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Basically, if you get near them, they will attack you, but if you run away, they will stop chasing you if you did not hurt them. This would be different from an animal hunting a pawn, and it would make the predator an enemy so that the pawn flee logic would trigger if they get close to them.
It would apply to animals based on weight, I suppose, so anything larger than 50kg would include the timber wolf and above.
I am doing a no-research run, and relying on books only, and I am already on year 2 before I could build an enclosed room or eat anything that was not raw food.
I think there needs to be something added for basic food and shelter that does not require research, such as a wall made of piled up logs, a temporary fire that goes out after a night, toasted meat and grains, and a pointed stick for poking things. Something to keep you from dying in the first year if you can't unlock anything at all.
I have gotten a couple of similar reports, there is for sure some sort of bug with the bio diversity setting and quest maps, i will have to try get a fix out soon
Thanks for the detailed report
Suspect it's an interaction between a non-vanilla quest map generation method and your code for biodiversity? maybe skip it on temporary maps
NQoL [E] - Animal.AnimalPopulationManager+AnimalCommonality_Patch_1:Postfix('float __result == 0.07', 'Map ___map == Map-1', 'PawnKindDef def == Bear_Grizzly') - Failed to get the report for map: 'Map-1' from: 'PopulationReports'! - Making reports stale...
this error was followed by "too many iterations" in the log and i think is why this quest map just generated with 3000 animals on it? lmk if it's not related or if u need more info
full log here if u need it https://gist.github.com/HugsLibRecordKeeper/d2f595593e010079bd36cf7eaa246af4
there's an animal on i think every square of this quest map, and i AM using a lot of animal mods with their own spawn rates
NQoL [W] - Animal.JobGiver_GetRest_InSafePlace:TryGiveJob('Pawn pawn == Bear_Grizzly39220') - Tried to adjust sleep position, but new position was not reachable! Trying to relocate... 'Job baseResult == LayDown (Job_53635) A = (129, 0, 73)', 'LocalTargetInfo newCell == (133, 0, 69)'@{129|73}
UnityEngine.StackTraceUtility:ExtractStackTrace ()