Garry's Mod
[IV04] - Halo Combat Evolved Nextbots
157 件のコメント
SoldierGuy7737 12月3日 16時32分 
[[IV04] - Halo Combat Evolved Nextbots] lua/entities/npc_iv04_hce_elite_minor/shared.lua:673: attempt to call method 'Speak' (a nil value)
1. unknown - lua/entities/npc_iv04_hce_elite_minor/shared.lua:673
flood_jugganaut 11月1日 19時25分 
Elite Spec Ops Officer does't move or fight at all.
Rutas_Vadec 11月1日 7時47分 
No only death animations just like in the actual game.
Corrosion 10月28日 18時28分 
Is there an option to make them Ragdoll instead of the Halo CE death pose?
Kaylee83 10月9日 11時40分 
also the friendly spartan setting doesnt work for me, doesnt throw out an error or anything. toggle just doesnt work. at least master chief is friendly!
Kaylee83 10月9日 11時37分 
they only lock onto one target at a time and REFUSE to attack anyone/anything else until the target dies which makes npc fights really weird and also makes it pretty difficult to fight them with another player since theyll go for only one person
CMB Benefactor 9月17日 17時30分 
They also can tank like 5 rounds of hunter's blast cannons.
CMB Benefactor 9月17日 17時26分 
Their weapons don't really do much damage anymore. It takes a long time for them to be killed. Regular humans tank the swords with 4 hits.
็̶̠̌͋̕☠︎a̴s̷h̷ 8月18日 20時17分 
i hope he updates it and fix's some of the bugs
Noobinater 8月7日 18時19分 
i think this needs another update because of the thing they ran on got changed. they seemed to of broken the same as the SPV3 halo npcs that also need a update. is there a way to get a older version of whatever these npcs run on?
SaladBowl99 8月4日 19時20分 
the marines that spawn in the warthog sometimes have their guts out lmao
croissant78 7月27日 5時39分 
the enemies dont fire their weapons they just charge
SPEED COLA 6月17日 12時23分 
is there a reason why the spirit flies down it flings some covenant away

(its actually pretty hilarious)
AtomicJuno 6月9日 22時20分 
Are shade turrets invincible? Not even spartans seem to be able to kill them
marsh 6月9日 0時10分 
Master chief seems to prefer to run up close to enemies rather than shoot them at a distance, also he can't throw grenades very well they always end up at his feet
Dopey  [作成者] 5月9日 13時50分 
I used it on peer to peer and it worked okay, depends on the map, if you use them on for example a map with lots of displacements (for instance a very hilly area) and spawn a LOT of them might be laggy.
mortyjoe_official 5月9日 13時47分 
Can i use this for a large scale server ? was wondering if its ok ??
Drputtyboss 5月9日 13時37分 
ight, thanks a lot
Dopey  [作成者] 5月9日 12時31分 
Hey!! Try installing Draconic base, should make it so cubemap brightness scales dynamically.
I'll try to make them less shiny for vanilla Gmod soon.
Drputtyboss 5月9日 12時23分 
yea quick question, why are the cubemaps so bright?
Gyakuhyaku 5月7日 5時05分 
actually why they all so shiny
Gyakuhyaku 5月7日 4時00分 
dumb question are the weapons required? asking because i'll just be watching them fight lol
Dopey  [作成者] 4月13日 23時27分 
@ Lunar Chris there is, just type hce_destructabledropships I think
Lunar Chris 4月13日 17時17分 
If this mod is gonna be updated, could you add a toggle to make dropships destructible?
KirkRonanCrusader 4月4日 15時43分 
Noted
Dopey  [作成者] 4月4日 9時44分 
@KirkRonanCrusader make sure you have cubemaps on (mat_specular 1)
KirkRonanCrusader 4月4日 9時28分 
for some reason the npcs dont have the shine shown in the screenshots, leading to them looking kinda bland. is this intended or not?
Ru'swum 4月2日 10時49分 
this comment thread is dead asl 💀
JimmyJimJim 2024年12月27日 9時49分 
chat why does the pelican drive in the ground on gm_construct
AntlionSoldier344 2024年12月21日 14時52分 
can the dropships be destroyed?
Eternantium 2024年12月17日 21時52分 
Need some help, I can't get these guys to spawn. Do they have compatability issues with other Halo nextbots or something? And I don't mean I get an ERROR model, I mean nothing spawns at all. I figure either incompatible with something or I'm missing something.
Tyrone the Third 2024年12月1日 0時41分 
could you make these npcs friendly with other covenant mod npcs
zilla101 2024年11月17日 5時58分 
can i just say that this is one of the best gmod mods i have ever used 10/10 good job
Dopey  [作成者] 2024年11月16日 6時46分 
@nateyolo98 - no navmesh on your map.
nateyolo98 2024年11月16日 6時20分 
hey idk why but the npc just spin around
lonjoe2001 2024年11月15日 22時33分 
is there any way to make unsc npcs friendly to players?
Mr Clean 2024年11月13日 22時39分 
im having a problem with many of the NPCs not being able to shoot their weapons so they just charge
Fox 2024年11月3日 20時26分 
fix is NextBot [113][npc_iv04_hce_spartan] Error: lua/entities/npc_iv04_hce_spartan/shared.lua:392: attempt to index a nil value
Goderack 2024年10月19日 8時42分 
I see! I couldn't find any settings on the Options or Utilities tabs, so I assumed there was no such option. Thank you!
Dopey  [作成者] 2024年10月19日 8時27分 
@Goderack - try "iv04_nextbot_drop_weapons 0"
Thank you!
Goderack 2024年10月19日 8時20分 
Could you add a convar to enable/disable enemies from dropping their weapons upon death?

Really good addon btw.
Dopey  [作成者] 2024年10月12日 14時46分 
@tune9000 apologies, will fix soon
tune9000 2024年10月12日 14時44分 
for some reason when the pelican exploddes it plays a rly loud sound that doesn't stop playing unless i cleanup
PristinePresident 2024年10月3日 23時02分 
spawning a minor elite crashes the game- no idea why
Fisheye 2024年9月13日 10時46分 
dayum dopey, your cooking with these nextbot mods :steamthumbsup:🧨
gub 2024年9月5日 21時35分 
pure and untouched by 343 :steamhappy:
olivereriches 2024年8月25日 17時36分 
Both the Elite (1999) and Elite Specops Officer have this issue.
NextBot [119][npc_iv04_hce_elite_specops_officer] Error: lua/entities/npc_iv04_hce_elite_minor/shared.lua:2013: bad argument #1 to 'StartActivity' (number expected, got nil)

NextBot [119][npc_iv04_hce_master] Error: lua/entities/npc_iv04_hce_elite_minor/shared.lua:2013: bad argument #1 to 'StartActivity' (number expected, got nil)
delcastillodaniel56 2024年8月24日 11時28分 
any world spawner in the mod
Dopey  [作成者] 2024年8月5日 2時21分 
I recommend installing Draconic base in order for their cubemaps to dynamically change intensity based on the lighting they are in.

I'll try to put a patch out regardless
BluBakon 2024年8月5日 0時26分 
In my game the textures on the Covenant, and some other nextbots like the pelican, are messed up. They appear very bright and look very shiny. Most UNSC Nextbots work fine but its the covenant thats always shiny looking. Otherwise a very good mod:steamthumbsup: