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报告翻译问题






the update is amazing! really like the first trial changes. I would like to unfortunately report when i found the force mend kit it had only 1 or 2 durability out of an negative insanely large number and when used, it completely disappears. person can no longer heal. BUT its okay I shall take the backpack with a smile on my face. (saw the change notes and figured I would report as you said its in beta)
Thanks again for everything and keeping the spirit of kathun alive.
This was it thank you!
I don't know why I never unticked it before, I never needed to import a character until this happened. Everything is up to date and I'm only running the SW mod and this one.
The item in question is "Jaavi's Power Crystal" and spawns as death item on that unique NPC.
The specific jedi doesn't spawn since the first time I beat them and I can't advance the questline.
What's the name of the crystal in question and is there a way to debug/cheat/forcably move past the first trial?
Nice! Glad to see an update.
I'm just on default population settings. I saw in the FCS that the numbers stem from the "lost armoury" squad having its housemates set to spawn 0 to 5 squads of lost armoury security, where I'm guessing it was meant to be 1 squad.
A listed requirement to download before using this mod. Suggest the FAQ if you are confused.
ComDroid - mod
requirement?
I do not mod for profit and I rather not add K-2S0 units to Reworked, they are not canon in the Star Wars: Legends continuity. K-2S0 reprogramability is pretty easy in the FCS-- it's just a matter of adding the shared dialogue package to them that all my droid NPCs have. I personally just won't be doing it officially as they conflict with the lore of Star Wars: Galaxies.
Also stated many times, I can't support mods that are not made for base Kathun.
Adding the K-2S0 characters to the list would be inconvenient to as they are NOT a dependency for Reworked.
I suggest using the FCS to make a personal patch adding the recruitment dialogue to them, as it would be easier to handle on your end.
I gave up on the Revan mod. Its too ancient and doesn't really work with Kathun that well.
I found the K-2SO mod with the overhaul and running that. Its pretty cool.
Can I buy you a coffee to add them to the Droid Reprograming List? Or would I have to ask Teirdalin to make a patch for your mod?
Force sensitive Beep you say!?!? I must have a link.
Since you are (most likely) using a computer:
1. Open FCS
2. Make sure UnknownRegionsAdventure is selected
3. Click on Groups > Races > Human/Near Human/....
4. Double click the race you are curious about and scroll down the info page, looking on the left for Stats
This is based on memory, so certain directions could be off.
@cyclops1552
*looks at Force Sensitive Beep created by personal mod based off Force Sensitives Patch mod eviscerating everything in front of him* The Force is strong with this one. Also, I feel you on the ADHD. I've sadly made probably 6 different runs on Kathun alone since I started playing it maybe 2 months ago, 2 of them dark jedi starts, and I still haven't caused any political carnage; I just explore, try to set up a home and business in various cities, ingest sacred cheese for extreme power, and then make a new start for a different flavor
My friend, have you allied with the Empire Deserters without using the start? if so how? I tried to follow the guide based on the Rebel Farmers of being malnorished but Boss Simion doesn't have a chat option in Fort Simion.
Basically I got red's revan mod and wanted to try it and he wont talk unless they are friendly to me
Does your mod offer support just to knock him out and tame him in a cage if i'm unable to ally with Boss Simion?
There isn't to my knowledge. I just make my own mental spreadsheet via all the ADHD new starts i've done. The best way to know is looking through the CC screen. The percentages are only XP gains from what ive come to realize. Takes longer for some races to get better at other things.
*Looks at Beep doing flips and cutting down hoards of fogmen with a lightsaber*
"Now who said he was -20% with lightsabers"
I need help to understand if I messed up in my save. I attacked the black sun, got the advanced schematic loot cache from the *Redacted* and the blueprints for both clone armor and black sun. Question is did i miss a bp on another member when i ran away with the 30 plus folk and 3 leaders? I can only make white black sun armor according to the battle armor station.
Long story short. I need more purple and red.
Yes in fact for the kenshi animals like beak things, doggos, spiders, etc. Not anything modded like the Rancors. Totally safe to run with kathun and reworked.
I had one save that I had imperial storm troopers start, got beep, went to mourn and built a beak thing army to protect the decrepit town.
Oh I forgot. I use the TameBeasties mod from Petrus.91
this mod lets you put kenshi animals in cages and tame them but it also adds a lunchbag sold at bars and farm shops. This lunchbag is a small backpack for any animal and it fits 4 stacks of foul meat. The Rancors can use these said backpacks if you dont want to use the Rancor Backpack mod and have stat penalites
I find them from nomads traveling towns or nearby my base. Sometimes you'll even get a beast master trader coming to your outpost. As for feeding, foul meat or denta beans. I make money by collecting the weapons (sometimes armor) of enemies and sell it by using a kenshi exploit of anything put into a blaster storage it removes the stolen tag. I also run the hivers extended along with the kathun addition for it. The infected around mongrel drop some cash if youre brave enough to kill them.
yeah, I haven't had any issues with them until they were in the same squad. If both of your tammed rancors are in the same squad only 1 will do the eat animation. only upon forcing the rancor to go try and eat another body it crashed. Not sure if that was the root cause but surely 2 rancors in the same squad should be able to eat lol? Its nothing major just a little quirky thing.
I do not support non-Kathun built mods and load orders. If you go against Kiya's advice to avoid native Kenshi mods, you do so at your own peril.
Ofcourse it's matter. 1st Original mod, 2nd Commando Droid mod and 3rd Reworked.
(you can mix other Star Wars mods but on your risk)
I'm not sure if I leave this here or on Kitya's page. I have encountered a little goofy bug and ill explain in detail and its workaround.
You have two rancors
Rancor 1 will eat a corpse
Rancor 2 will not eat corpse if in the same squad of Rancor 1
Might even cause a crash, if you try and make the other walk to a corpse to eat.
Workaround. Two separate squads then they share the battlefield of corpse eating. Have not crashed since.
Oh, that is very strange. I think I might have been stupid and forgotten to actually send it? It wasn't critical anyway, I'd written that I had posted a Reworked-compatible patch for Great Animations. I don't know how many people have used those animations before, but I think they add a lot to melee fights.
Not on my end, I'm playing Oblivion, Steam finally decide to eat it's own links or something?
This mod is half QOL/lore appropriation, half demonstrating that you can't just take the word of a thief for ten thousand credits to be confidential with your base location or getting brutally hunted across the galaxy for being a Jedi regardless of what kind due to living in an Era where they are intended to be marked for a purge.