Kenshi
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Project Kathun: Reworked
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1.317 MB
2023 年 8 月 29 日 上午 3:49
8 月 11 日 下午 11:07
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Project Kathun: Reworked

描述
This mod will appear as "RecruitPrisonersSW" in your load order!

Originally a simple tweak to recruit prisoners, the mod ended up in a direction of fixing, correcting, or adding various things in gameplay of the Project Kathun.

This features more patrols, tweaked buildings, tweaked research, missing crafting options for some food and backpack items, a handful of events, bugfixes, and general tweaks that made personal gameplay enjoyable. Some proven and tested examples of these are:

-Jedi and Dark Jedi affiliates receive raids if they obtain the rank of master, associated with the attention they drawn hunting down strong targets. Both of the factions target the same people yet they don't notice the actions of another in the original mod, this is no longer the case. Jedi will assault Sith, Dark Siders will infight and challenge the rule of a newcomer. Every single Jedi and Sith will have a NOTORIOUS bounty against their respective factions, Empire and Alliance. Lightsabers are now more rare and only in the hands of ranked faction members, not just any drifter Force Sensitive you see. Players will also no longer start with one and have to build/find their own.

-Droidekas have been nerfed and reworked. They can only be obtained if you have an outpost and meet a droid caravan. You can also pay Droid Engineers to send them to your outpost to access the higher tier Droidekas. Shadow and Security Droidekas are playable and recruitable, being progressively stronger and higher quality in weapons as well as armor. All droidekas heal very slowly and are quite fragile without upgraded armor/combat modules. Their damage has also been halved.

-Shadow Trooper and SpecForce armor is both protective and stealthy. In Legends and Canon, they are seen with stealth capability. I aimed to reflect this fact in the mod. Regardless of balance, they are an elite unit with rare, powerful armor. I didn't change the armor rating, but I made it not penalize users with stealth.

-Some NPCs and their dialogue have been changed to fit Star Wars lore better. NPCs like Chad and Crumblejon now have in-universe changes. Crumblejon is now a retired elite stormtrooper with a Clone Wars background. He will make various BF2 battle quotes and retain his old grumpiness. Chad will properly resent and refer to the Rebel Cell's general, and not Tinfist. References of God and Okran have been mostly removed to reflect SW canon. Stobe is referred to as The Maker in other context. Damned curses will refer to the Minions of Xendor, Blasting, Spacing and the Thrawn Trilogy curses such as "kark" and "kriff", as well as proper wordswaps for most of these.

-The Holy Nation no longer looks out of place and primitive. They will have uniformed Composite Armor, be starch Imperialists, hate Aliens, and have vile racist remarks for anyone that is of course, alien. They will properly refer to themselves as the Federation of Kathun and play a role in Imperial Occupation. They are still a minor presence in the game, but their books will be in past tense, their culture is fading and dying away. The same goes for the Flotsam, who are properly rebel insurgents in lore that hate everyone outside of the system, as well as the Federation for basically selling out their whole planet to the Galactic Empire.

-Rogue Droid Legions have more faction interactions, are a dangerous part of the world of Kathun, and replace the vanilla Kenshi droids in some areas. They will act as hostile Separatist Holdouts that will attack most major factions and people on sight. They are also common guards of the various ruins, labs, and armories in Kenshi not owned by a specific faction. They will expand when the Cannibal Grand Wizard is killed, build camps, and have moderately powerful patrols. Clone Wars weapons can be obtained more commonly from armories and a game start to play as a CIS Holdout exists for challenge.

-The Community Part Map caused a bunch of errors with the clothes and armor in this mod. I went through each and every piece of armor I noticed in FCS and fixed the maps myself so anyone using this mod can enjoy compatibility. Point at any pieces I missed and I will fix it.

-Endgame bosses and loot is more rewarding, some dialogue has also been restored to add more character to some of them.

-Most Bandit, Pirate, Dark Jedi, Imperial, Rebel, Droid, or Mandalorian Clansmen can be captured, disarmed, and recruited into your squad just like the Recruitable Prisoners mod. Officers, undead, animals, some unique characters and the like cannot be recruited this way. I also added a secret way to make a boss recruitable that requires considerable stats and effort to recruit.

-The Thieves Guild is now well connected and involved in the war. Depending on who you side with, if you are a member of the guild, there will be occasional events in Alliance or Imperial territory that sends smugglers to your base. You can then use the services of a fence, plastic surgeon, or underworld dealer in these squads. Underworld dealers will smuggle weapons, munitions, food, and armor of the enemy faction.

-A handful of farming produce and food that was not craftable or farmable now is. Some goods can only be farmed hydroponically due to how high tier the food is with lore reasons provided in the desc of the buildings. Hydroponics can now produce any plant, including cotton, cactus, denta beans, and the like. Hydroponics is also easier to unlock. Rations, Caf, and Denta Buns are craftable now as well as the materials required to make it farmable.

-Storage of all containers is improved, gates have increased health to withstand sieges, stormtrooper pauldrons and some backpacks are craftable. All droid parts are craftable with Robotics research, a bug used to not allow droid armor and modules to be built.

-AT-STs and Binary Lifter Droids are now powerhouses able to carry almost anything. AT-STs also gained a buff and are known as AT-ST/Ds, due to their lack of pilot and droid-like nature mechanically. Most droids in the game now have droid brains that you can loot from them to kill them while disabled.

-The Rebel Alliance now has the Chiss race as part of their military and their raids reach very far unlike the Empire. They are a Rebel cell, they are willing and capable to go anyplace, anywhere to defeat their enemy. The Empire is already everywhere and avoiding a raid with them is difficult.

-Added various unique starts ranging from a Mandalorian survivor out for revenge, rogue Separatist droids, a Rebel sympathizer start to mirror the Imperial start, and fixed/added consumable research items in starting leader characters to allow mods that tamper with research/building to flourish. Also nerfed/rebalanced the gear in the Force Sensitive starts, making survival and acquisition of a lightsaber much more rewarding.
热门讨论 查看全部(6)
26
10 月 23 日 下午 4:14
Addons and rambling
Pico
18
1
10 月 21 日 下午 7:09
FAQ for Project Kathun: Reworked
Shogun_Sorrow
2
9 月 8 日 下午 5:52
Turret guards auto-attack recruited rogue droids
Marsianer
930 条留言
Cyclops1522 4 小时以前 
@Happy Coconut
Yes in fact for the kenshi animals like beak things, doggos, spiders, etc. Not anything modded like the Rancors. Totally safe to run with kathun and reworked.

I had one save that I had imperial storm troopers start, got beep, went to mourn and built a beak thing army to protect the decrepit town.
Happy Coconut 10 月 25 日 上午 12:44 
Cyclops, does tame beasties work with reworked?
Cyclops1522 10 月 22 日 下午 6:06 
(edit by 4 stacks I need to clarify its only 4 stacks of 10 for a total of 40 meat i believe)
Cyclops1522 10 月 22 日 下午 3:24 
@Shogun_Sorrow
Oh I forgot. I use the TameBeasties mod from Petrus.91
this mod lets you put kenshi animals in cages and tame them but it also adds a lunchbag sold at bars and farm shops. This lunchbag is a small backpack for any animal and it fits 4 stacks of foul meat. The Rancors can use these said backpacks if you dont want to use the Rancor Backpack mod and have stat penalites
Shogun_Sorrow  [作者] 10 月 22 日 上午 10:29 
@Cyclops1522 Oh I know how to get around, I made infected cash farms on purpose to easily execute them since they spawn so rapidly. I just find it bizzare people are bothering to feed more then one of those things, mine lives off infected corpses and occasional meat runs since I'm mid-game in Mongrel. Though yeah, don't want to limit their ability to eat or be recruited, so people will just need to sadly organize their squads separately to flex more then one rancor.
Cyclops1522 10 月 22 日 上午 5:22 
@Shogun_Sorrow
I find them from nomads traveling towns or nearby my base. Sometimes you'll even get a beast master trader coming to your outpost. As for feeding, foul meat or denta beans. I make money by collecting the weapons (sometimes armor) of enemies and sell it by using a kenshi exploit of anything put into a blaster storage it removes the stolen tag. I also run the hivers extended along with the kathun addition for it. The infected around mongrel drop some cash if youre brave enough to kill them.
Shogun_Sorrow  [作者] 10 月 21 日 下午 9:26 
@Cyclops1522 I'm sorry but how the fuck can you guys even find, let alone afford to feed two of those things? I'm barely raising my baby one in Leviathan Coast lmao
Cyclops1522 10 月 21 日 下午 9:06 
@Shogun_Sorrow
yeah, I haven't had any issues with them until they were in the same squad. If both of your tammed rancors are in the same squad only 1 will do the eat animation. only upon forcing the rancor to go try and eat another body it crashed. Not sure if that was the root cause but surely 2 rancors in the same squad should be able to eat lol? Its nothing major just a little quirky thing.
Shogun_Sorrow  [作者] 10 月 21 日 下午 7:11 
@Álfie Yes, have RE_Kenshi installed and working first. Then UnknownRegionAdventures (the base mod), then Commando Droids. Only then I recommend my mod. I recommend loading my mod after any other Star Wars addon for Kathun you have as well, such as the Rebel AT-ST skin mod which I use in my personal run.

I do not support non-Kathun built mods and load orders. If you go against Kiya's advice to avoid native Kenshi mods, you do so at your own peril.
Shogun_Sorrow  [作者] 10 月 21 日 下午 7:07 
@Cyclops1522 I have never had issues with tamed rancors, I own one myself. It eats corpses and never caused a crash in any way.