Kenshi
Project Kathun: Reworked
956 条留言
Cyclops1522 12 月 4 日 上午 1:35 
@Shogun_Sorrow

the update is amazing! really like the first trial changes. I would like to unfortunately report when i found the force mend kit it had only 1 or 2 durability out of an negative insanely large number and when used, it completely disappears. person can no longer heal. BUT its okay I shall take the backpack with a smile on my face. (saw the change notes and figured I would report as you said its in beta)

Thanks again for everything and keeping the spirit of kathun alive.
Shogun_Sorrow  [作者] 12 月 3 日 上午 7:03 
@Zega Couldn't tell you what went wrong, those glad importing worked I suppose. Might have aggroed something outside the cave before you ever arrived? Force knows.
Zega 12 月 1 日 下午 3:37 
You need to import with dead NPCs unticked

This was it thank you!
I don't know why I never unticked it before, I never needed to import a character until this happened. Everything is up to date and I'm only running the SW mod and this one.
Shogun_Sorrow  [作者] 12 月 1 日 上午 3:45 
@Zega If Jaavi Hunthar doesn't have his datapad, Force Mend kit, mace, and power crystal, you likely have a mod conflict and/or are using an outdated version of this mod. It is assigned as an death item on his body, it is not cave loot. It is specifically on him and will confirm his kill when taken. You need to import with dead NPCs unticked if he doesn't respawn and/or address any mod conflicts you have.

The item in question is "Jaavi's Power Crystal" and spawns as death item on that unique NPC.
Zega 11 月 30 日 下午 10:38 
I had an issue where the first jedi questline bugged. The fallen jedi/sith is supposed to have a crystal on them I need to bring back and they don't. I imported my save with and without this rework mod and I have cleared the crystal cave about 4 times now looting everything there is to loot.

The specific jedi doesn't spawn since the first time I beat them and I can't advance the questline.
What's the name of the crystal in question and is there a way to debug/cheat/forcably move past the first trial?
Pico 11 月 23 日 上午 12:24 
@Shogun_Sorrow
Nice! Glad to see an update.
Shogun_Sorrow  [作者] 11 月 22 日 下午 8:07 
@Pico Needless to say, an attempted fix was including with the current patch 90.
Shogun_Sorrow  [作者] 11 月 22 日 下午 8:07 
@Pico I think I see the error. I did infact base them off squads since Kenshi usually only has animals/spiders in there that spawned in pairs of two for some strange reasons. I tried to replicate this with Droidekas and well-- yeah. They should now all only spawn one squad, or three if you have higher population sliders like me.
Pico 11 月 22 日 下午 5:40 
@Shogun_Sorrow
I'm just on default population settings. I saw in the FCS that the numbers stem from the "lost armoury" squad having its housemates set to spawn 0 to 5 squads of lost armoury security, where I'm guessing it was meant to be 1 squad.
Shogun_Sorrow  [作者] 11 月 22 日 下午 5:26 
@Pico lmao I'll have to look at that though do you happen to have 3x population set?
Pico 11 月 14 日 上午 10:28 
I got a little spook when I found out the Lost Armour Store & Lost Armoury towns can have up to 20 droidekas spawn inside one building, based on random chance. Is that intended? It looks like they were set to spawn 0-5 squads of droideka housemates, and I assume it was meant to be 0 to 5 individuals instead.
Happy Coconut 11 月 12 日 下午 3:37 
@generaldurandal Comdroid supplies the BX Commando droid race that Reworked uses for npcs and squads. The dodge strafe mod is a specific animation (i think) that the Commando droid incorporates
Shogun_Sorrow  [作者] 11 月 11 日 上午 12:55 
@generaldurandal
A listed requirement to download before using this mod. Suggest the FAQ if you are confused.
generaldurandal 11 月 10 日 下午 10:06 
What is the,
ComDroid - mod
requirement?
Shogun_Sorrow  [作者] 11 月 6 日 下午 9:39 
@Cyclops1522

I do not mod for profit and I rather not add K-2S0 units to Reworked, they are not canon in the Star Wars: Legends continuity. K-2S0 reprogramability is pretty easy in the FCS-- it's just a matter of adding the shared dialogue package to them that all my droid NPCs have. I personally just won't be doing it officially as they conflict with the lore of Star Wars: Galaxies.

Also stated many times, I can't support mods that are not made for base Kathun.
Pico 11 月 6 日 上午 1:12 
@Cyclops1522
Adding the K-2S0 characters to the list would be inconvenient to as they are NOT a dependency for Reworked.
I suggest using the FCS to make a personal patch adding the recruitment dialogue to them, as it would be easier to handle on your end.
Cyclops1522 11 月 5 日 下午 5:14 
@Shogun_Sorrow

I gave up on the Revan mod. Its too ancient and doesn't really work with Kathun that well.

I found the K-2SO mod with the overhaul and running that. Its pretty cool.

Can I buy you a coffee to add them to the Droid Reprograming List? Or would I have to ask Teirdalin to make a patch for your mod?
Cyclops1522 11 月 5 日 下午 5:11 
@Happy Coconut

Force sensitive Beep you say!?!? I must have a link.
Happy Coconut 11 月 5 日 下午 2:28 
@eeesak

Since you are (most likely) using a computer:
1. Open FCS
2. Make sure UnknownRegionsAdventure is selected
3. Click on Groups > Races > Human/Near Human/....
4. Double click the race you are curious about and scroll down the info page, looking on the left for Stats

This is based on memory, so certain directions could be off.

@cyclops1552

*looks at Force Sensitive Beep created by personal mod based off Force Sensitives Patch mod eviscerating everything in front of him* The Force is strong with this one. Also, I feel you on the ADHD. I've sadly made probably 6 different runs on Kathun alone since I started playing it maybe 2 months ago, 2 of them dark jedi starts, and I still haven't caused any political carnage; I just explore, try to set up a home and business in various cities, ingest sacred cheese for extreme power, and then make a new start for a different flavor
Shogun_Sorrow  [作者] 11 月 4 日 下午 4:26 
@Cyclops1522 I believe he is unfortunately un-allyable and utterly replaced in the base mod. That and I can't predict the behavior or other mods outside of my own especially since mine has a massive dialogue overhaul in it.
Cyclops1522 11 月 3 日 下午 5:17 
@Shogun_Sorrow

My friend, have you allied with the Empire Deserters without using the start? if so how? I tried to follow the guide based on the Rebel Farmers of being malnorished but Boss Simion doesn't have a chat option in Fort Simion.

Basically I got red's revan mod and wanted to try it and he wont talk unless they are friendly to me

Does your mod offer support just to knock him out and tame him in a cage if i'm unable to ally with Boss Simion?
Cyclops1522 11 月 3 日 下午 5:13 
@eeesak

There isn't to my knowledge. I just make my own mental spreadsheet via all the ADHD new starts i've done. The best way to know is looking through the CC screen. The percentages are only XP gains from what ive come to realize. Takes longer for some races to get better at other things.

*Looks at Beep doing flips and cutting down hoards of fogmen with a lightsaber*

"Now who said he was -20% with lightsabers"
eeesak 10 月 31 日 下午 4:35 
Is there some document detailing which race has which stat bonuses? I have been searching online but can't find it. It's super useful for the recruiting officer event when he ask which race I want to hire (if I only knew their bonuses!) thanks for a fantastic mod!
Shogun_Sorrow  [作者] 10 月 29 日 下午 2:13 
@Cyclops1522 It's not a bug, though I noticed that it appears on random containers belonging to their faction. This awkwardly also includes the security droidekas that they own. It will likely be patched in the future, but I recommend killing their animals with packs and droidekas, since they might be carrying it.
Happy Coconut 10 月 29 日 下午 1:28 
You could always spawn in the blueprint if you think you were supposed to get it (I think? Pretty sure dev mod lets you drop prints).
Cyclops1522 10 月 27 日 下午 4:28 
@Shogun_Sorrow

I need help to understand if I messed up in my save. I attacked the black sun, got the advanced schematic loot cache from the *Redacted* and the blueprints for both clone armor and black sun. Question is did i miss a bp on another member when i ran away with the 30 plus folk and 3 leaders? I can only make white black sun armor according to the battle armor station.

Long story short. I need more purple and red.
Cyclops1522 10 月 26 日 上午 5:18 
@Happy Coconut
Yes in fact for the kenshi animals like beak things, doggos, spiders, etc. Not anything modded like the Rancors. Totally safe to run with kathun and reworked.

I had one save that I had imperial storm troopers start, got beep, went to mourn and built a beak thing army to protect the decrepit town.
Happy Coconut 10 月 25 日 上午 12:44 
Cyclops, does tame beasties work with reworked?
Cyclops1522 10 月 22 日 下午 6:06 
(edit by 4 stacks I need to clarify its only 4 stacks of 10 for a total of 40 meat i believe)
Cyclops1522 10 月 22 日 下午 3:24 
@Shogun_Sorrow
Oh I forgot. I use the TameBeasties mod from Petrus.91
this mod lets you put kenshi animals in cages and tame them but it also adds a lunchbag sold at bars and farm shops. This lunchbag is a small backpack for any animal and it fits 4 stacks of foul meat. The Rancors can use these said backpacks if you dont want to use the Rancor Backpack mod and have stat penalites
Shogun_Sorrow  [作者] 10 月 22 日 上午 10:29 
@Cyclops1522 Oh I know how to get around, I made infected cash farms on purpose to easily execute them since they spawn so rapidly. I just find it bizzare people are bothering to feed more then one of those things, mine lives off infected corpses and occasional meat runs since I'm mid-game in Mongrel. Though yeah, don't want to limit their ability to eat or be recruited, so people will just need to sadly organize their squads separately to flex more then one rancor.
Cyclops1522 10 月 22 日 上午 5:22 
@Shogun_Sorrow
I find them from nomads traveling towns or nearby my base. Sometimes you'll even get a beast master trader coming to your outpost. As for feeding, foul meat or denta beans. I make money by collecting the weapons (sometimes armor) of enemies and sell it by using a kenshi exploit of anything put into a blaster storage it removes the stolen tag. I also run the hivers extended along with the kathun addition for it. The infected around mongrel drop some cash if youre brave enough to kill them.
Shogun_Sorrow  [作者] 10 月 21 日 下午 9:26 
@Cyclops1522 I'm sorry but how the ♥♥♥♥ can you guys even find, let alone afford to feed two of those things? I'm barely raising my baby one in Leviathan Coast lmao
Cyclops1522 10 月 21 日 下午 9:06 
@Shogun_Sorrow
yeah, I haven't had any issues with them until they were in the same squad. If both of your tammed rancors are in the same squad only 1 will do the eat animation. only upon forcing the rancor to go try and eat another body it crashed. Not sure if that was the root cause but surely 2 rancors in the same squad should be able to eat lol? Its nothing major just a little quirky thing.
Shogun_Sorrow  [作者] 10 月 21 日 下午 7:11 
@Álfie Yes, have RE_Kenshi installed and working first. Then UnknownRegionAdventures (the base mod), then Commando Droids. Only then I recommend my mod. I recommend loading my mod after any other Star Wars addon for Kathun you have as well, such as the Rebel AT-ST skin mod which I use in my personal run.

I do not support non-Kathun built mods and load orders. If you go against Kiya's advice to avoid native Kenshi mods, you do so at your own peril.
Shogun_Sorrow  [作者] 10 月 21 日 下午 7:07 
@Cyclops1522 I have never had issues with tamed rancors, I own one myself. It eats corpses and never caused a crash in any way.
mykomark 10 月 21 日 上午 2:55 
@Alfie is this a trick question ?
Ofcourse it's matter. 1st Original mod, 2nd Commando Droid mod and 3rd Reworked.
(you can mix other Star Wars mods but on your risk)
Álfie 10 月 21 日 上午 2:47 
playing this again but I fotgot the load order? does it matter or no?
Cyclops1522 10 月 20 日 下午 3:20 
@Shogun_Sorrow

I'm not sure if I leave this here or on Kitya's page. I have encountered a little goofy bug and ill explain in detail and its workaround.

You have two rancors
Rancor 1 will eat a corpse
Rancor 2 will not eat corpse if in the same squad of Rancor 1
Might even cause a crash, if you try and make the other walk to a corpse to eat.

Workaround. Two separate squads then they share the battlefield of corpse eating. Have not crashed since.
Happy Coconut 10 月 7 日 下午 7:11 
Negate half my question, i just saw your response prior. I didn't see a recruit guide, and I've been looking for one! I'll try again
Happy Coconut 10 月 7 日 下午 7:09 
Hi, 2 questions. Is there a requirement to meet to recruit Jaavi Hathar? And is it based kathun or your mod that had empire and rebel stormtroopers duking it out in Drin?
Pico 10 月 7 日 下午 6:04 
I went to the Black Sun base again earlier, and had that silly bit happen again where one of their droidekas was carrying all of the valuable loot in its backpack as if it was a loot piñata. I've gone ahead and fixed this in the addon I was working on, there are quite a lot of little touches by now.
Pico 9 月 28 日 下午 12:22 
@Shogun_Sorrow
Oh, that is very strange. I think I might have been stupid and forgotten to actually send it? It wasn't critical anyway, I'd written that I had posted a Reworked-compatible patch for Great Animations. I don't know how many people have used those animations before, but I think they add a lot to melee fights.
Shogun_Sorrow  [作者] 9 月 28 日 下午 12:02 
@Pico

Not on my end, I'm playing Oblivion, Steam finally decide to eat it's own links or something?
Pico 9 月 28 日 上午 11:36 
Did my comment here get deleted?
Shogun_Sorrow  [作者] 9 月 24 日 下午 11:37 
@fettideluxe It's not regular Clone Trooper armor, its experimental Katarn armor according to SWG lore. It uses P3 textures and models just like it does in SWG. I intend to leave them as is.
fettideluxe 9 月 24 日 下午 10:44 
So I looked up the Stormtrooper Armor and it gives Melee attack 0,85x and -8 Melee Attack, I think just no debuffs or buffs for the Clone Armor in their specific field would still make them really really good
fettideluxe 9 月 24 日 下午 10:37 
Is it right that Clone Armor has almost no disadvantages, Clone Armor 3 has a lot, Clone Armor 1 has 2x Ranged Weapon Damage and Clone Armor 2 has 2x Melee Weapon Damage? That's a buff I never saw and for the normal one almost no disadvantages feels also a little bit off
Shogun_Sorrow  [作者] 9 月 15 日 下午 9:17 
At first, I saw it as an issue they did this behavior, then I decided to double down on it since they were basically peacefully selling GCW schematics exclusive to the other faction so I wanted to opt for a chance of betrayal that and the only real way to "opt" out of this is well- break off ties by killing them and stealing all their crap. You can expect the same from them. They are thieves. Don't trust thieves.
Shogun_Sorrow  [作者] 9 月 15 日 下午 9:15 
@Pico Disagree with it being ill-suited for the Empire's methods. These are the same people who commit mundicide, genocide, and clearly dealt with both the Hutt Cartel and Black Sun until it was no longer mutually beneficial for the latter. Don't get involved with smugglers if you can't handle betrayal and the far-reach of the criminal underworld. Their range and city limitations come intentionally from core faction cities. It will always be a coinflip if they are good or bad smugglers that can come from anyplace, anywhere. Either remain totally neutral and not suffer as much penalty, or be prepared to fight them.

This mod is half QOL/lore appropriation, half demonstrating that you can't just take the word of a thief for ten thousand credits to be confidential with your base location or getting brutally hunted across the galaxy for being a Jedi regardless of what kind due to living in an Era where they are intended to be marked for a purge.