Supreme Ruler 2030

Supreme Ruler 2030

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Regions and Facilities
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107.522 MB
2023 年 9 月 9 日 下午 12:06
8 月 27 日 上午 8:33
28 项改动说明 ( 查看 )

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Regions and Facilities

描述
Working on a mod to add more regions, facilities (mostly settlements) and other map-related items around the world.

Cache generated on SR2030 v.1355.

Suggestions for changes and ideas are always welcome.

Instructions
Installation
  1. Subscribe
Installing is done through subscribing, a new shattered world scenario should show up under "Scenarios" when starting a new game. The mod should also show up in options>mods when downloaded. No further action should be required by the user.
Uninstallation
  1. Unsubscribe
Uninstalling can be done via unsubscribing to the mod, either via the workshop or through the options>mods in game.
Recommended Settings
  • Volatility: Very high, these should encourage AI war declarations, usually happens 2.5 - 3 years in from tests (no starting units).
  • AI Stance: Unpredictable or Aggressive, these should also encourage AI war declarations
  • Sanctions: Optional, AI has trouble taking them into account
  • Unit trades: Instant, this will stop large numbers of bought units from getting stuck in land locked sellers
Some settings can be changed in-game using Ctrl+Shift+S.

Content
See change log for more detailed changes.
Facilities
  • Thousands of settlements added, moved and updated.
  • Added a Land Factory to most countries as it seemed like they will never build the first one on their own. Might adjust later.
  • Added settlements and piers to more islands to make them relevant.
Google mymaps documentation of most changes.[www.google.com]
It's a bit of a mess, but can help you get an idea of what is changed. Green Icons are done and blue is changes I'm considering. Red are things I changed my mind on, mostly due to map space but it varies.
Scenarios
  • Shattered World 2030
    • AI tends to get aggressive around 2.5 years in on default settings.
  • Shattered World Low Tech
    • Only most basic units tech.
    • AI tends to get aggressive around 1 year in on default settings.
  • Shattered World 2030 Zombies
    • War delcarations after 1 year and spawns in most regions during the next year.
    • Zombie units deal less damage but are tankier compared to vanilla.
New Regions
Region
New sub-regions
Australia
2
Pakistan
6
India
31
Mexico
28
Brazil
26
France
13
Spain
16
South Africa
8
Germany
19
Nigeria
8
Korea
8
Mali
1
Libya
3
Sudan
5
Democratic Republic of Congo
7
Angola
6
Bangladesh
8
Italy
14
China
29
Japan
47
Yemen
6
Saudi Arabia
5
Vietnam
8
Myanmar
15
Thailand
11
Malaysia
7
Argentina
7
Chile
3
Bolivia
3
Ecuador
4
Colombia
6
Venezuela
4
Czech Republic
2
Total
366
Info
Stats for the new regions are based on what I could find, mostly wikipedia. When not available, stats from the parent region is used.
While I've done a couple of them, the flags used are from mostly from wikipedia, fotw.info, the vexillology wiki or r/vexillology.
The mod is open for re-use in other projects, either partially or in its entirety. Credits are appreciated, but not necessary.
Issues
  • CVP masterdata seems a little finicky to get working since I load the base game regions. Most federal regions still use their original values instead of the combined sub-regions.
  • Some regions aren't getting a leader assigned by the game, this seems to be due to the limited number of "random" leaders existing by default. Hopefully this can be fixed once I get around to creating new leaders for each region.
Compatibility
This mod uses FLAGBITS 5, 6 & 7 for its flags, using it along with other mods editing the same files could lead to wrong flags being displayed in either.
Plans
  • Add sub-regions for more of the larger countries.
  • Update settlements for the rest of the world too.
  • Add more of the missing islands.
  • Adjust more of the terrain.
  • Re-do the non-shattered 2030 scenario as well.
177 条留言
saarud 9 月 26 日 上午 1:33 
I see what you mean with trying to max out the regions, and I get the logic behind it. It’s not easy to tell why some end up more active than others – I’ve noticed you’ve tried different things with that before. I don’t think Battlegoat will change when or against who wars get declared, but I also hope that if they ever make a new Supreme Ruler there’ll be more factors in play that we can fiddle with.

Your note about the Low Tech scenario was interesting. I played it right when you uploaded it, but back then I struggled with the economy since pop and tech couldn’t really sustain GDP/Cap. I’ll give it another go now.

I know you dopnt have much tiome but maybe it could even be worth making a scenario where you test building larger regions within existing nations, just to see how it plays out?
Snelg  [作者] 9 月 25 日 上午 9:52 
@saarud, I agree. It's just really hard to tell what a good size is. The game does a very poor job communicating why one region declares war on 20 regions at the same time while others are completely passive. To make things a bit more confusing the low tech start date has a different set of regions which are more active so the different economy and faster build times of units are probably relevant too.

One advantage of keeping regions smaller is that they can be merged in more ways by future scenarios or other mods without editing the same files, making compatibility with updates easier.
saarud 9 月 25 日 上午 7:19 
I’d rather keep the number of regions lower. I don’t mind if that means some differences in population – in fact, I think it makes things more interesting since it gives the player a chance to play on different difficulty levels depending on which region they focus on. From my experience, when regions get too small they also tend to become too passive, which takes away from the gameplay.
Snelg  [作者] 9 月 25 日 上午 12:45 
@deus.eversor While it is possible to trade battle zones the AI kind of doesn't and they tend to have very little effect on peace deals as well (generally you keep what you occupy) so I haven't really prioritized them. I'm abit wary of editing them since the AI use them for unit movement which might explain why they tend to overlap multiple regions etc.

I'm interested in your idea for Poland, I'm currently leaning towards the 16 current voivodeships since most groupings I have found (Silesia, Pomerania etc.) tend to just increase the population disparity.
deus.eversor 9 月 24 日 下午 4:52 
oh man, just bought this game yesterday, played it now for first time, and - as a veteran from 2010 and 2020 - what a let down... horrendous. battle regions are absolute ridiculus and they are supposed to be tradeable in diplo deals... yeah lets fix one borrder gore by causing border massacre. they dont reflect historical or even natural enviroment, but are absolutely arbitrary and ridiculus... I hate it already so much. Why can't player just select lands he wants directly on the map like in 2010?

well that said, you seem one guy that wants to correct things close by to that, with regions, which arent perfect either and im glad to see you doing it. in fact, about balkanisation of Poland, I have idea for at least 4 regions.
Snelg  [作者] 9 月 19 日 上午 1:48 
@LMAO, That's the plan! I've just had less time and energy left over lately due to work so progress has been slower.
LMAO 9 月 19 日 上午 1:34 
Hey, thanks for the awesome mod!
Is it possible to divide the bigger countries now?
Countries like Indonesia, Iran, Turkey, Egypt, Algeria, most of the eastern europe countries (Poland, Bulgaria, Romania,..) and nordic countries (Sweden, Norway,... ) and other big countries are still too big and unified.
Please, please, please :love_seagull:
Snelg  [作者] 9 月 3 日 上午 7:26 
@sarge5186 I can't seem to not get them to spawn, is it possible that the one campaign you had was using one of the other two scenarios in the mod?
Is the zombie region existing in the Hokkaido save? Do they control the little base added to keep them alive for the beginning of the game in Antarctis?
Evidential 8 月 28 日 下午 6:41 
Thanks for the new update!
(A.S.S.) sarge5186 8 月 28 日 下午 6:22 
ya i am 8 years in started 3 games in and no zombies when i play one of the factions in northern japan Hokkaido is there name but i can get them to spawn if i play Chiba