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报告翻译问题






With simple sidearm, they should automatically swap when doing a job related to the skill given by the tool.
Are you supposed to manually make them swap tools every time they change jobs?
Is it an oversight or is it intentional?
Pepperridge Farm remembers
So glad to have this mod
https://gist.github.com/HugsLibRecordKeeper/167a843c14e218425aa2d5e1ff74293b
file: D:\Steam\steamapps\workshop\content\294100\3028566550\1.5\Mods\MOAdditions\Patches\PatchMOProduction.xml
Dark Ages : Medieval Tools - Start of stack trace]
Verse.PatchOperationAdd(xpath="Defs/ThingDef[defName="DankPyon_TailorsBench"]/comps/li/linkableFacilities"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=7
Verse.PatchOperationFindMod(Medieval Overhaul): Error in <match>
[End of stack trace]
The top operation is the one that failed, the ones below it are the parents
Source file: C:\Gaming\steamapps\workshop\content\294100\3028566550\1.5\Mods\MOAdditions\Patches\PatchMOProduction.xml
Log [gist.github.com]
Probably MO deleted def DankPyon_TailorsBench at 1.6 updating, so its no more existing.
@bryn Ovem I'm sorry i did not see the message, it should be fixed now if there's any more errors do report (I had forgot to make some conditionals for my patches)
@Tardo The Ass-Monkey I may add some extra stuff in the future, tho i'm unsure as to when. For now all the main niches are cleared
Receive a error when running this mod with MO.
"XML error: Duplicate XML node name comps in this XML block: <ThingDef ParentName="BenchBase"><defName>DankPyon_ButchersBlock</defName><label>butcher's block</label><description>"
https://paste.gg/p/rimworld-game-logs/d35f9de463704320a3d44fbb773518e9