Garry's Mod

Garry's Mod

[IV04] - Halo Combat Evolved Nextbots
157 opmerkingen
SoldierGuy7737 3 dec om 16:32 
[[IV04] - Halo Combat Evolved Nextbots] lua/entities/npc_iv04_hce_elite_minor/shared.lua:673: attempt to call method 'Speak' (a nil value)
1. unknown - lua/entities/npc_iv04_hce_elite_minor/shared.lua:673
flood_jugganaut 1 nov om 19:25 
Elite Spec Ops Officer does't move or fight at all.
Rutas_Vadec 1 nov om 7:47 
No only death animations just like in the actual game.
Corrosion 28 okt om 18:28 
Is there an option to make them Ragdoll instead of the Halo CE death pose?
Kaylee83 9 okt om 11:40 
also the friendly spartan setting doesnt work for me, doesnt throw out an error or anything. toggle just doesnt work. at least master chief is friendly!
Kaylee83 9 okt om 11:37 
they only lock onto one target at a time and REFUSE to attack anyone/anything else until the target dies which makes npc fights really weird and also makes it pretty difficult to fight them with another player since theyll go for only one person
CMB Benefactor 17 sep om 17:30 
They also can tank like 5 rounds of hunter's blast cannons.
CMB Benefactor 17 sep om 17:26 
Their weapons don't really do much damage anymore. It takes a long time for them to be killed. Regular humans tank the swords with 4 hits.
i hope he updates it and fix's some of the bugs
Noobinater 7 aug om 18:19 
i think this needs another update because of the thing they ran on got changed. they seemed to of broken the same as the SPV3 halo npcs that also need a update. is there a way to get a older version of whatever these npcs run on?
SaladBowl99 4 aug om 19:20 
the marines that spawn in the warthog sometimes have their guts out lmao
croissant78 27 jul om 5:39 
the enemies dont fire their weapons they just charge
SPEED COLA 17 jun om 12:23 
is there a reason why the spirit flies down it flings some covenant away

(its actually pretty hilarious)
AtomicJuno 9 jun om 22:20 
Are shade turrets invincible? Not even spartans seem to be able to kill them
marsh 9 jun om 0:10 
Master chief seems to prefer to run up close to enemies rather than shoot them at a distance, also he can't throw grenades very well they always end up at his feet
Dopey  [auteur] 9 mei om 13:50 
I used it on peer to peer and it worked okay, depends on the map, if you use them on for example a map with lots of displacements (for instance a very hilly area) and spawn a LOT of them might be laggy.
mortyjoe_official 9 mei om 13:47 
Can i use this for a large scale server ? was wondering if its ok ??
Drputtyboss 9 mei om 13:37 
ight, thanks a lot
Dopey  [auteur] 9 mei om 12:31 
Hey!! Try installing Draconic base, should make it so cubemap brightness scales dynamically.
I'll try to make them less shiny for vanilla Gmod soon.
Drputtyboss 9 mei om 12:23 
yea quick question, why are the cubemaps so bright?
Gyakuhyaku 7 mei om 5:05 
actually why they all so shiny
Gyakuhyaku 7 mei om 4:00 
dumb question are the weapons required? asking because i'll just be watching them fight lol
Dopey  [auteur] 13 apr om 23:27 
@ Lunar Chris there is, just type hce_destructabledropships I think
Lunar Chris 13 apr om 17:17 
If this mod is gonna be updated, could you add a toggle to make dropships destructible?
KirkRonanCrusader 4 apr om 15:43 
Noted
Dopey  [auteur] 4 apr om 9:44 
@KirkRonanCrusader make sure you have cubemaps on (mat_specular 1)
KirkRonanCrusader 4 apr om 9:28 
for some reason the npcs dont have the shine shown in the screenshots, leading to them looking kinda bland. is this intended or not?
Ru'swum 2 apr om 10:49 
this comment thread is dead asl 💀
JimmyJimJim 27 dec 2024 om 9:49 
chat why does the pelican drive in the ground on gm_construct
AntlionSoldier344 21 dec 2024 om 14:52 
can the dropships be destroyed?
Eternantium 17 dec 2024 om 21:52 
Need some help, I can't get these guys to spawn. Do they have compatability issues with other Halo nextbots or something? And I don't mean I get an ERROR model, I mean nothing spawns at all. I figure either incompatible with something or I'm missing something.
Tyrone the Third 1 dec 2024 om 0:41 
could you make these npcs friendly with other covenant mod npcs
zilla101 17 nov 2024 om 5:58 
can i just say that this is one of the best gmod mods i have ever used 10/10 good job
Dopey  [auteur] 16 nov 2024 om 6:46 
@nateyolo98 - no navmesh on your map.
nateyolo98 16 nov 2024 om 6:20 
hey idk why but the npc just spin around
lonjoe2001 15 nov 2024 om 22:33 
is there any way to make unsc npcs friendly to players?
Mr Clean 13 nov 2024 om 22:39 
im having a problem with many of the NPCs not being able to shoot their weapons so they just charge
Fox 3 nov 2024 om 20:26 
fix is NextBot [113][npc_iv04_hce_spartan] Error: lua/entities/npc_iv04_hce_spartan/shared.lua:392: attempt to index a nil value
Goderack 19 okt 2024 om 8:42 
I see! I couldn't find any settings on the Options or Utilities tabs, so I assumed there was no such option. Thank you!
Dopey  [auteur] 19 okt 2024 om 8:27 
@Goderack - try "iv04_nextbot_drop_weapons 0"
Thank you!
Goderack 19 okt 2024 om 8:20 
Could you add a convar to enable/disable enemies from dropping their weapons upon death?

Really good addon btw.
Dopey  [auteur] 12 okt 2024 om 14:46 
@tune9000 apologies, will fix soon
tune9000 12 okt 2024 om 14:44 
for some reason when the pelican exploddes it plays a rly loud sound that doesn't stop playing unless i cleanup
PristinePresident 3 okt 2024 om 23:02 
spawning a minor elite crashes the game- no idea why
Fisheye 13 sep 2024 om 10:46 
dayum dopey, your cooking with these nextbot mods :steamthumbsup:🧨
gub 5 sep 2024 om 21:35 
pure and untouched by 343 :steamhappy:
olivereriches 25 aug 2024 om 17:36 
Both the Elite (1999) and Elite Specops Officer have this issue.
NextBot [119][npc_iv04_hce_elite_specops_officer] Error: lua/entities/npc_iv04_hce_elite_minor/shared.lua:2013: bad argument #1 to 'StartActivity' (number expected, got nil)

NextBot [119][npc_iv04_hce_master] Error: lua/entities/npc_iv04_hce_elite_minor/shared.lua:2013: bad argument #1 to 'StartActivity' (number expected, got nil)
delcastillodaniel56 24 aug 2024 om 11:28 
any world spawner in the mod
Dopey  [auteur] 5 aug 2024 om 2:21 
I recommend installing Draconic base in order for their cubemaps to dynamically change intensity based on the lighting they are in.

I'll try to put a patch out regardless
BluBakon 5 aug 2024 om 0:26 
In my game the textures on the Covenant, and some other nextbots like the pelican, are messed up. They appear very bright and look very shiny. Most UNSC Nextbots work fine but its the covenant thats always shiny looking. Otherwise a very good mod:steamthumbsup: