安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






But when I disabled Additional Vanilla Buildings - Unofficial and leaving the others still enabled, I can upgrade from Luxury Residences to Paradise Dome with the same condition. So I guess the problem is with Additional Vanilla Buildings - Unofficial?
idk what this means but it crashes my game everytime i try to load or play ;-; idk what this means
I want to play whit AVB and EUTAB.
Is this the correct load order?
AVB
EUTAB
!BERG
Merge of Rules
Thank u for your work doing this.
thx
@half god: I'm as baffled as you are then. I assume you mean that !BERG should work with all of those mods at once. I honestly don't know how your mod works so I wouldn't be able to pinpoint possible three-way conflicts. But I'll assume that the problem is something else at my end.
1) Ariphaos patch
2) Yet Another Galaxy Enhancement Mod
3) Gullli + 3.14 patch
4) Gigastructures
5) PD, with Ascension Worlds, Unique Worlds, and More Arcologies
6) UIOD, with Ascension Slots, Topbar, More Traditions, and compats for GigEng and PD
7) !Sartek Tradition - Ascension Perk Merger
8) !Reworked Advanced Ascensions
9) !!Universal Modifier Patch
10) !!!Universal Resource Patch
11) !The Merger of Rules
I was planning on trying to add a few other tradition and perk mods but I'm waiting to see if I can get any info on this current startup issue. Any compatibility issues or load order issues I'm unaware of? Please advise. Thanks, y'all!
Saves created before the update need a fix in that way.
it seems like all monuments is not producing from script, but didn't confirm besides regular one.
inline_script = {
script = vanilla/amenity/berg_holo_theatres_script
tier = 1
}` <--
inline_script = {
script = building_resources/vanilla/holo_theatres
tier = 1
}
I have no idea how modding building works and how if other mods also add upgrades to the shields it breaks the upgrade path, but I feel like it could be a neat little tweak!