Garry's Mod

Garry's Mod

[IV04] - Halo Combat Evolved Nextbots
Počet komentářů: 157
SoldierGuy7737 3. pro. v 16.32 
[[IV04] - Halo Combat Evolved Nextbots] lua/entities/npc_iv04_hce_elite_minor/shared.lua:673: attempt to call method 'Speak' (a nil value)
1. unknown - lua/entities/npc_iv04_hce_elite_minor/shared.lua:673
flood_jugganaut 1. lis. v 19.25 
Elite Spec Ops Officer does't move or fight at all.
Rutas_Vadec 1. lis. v 7.47 
No only death animations just like in the actual game.
Corrosion 28. říj. v 18.28 
Is there an option to make them Ragdoll instead of the Halo CE death pose?
Kaylee83 9. říj. v 11.40 
also the friendly spartan setting doesnt work for me, doesnt throw out an error or anything. toggle just doesnt work. at least master chief is friendly!
Kaylee83 9. říj. v 11.37 
they only lock onto one target at a time and REFUSE to attack anyone/anything else until the target dies which makes npc fights really weird and also makes it pretty difficult to fight them with another player since theyll go for only one person
CMB Benefactor 17. zář. v 17.30 
They also can tank like 5 rounds of hunter's blast cannons.
CMB Benefactor 17. zář. v 17.26 
Their weapons don't really do much damage anymore. It takes a long time for them to be killed. Regular humans tank the swords with 4 hits.
็̶̠̌͋̕☠︎a̴s̷h̷ 18. srp. v 20.17 
i hope he updates it and fix's some of the bugs
Noobinater 7. srp. v 18.19 
i think this needs another update because of the thing they ran on got changed. they seemed to of broken the same as the SPV3 halo npcs that also need a update. is there a way to get a older version of whatever these npcs run on?
SaladBowl99 4. srp. v 19.20 
the marines that spawn in the warthog sometimes have their guts out lmao
croissant78 27. čvc. v 5.39 
the enemies dont fire their weapons they just charge
SPEED COLA 17. čvn. v 12.23 
is there a reason why the spirit flies down it flings some covenant away

(its actually pretty hilarious)
AtomicJuno 9. čvn. v 22.20 
Are shade turrets invincible? Not even spartans seem to be able to kill them
marsh 9. čvn. v 0.10 
Master chief seems to prefer to run up close to enemies rather than shoot them at a distance, also he can't throw grenades very well they always end up at his feet
Dopey  [autor] 9. kvě. v 13.50 
I used it on peer to peer and it worked okay, depends on the map, if you use them on for example a map with lots of displacements (for instance a very hilly area) and spawn a LOT of them might be laggy.
mortyjoe_official 9. kvě. v 13.47 
Can i use this for a large scale server ? was wondering if its ok ??
Drputtyboss 9. kvě. v 13.37 
ight, thanks a lot
Dopey  [autor] 9. kvě. v 12.31 
Hey!! Try installing Draconic base, should make it so cubemap brightness scales dynamically.
I'll try to make them less shiny for vanilla Gmod soon.
Drputtyboss 9. kvě. v 12.23 
yea quick question, why are the cubemaps so bright?
Gyakuhyaku 7. kvě. v 5.05 
actually why they all so shiny
Gyakuhyaku 7. kvě. v 4.00 
dumb question are the weapons required? asking because i'll just be watching them fight lol
Dopey  [autor] 13. dub. v 23.27 
@ Lunar Chris there is, just type hce_destructabledropships I think
Lunar Chris 13. dub. v 17.17 
If this mod is gonna be updated, could you add a toggle to make dropships destructible?
KirkRonanCrusader 4. dub. v 15.43 
Noted
Dopey  [autor] 4. dub. v 9.44 
@KirkRonanCrusader make sure you have cubemaps on (mat_specular 1)
KirkRonanCrusader 4. dub. v 9.28 
for some reason the npcs dont have the shine shown in the screenshots, leading to them looking kinda bland. is this intended or not?
Ru'swum 2. dub. v 10.49 
this comment thread is dead asl 💀
JimmyJimJim 27. pro. 2024 v 9.49 
chat why does the pelican drive in the ground on gm_construct
AntlionSoldier344 21. pro. 2024 v 14.52 
can the dropships be destroyed?
Eternantium 17. pro. 2024 v 21.52 
Need some help, I can't get these guys to spawn. Do they have compatability issues with other Halo nextbots or something? And I don't mean I get an ERROR model, I mean nothing spawns at all. I figure either incompatible with something or I'm missing something.
Tyrone the Third 1. pro. 2024 v 0.41 
could you make these npcs friendly with other covenant mod npcs
zilla101 17. lis. 2024 v 5.58 
can i just say that this is one of the best gmod mods i have ever used 10/10 good job
Dopey  [autor] 16. lis. 2024 v 6.46 
@nateyolo98 - no navmesh on your map.
nateyolo98 16. lis. 2024 v 6.20 
hey idk why but the npc just spin around
lonjoe2001 15. lis. 2024 v 22.33 
is there any way to make unsc npcs friendly to players?
Mr Clean 13. lis. 2024 v 22.39 
im having a problem with many of the NPCs not being able to shoot their weapons so they just charge
Fox 3. lis. 2024 v 20.26 
fix is NextBot [113][npc_iv04_hce_spartan] Error: lua/entities/npc_iv04_hce_spartan/shared.lua:392: attempt to index a nil value
Goderack 19. říj. 2024 v 8.42 
I see! I couldn't find any settings on the Options or Utilities tabs, so I assumed there was no such option. Thank you!
Dopey  [autor] 19. říj. 2024 v 8.27 
@Goderack - try "iv04_nextbot_drop_weapons 0"
Thank you!
Goderack 19. říj. 2024 v 8.20 
Could you add a convar to enable/disable enemies from dropping their weapons upon death?

Really good addon btw.
Dopey  [autor] 12. říj. 2024 v 14.46 
@tune9000 apologies, will fix soon
tune9000 12. říj. 2024 v 14.44 
for some reason when the pelican exploddes it plays a rly loud sound that doesn't stop playing unless i cleanup
PristinePresident 3. říj. 2024 v 23.02 
spawning a minor elite crashes the game- no idea why
Fisheye 13. zář. 2024 v 10.46 
dayum dopey, your cooking with these nextbot mods :steamthumbsup:🧨
gub 5. zář. 2024 v 21.35 
pure and untouched by 343 :steamhappy:
olivereriches 25. srp. 2024 v 17.36 
Both the Elite (1999) and Elite Specops Officer have this issue.
NextBot [119][npc_iv04_hce_elite_specops_officer] Error: lua/entities/npc_iv04_hce_elite_minor/shared.lua:2013: bad argument #1 to 'StartActivity' (number expected, got nil)

NextBot [119][npc_iv04_hce_master] Error: lua/entities/npc_iv04_hce_elite_minor/shared.lua:2013: bad argument #1 to 'StartActivity' (number expected, got nil)
delcastillodaniel56 24. srp. 2024 v 11.28 
any world spawner in the mod
Dopey  [autor] 5. srp. 2024 v 2.21 
I recommend installing Draconic base in order for their cubemaps to dynamically change intensity based on the lighting they are in.

I'll try to put a patch out regardless
BluBakon 5. srp. 2024 v 0.26 
In my game the textures on the Covenant, and some other nextbots like the pelican, are messed up. They appear very bright and look very shiny. Most UNSC Nextbots work fine but its the covenant thats always shiny looking. Otherwise a very good mod:steamthumbsup: