 
Great update, I think the Czech subregions are at a good size. I agree that some of Polands subregions will be quite small and for me not as fun to play. then again taking over Europe as Opole will be a great accomplishment even if you have to play for a much longer time.:steamhappy:

But I think the big problem will be to scale with all the other nations, even if you do a massive job in Belarus and Ukraine into their oblast you face Moscow and the rest of Russia after that and so on.

I've just started a new game as Illinois and 1,5 years in starting to see some wars breaking out. Rumania has gone all in declaring wars left to right. The only sane one is against Hungary which it will win against.
Asdred 3 月 23 日 下午 3:19 
More work required then?
Snelg  [作者] 3 月 23 日 上午 11:22 
Good to know, it seemed promising in the few tests I ran prior to release. But one I'm currently running looks mostly similar to previous versions.
Asdred 3 月 23 日 上午 9:09 
Well Several in game years in. Moscow has gone insane lol. the states have done nothing so far.
Evidential 3 月 23 日 上午 6:47 
I am going to start a new game of this and tell you in a week how it goes with the AI
Asdred 3 月 21 日 下午 6:27 
Thanks! I’ll give it a go when I can.