边缘世界 RimWorld

边缘世界 RimWorld

Dark Ages : Medieval Tools
215 条留言
Erazil 8 月 15 日 上午 12:36 
stonecutting tool tools not linkable at Art bench
Is it an oversight or is it intentional?
Limavian 8 月 11 日 下午 2:08 
Remember 3 years ago when the VE Team removed all the tools from weapons expanded without explanation.
Pepperridge Farm remembers

So glad to have this mod
LambdaFan 8 月 10 日 下午 5:44 
Am I losing it? I built again pickaxes and they were around $400 this time, is it the materials I'm using?
LambdaFan 8 月 10 日 下午 4:16 
Why are the tools so expensive? One of my pawns made a copper pickaxe and it's around $1400, not only can this inflate your colony wealth to dangerous levels but is also easily exploitable with how easy they are to make.
cheep deer 8 月 10 日 上午 8:04 
1.5; Pawn can't pick up scythe? :0
This_Guy 7 月 24 日 下午 10:24 
The mod works great for me in my high mod list
shoutaro 7 月 21 日 下午 2:58 
i get some errors in 1.6 but its not breaking my game or crashing. i like this mod - the whole series tbh. i wanted to ask u if u plan on updating this? id like to see one tool thats improving handle animals skills :3 thank you fpr the mods
strawberiri 7 月 21 日 下午 2:53 
Crashed game on launch
Maal 7 月 17 日 下午 5:42 
No error involving this mod at first glance now.
Sir Van  [作者] 7 月 17 日 下午 3:54 
Errors should be hopefully fixed, do tell if there's more. I had missed a few bits on the 1.6 update
kirb 7 月 15 日 上午 11:32 
currently completely breaks the game. avoid for now.
Lelem13 7 月 15 日 上午 9:10 
[Dark Ages : Medieval Tools] Patch operation Verse.PatchOperationFindMod(Medieval Overhaul) failed
file: D:\Steam\steamapps\workshop\content\294100\3028566550\1.5\Mods\MOAdditions\Patches\PatchMOProduction.xml
Duke 7 月 15 日 上午 2:12 
Hey Sir Van, i got small error at 1.6.

Dark Ages : Medieval Tools - Start of stack trace]
Verse.PatchOperationAdd(xpath="Defs/ThingDef[defName="DankPyon_TailorsBench"]/comps/li/linkableFacilities"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=7
Verse.PatchOperationFindMod(Medieval Overhaul): Error in <match>
[End of stack trace]
The top operation is the one that failed, the ones below it are the parents
Source file: C:\Gaming\steamapps\workshop\content\294100\3028566550\1.5\Mods\MOAdditions\Patches\PatchMOProduction.xml

Log [gist.github.com]

Probably MO deleted def DankPyon_TailorsBench at 1.6 updating, so its no more existing.
Purple Nebula 7 月 12 日 上午 6:51 
These are some CLEAN designs, how did I not know of this mod before?!
Defiant 7 月 7 日 上午 7:33 
Did anything change or was this a 1.6 patch?
Andreas 6 月 25 日 下午 1:15 
Is an update needed for 1.6?
WJSabey 5 月 31 日 下午 1:03 
It would be great to have a neolithic/medieval beacon, like a torch/brazier with a green flame that can define shuttle landing places for colonies without electricity.
ElysianEcho 5 月 14 日 上午 7:36 
love the mod! extremely minor nitpick that doesn't even make a real difference in gameplay, the left and right sprites on the buthering tools appear to have been swapped, when turning the table clockwise the sprite flips the wrong way - doesn't affect gameplay in any way as you can just turn it 2 more times and get the correct sprite, just thought i'd mention it
The Crewman 5 月 5 日 下午 6:52 
when i try to get a pawn to equip a scythe, they immediately shove it in storage. it is then un equipable by any pawn. might be a problem with simple sidearms
cyu4770 5 月 4 日 下午 3:20 
Thank you for this mod!! def something that was missing from base game. Much appreciated!!
HappyTrigg 5 月 4 日 下午 2:26 
If you want more tool ideas you could add a sickle for another plant related thing and shears for animal harvest yield
Eevee 4 月 27 日 上午 7:53 
also what about a water bucket to make putting out fires faster
Eevee 4 月 26 日 上午 5:48 
so i already see someone suggested the axe but what if the axe and scythe did plant cutting differently one had better yield one had more speed could do something similar with a prospecting pick slower then the pickaxe but better yield im mostly suggesting this because im using this for a industrial locked world and well the hatchet from vanilla expanded works, it doesnt look right i want a axe with wooden handle and metal head not a axe that is just metal and tbh looks a bad compared to the tools in this mod.
meowingpiggy 4 月 1 日 下午 2:37 
I know,this one was missing from the doclist. thanks! will give it a try later either way :)
Sir Van  [作者] 4 月 1 日 下午 2:00 
@meowingpiggy There is a channel in the RWMultiplayers discord where you can check if any mod is compatible or not. I personally did not patch anything for multiplayer and i do not know what may or may not breaks.
meowingpiggy 4 月 1 日 下午 1:20 
Does it work for multiplayer or would it cause desyncs? :)
Tenchi 3 月 28 日 上午 7:27 
Aw, didn't know that.
Sir Van  [作者] 3 月 27 日 下午 5:05 
@Tenchi The scythe does work for trees, unfortunately plant cutting is the same for every plant so i can't make any niche tools like that. Same goes for a smith hammer

@bryn Ovem I'm sorry i did not see the message, it should be fixed now if there's any more errors do report (I had forgot to make some conditionals for my patches)

@Tardo The Ass-Monkey I may add some extra stuff in the future, tho i'm unsure as to when. For now all the main niches are cleared
Tenchi 3 月 27 日 下午 4:36 
No axe for cutting down trees? Or a tree cutting saw?
bryn Ovem 3 月 21 日 上午 2:44 
dont know if this is because of this mod or another.

Receive a error when running this mod with MO.

"XML error: Duplicate XML node name comps in this XML block: <ThingDef ParentName="BenchBase"><defName>DankPyon_ButchersBlock</defName><label>butcher's block</label><description>"



https://paste.gg/p/rimworld-game-logs/d35f9de463704320a3d44fbb773518e9
Tardo The Ass-Monkey 3 月 2 日 下午 4:23 
Could we get an item that boosts tend speed? Something like a Physician's Bag, which helps them keep their materials organised. The bonesaw is definitely handy for removing infections, but it would be handy to have something to help with tending all the wounds after a battle.
Zilarrezko 2 月 20 日 上午 8:35 
Lovely mod, the tools are so nice and flavourful even outside medieval themes. I have one tiny issue though, I use simple sidearms so that I can have pawns carrying a tool around and normal weapons so I dont have to micro them but the broom doesn't show up in the lists of weapons in SS, however all the others do. Is there anything different about the broom that might be causing that?
Crogenitor 1 月 27 日 上午 4:53 
Will there be a patch with 'Medieval Madness : Tools of Madness' to not overlap with it
ODevil 1 月 23 日 上午 6:14 
According to the compatibility list, this works with CE.
Skyfire 2024 年 12 月 16 日 下午 7:40 
Axe please
Sir Van  [作者] 2024 年 12 月 14 日 上午 2:23 
@TheSquirrelofHuscurl I don't personally play with CE so i don't plan on patching it. Often times patches for mods comes directly from the CE team
TheSquirrelofHuscurl 2024 年 12 月 14 日 上午 1:01 
I don't know if it's possible, but could you add a CE patch for the weapons? I love the mod, but the lack of a patch makes it difficult to use.
Sir Van  [作者] 2024 年 12 月 10 日 上午 2:46 
@Annabellee There's already tailoring tools as a building linkable as for smithing i originally didn't plan on doing them as they're already present in MO but i may consider them in the future.
Annabellee 2024 年 12 月 9 日 下午 12:10 
tools for smithing and tailoring?
Sir Van  [作者] 2024 年 11 月 26 日 上午 2:11 
@deathmagicuser For now there's like, 2 of them but once i release a third one there'll be a collection !
deathmagicuser 2024 年 11 月 26 日 上午 12:05 
could you perhaps make a collection with all of the dark ages mods
RNGeeves 2024 年 11 月 15 日 上午 1:12 
Ahh, my bad, I will go inform them then, thanks :)
Sir Van  [作者] 2024 年 11 月 14 日 下午 3:16 
@RNGeeves i don't make CE patches, that'd be on CE side.
RNGeeves 2024 年 11 月 14 日 下午 2:16 
Hey there, looks like Guard Baton isn't patched for CE, while the other tools are working as intended. The baton doesnt have correct stats, others seem to be alright though!
Ravenblood 2024 年 10 月 25 日 下午 1:12 
Ah. Oki. We'll see than!
Sir Van  [作者] 2024 年 10 月 24 日 下午 2:59 
@Ravenblood no idea, don't think i ever used that mod.
Ravenblood 2024 年 10 月 24 日 上午 8:09 
Ha! Wow. Well thanks. Didn't know. Does this work with the "grab your tool?" is it needed?
Sir Van  [作者] 2024 年 10 月 22 日 上午 11:53 
@Ravenblood Had to choose between axe and scythe (treecutting is handled by the same stat which is plant workspeed) and i personally prefer the shape of a scythe. Meaning the scythe does technically work with tree, it just doesn't show the tool.
Ravenblood 2024 年 10 月 22 日 上午 10:41 
All is good, really good mood.. but how comes no axe? That kind of surprised me.