边缘世界 RimWorld

边缘世界 RimWorld

War Crimes Expanded 2 Core (Updated)
206 条留言
Ashiel 11 小时以前 
Is there a way to remove the implants from pawns like with other implants/bionics?
Dr. Glitchgo 12 月 7 日 下午 5:20 
For some reason I don't see any of the options on babies.
Dipshit 12 月 3 日 上午 10:09 
Is this compatible with More Injuries?
Анальний жнець 12 月 1 日 下午 6:43 
Cripple Gaming, sounds fun! :steamhappy:
Cripple Gaming 11 月 26 日 上午 10:57 
i like to puncture all there ears and eyes and then cut off there legs so there nothing but a torso ready for blood taking
Acrollex 11 月 9 日 下午 12:50 
is there a reason for the handful missing textures? with placeholder "?" marks there is no logs stating an issue with textures
Mersid  [作者] 10 月 29 日 下午 10:25 
@BackfiredPlans That's odd! I've not noticed anything about it causing long delays. I'll take a look when time permits.
BackfiredPlans 10 月 24 日 上午 12:50 
I'll try and see if I can narrow down the specific conflict when I got the time for it, if there even is a mod conflict, but with no error or crash log there's not much else I can really say, so far the only thing that's fixed it for me is removing the mod itself which is a shame.
BackfiredPlans 10 月 24 日 上午 12:50 
For a lightweight mod, something about it, or a conflict with another mod I've not identified yet, absolutely devours my system's memory and disk usage, even on smaller 50-100 modlists. Easily takes upward of 15+ minutes to attempt loading and even without running any other applications it crashes all applications.

Loading Progress shows it getting stuck on this mod and inevitably crashing.

My system can usually handle 500 to 600 mods on 1.6 since I last upgraded my RAM, but this seems to be the one that breaks the camel's back, even down to 100. I'm guessing either this mod or a mod that conflicts with it causes some kind of memory leak that spikes it beyond belief, and this is one of the very few mods my PC struggles to load. Even if it does load, attempting to have any background application that isn't steam will crash it from running out of memory, assuming it doesn't crash after about 5-10 minutes.
ionmaster 9 月 26 日 上午 12:00 
@KeiwaM If you don't find a more elegant alternative, you can use cherrypicker to remove those implants
KeiwaM 9 月 22 日 下午 12:51 
I love this mod, but is there a way we could get a toggle for the implants in a mod setting? It doesn't exactly fit in a medieval setting.
One-Eyed 9 月 21 日 上午 4:27 
Slaves gotta learn somehow. I never thought I'd be installing this, but like... I need more methods to punish people y'know y'know.

(Kinda ironic I'm downloading this mod with this profile...)
M0rr1s0n 9 月 21 日 上午 3:04 
I have to add: only happens in conjunction with Vanilla Social Interactions Expanded, which also tries to patch the CheckSurgeryFail action
M0rr1s0n 9 月 21 日 上午 2:57 
On world generation a harmony patch from this mod prevents creation of pawns with hediffs, so most of the factions dont spawn. Gonna try to deactivate this mod until all factions are created. Log mentions the "Recipe_BludgeonBodyPart" function
waow 9 月 18 日 下午 7:08 
any chance of adding a drop menu in the operations tab so it has its own section and doesnt fill up everything else and makes it super hard to navigate?
bing bong 멍청한 병신 9 月 17 日 下午 7:38 
does meat growth work correctly with pigskins ?
Cash Money 😎 9 月 15 日 下午 1:44 
thanks for the port, really appreciate this mod. Is it possible to configure for a lower mood impact for non-psychopaths?
paranoidllll 9 月 14 日 下午 7:45 
thanks for 1.6! awesome mod<3
Maverick 8 月 29 日 上午 11:39 
Love ur mod, but wait a sec where's castration? A Ck player really want this to be add in the game :HappyMoonman:
Mersid  [作者] 8 月 27 日 下午 4:32 
Yeah, industrial medicine is the base required level for growth extraction.
Fredrik 8 月 25 日 上午 11:11 
Im getting a messeage that says i cant use herbal meds for extracting neutroamine growths, can only do it with normal meds. Is that a feature or a bug?
Theneoseraphim 8 月 24 日 下午 2:50 
Add an airlock execution option?
Hawkins 8 月 18 日 上午 1:52 
im judging myself for clicking subscribe...
Mersid  [作者] 8 月 17 日 下午 4:32 
1.5 and 1.6:
Added Alpha Memes support. Their Sadist meme will have torture as always a precept.

1.6 updates:
Tortures and mutilations now work on creepjoiners.
Re-added neutroamine and meaty growths. Growths can be harvested via surgery for drops, or killed and butchered.
Dotato1205 8 月 16 日 下午 10:24 
why i cant find it on the research
Grimmas 8 月 13 日 下午 6:43 
It seems the fine senators of the republic are upstanding citizens indeed, because loading this mod together with Vanilla Factions Expanded - Classical causes errors during worldgen.

To reproduce, load these two mods together and roll new maps. The error happens once the planet is generated. Sometimes it takes 2-3 tries though.

Hugslib log is here [gist.github.com] but because the log is missing the stacktrace for some reason I uploaded that separately here [pastebin.com].
irenenyx 8 月 12 日 下午 7:24 
It would be nice if we could use prisoners or slaves from the colony as test subjects for the anomalies in the Anomaly DLC and that would give us more research points.
The History Prospector 8 月 11 日 下午 6:54 
I love my wholesome cat profile picture, and this is what I spend my time on
The History Prospector 8 月 11 日 下午 6:50 
I need a way to make the colinists not hate me for commiting these war- I mean, pretend war crimes.
zak1ft 8 月 11 日 下午 4:07 
I love wholesome mods like these!
Shuttle 8 月 7 日 上午 1:38 
your missing a few War crimes aka FLoving.
Krikovovich 8 月 5 日 下午 3:21 
uhhhhhh can i add it mid playhtrough? i forgot i didnt have this mod on until i had to chop off the limbs from prisoners.
JOINME_Meow 8 月 3 日 上午 12:58 
Marked as non-compatible with 1.6 on the ingame ui but seems to function fine.
Zim 7 月 29 日 上午 9:19 
Seems that Anomaly characters can't be interacted with by this mod. No operation options for them show up, at least I think it's related to the "Source: Anomaly" flag on pawns, as I couldn't find anything else different between them and my other prisoners on whom this works fine (tried changing stuff via the character editor for that anomaly pawn but nothing brings those operation options).
gunns22 7 月 28 日 上午 7:31 
Not really a bug, but I'd like it if there was compatibility with Alpha Memes, wherein the Sadist meme would allow the Torture precept to be set to "Always Respected" but lock off any level below "Acceptable." https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2661356814&searchtext=Memes
StalledAgate832 7 月 25 日 上午 9:12 
Hey Dev, any chance of having a settings menu for the mod in the future? Having the ability to hide some of the options would be pretty cool. Especially if you could hide operations based on if the pawn is a colonist or not.
ElsaTheHobo 7 月 23 日 下午 5:52 
Doesn't work with mods that remove the skill level cap like EndlessGrowth - there appears to be a 'max allowed skill level' of 20 on operations.
Latex Santa 7 月 23 日 上午 10:58 
@=>PR<= XxDEM0NIKSxX
Removing Harmony is just not going to work, my guy.
Maybe Axolotl.
HavenOnline 7 月 18 日 下午 5:21 
remove the axolotl mods and harmony :D
困困七七 7 月 15 日 上午 8:59 
- PREFIX com.Axolotl.rimworld.mod: Void Axolotl.MoeLotlPrisonerAutoCutTailPatch:Prefix(Pawn_GuestTracker __instance, Int32 delta)
- POSTFIX Mersid.WCE2Updated.Core: Void WarCrimesExpanded2.HarmonyPatches:GuestTrackerTick(Pawn_GuestTracker __instance, Pawn ___pawn, GuestStatus ___guestStatusInt, PrisonerInteractionModeDef ___interactionMode)
at Verse.Pawn.TickInterval (System.Int32 delta) [0x0020d] in <fcfab19af5d14a608a65ebd77f29482f>:0
at Verse.Thing.DoTick () [0x000eb] in <fcfab19af5d14a608a65ebd77f29482f>:0
at RimWorld.Planet.WorldPawns.WorldPawnsTick () [0x00039] in <fcfab19af5d14a608a65ebd77f29482f>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
QAQ
困困七七 7 月 15 日 上午 8:59 
Exception in RimWorld.Planet.WorldPawns.WorldPawnsTick: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 858702B0]
at RimWorld.SlaveRebellionUtility.CanParticipateInSlaveRebellion (Verse.Pawn pawn) [0x00006] in <fcfab19af5d14a608a65ebd77f29482f>:0
at RimWorld.SlaveRebellionUtility.InitiateSlaveRebellionMtbDaysHelper (Verse.Pawn pawn) [0x00000] in <fcfab19af5d14a608a65ebd77f29482f>:0
at RimWorld.SlaveRebellionUtility.InitiateSlaveRebellionMtbDays (Verse.Pawn pawn) [0x00073] in <fcfab19af5d14a608a65ebd77f29482f>:0
at RimWorld.Pawn_GuestTracker.GuestTrackerTickInterval (System.Int32 delta) [0x000d1] in <fcfab19af5d14a608a65ebd77f29482f>:0
- PREFIX com.Axolotl.rimworld.mod: Void
Cantaloupe The Clown 7 月 14 日 上午 10:25 
if anyone else who uses Niilo's QOL is getting a ton of errors on startup when paired with this mod, disable "warn about potential error suppression" in the NQOL mod settings (under misc settings)
Big Lez 7 月 9 日 上午 11:32 
Is there a bug where special colonists can't have war crimes operations performed on them? I took a cult escapee prisoner who could self-resurrect, but when I go to operate on her only the vanilla options show up.
😑 7 月 7 日 下午 5:25 
oh hell yeah, thank you sir.
VelxraTV 7 月 7 日 上午 1:09 
Thanks for the update. My prison full of prior enemies could not create the needed human potatoes without you.
PHCGamer 7 月 6 日 下午 5:24 
Can you add Alpha Memes support? I feel like the Sadist meme should definitely require torture as always respected.
evil yaoi wizard 7 月 6 日 下午 5:08 
thanks for updating!
Mersid  [作者] 7 月 6 日 下午 4:50 
Updated to 1.6. As for the neutroamine incubator, it looks like it's been broken for as long as I've updated this mod. From digging through the code it looks like it should create growths, chemical damage, and cancer on EMP, but there's no way to actually extract the neutroamine growths.
FirePlox 7 月 2 日 上午 3:44 
1.6?
fishy9s 7 月 1 日 下午 11:27 
Does the neutroamine incubator still work? I’ve had a guy with it for 2 years with no effects besides chemical damage.