饥荒联机版

饥荒联机版

Extra Equip Slots Clean [Doom] 3.6.5a
499 条留言
DoomOfMax  [作者] 12 月 5 日 下午 12:46 
@TDM-850-2 happy to hear that :)
TDM-850-2 12 月 4 日 上午 3:35 
Compatible with Additional Equipment - thats great
DoomOfMax  [作者] 11 月 3 日 上午 12:05 
@sorezngyen1 ty :)

@fatherg.m I will take a look at it now that I have more time

@Uylllham I will add a setting for that now that I have more time, the main issue are the rights to use the images, but I can probably use the icons from the original original mod if I credit them correctly
Uylllham 10 月 31 日 下午 10:57 
Can you change the slot layout?
Put the body and headgear protection slots on the left first, then the body and headgear effect slots, maybe adjust the arrow so it appears below the backpack. Lastly, you could use the icons from ‘More Equip Slots+" ?

(https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3372256873)
fatherg.m 10 月 30 日 下午 5:01 
Thx for the mod! small feature request: is it possible/ez to allow transformed woodie to keep amulet slot?
soreznguyen1 10 月 23 日 下午 6:34 
Nice mod:retro_diamonds:
DoomOfMax  [作者] 10 月 8 日 上午 9:24 
@Evil Please enable the 'Debug' setting in my mod, reproduce the bug, and post the logs (Master, Client, and Caves) using https://pastebin.com . You can find them at: C:\Users\{YOUR_USERNAME}\Documents\Klei\Don'tStarveTogether
DoomOfMax  [作者] 10 月 8 日 上午 9:24 
ah sorry, I confused the names, my bad
R4skall 10 月 8 日 上午 9:08 
i was just saying i have the mod you said worked and it works fine for me
DoomOfMax  [作者] 10 月 8 日 上午 9:06 
@R4skall Please enable the 'Debug' setting in my mod, reproduce the bug, and post the logs (Master, Client, and Caves) using https://pastebin.com . You can find them at: C:\Users\{YOUR_USERNAME}\Documents\Klei\Don'tStarveTogether
Sloppity Bile Piper 9 月 25 日 下午 6:58 
I have the one you linked as well and it started working the second I turned it off
R4skall 9 月 25 日 上午 10:30 
i have the one you linked
DoomOfMax  [作者] 9 月 25 日 上午 9:48 
@R4skall @Evil maybe you are using different versions of combined status? I belive this one is the official one: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=376333686 if you are both using this one/the same one, then maybe it is a different mod causing problems @Evil?
R4skall 9 月 25 日 上午 7:39 
seems to work fine with combined status for me
Sloppity Bile Piper 9 月 24 日 下午 4:46 
doesnt work with combined status
DoomOfMax  [作者] 9 月 23 日 上午 9:42 
@ThePicklePlunderer I will look into it once I have time :steamthumbsup:
ThePicklePlunderer 9 月 19 日 下午 5:26 
can you make the mod compatible with the cosmetic slots mod?

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3570014579
DoomOfMax  [作者] 9 月 9 日 下午 5:37 
@tac no worries, very nice! hope you still enjoy the mod :)
tac 9 月 9 日 下午 3:58 
Ah ok, makes sense, and no rush! I make mods too and understand
DoomOfMax  [作者] 9 月 9 日 下午 2:21 
@tac not yet, this is something I plan to look into when I have more time, and will have to see if it can be implemented in a way, which is easily maintainable
tac 9 月 9 日 上午 4:03 
Any way to make the different slots render on the character on the same time? Something like a vest and backpack showing at the same time?
DoomOfMax  [作者] 9 月 4 日 上午 6:21 
@GoatHead you/I would need to take a look at the Redux HUD first: does it override a function or add to one? If it overrides my changes, you might just need to re‑add the slots. The UI should be mostly (if not completely) handled in the file 'scripts/code/ui.lua' of my mod. When I have a bit more time, I can check the mod. Hope this helps!
GoatHead 9 月 3 日 上午 9:06 
hey, is there any way that i can make this compatible with Fabin's Redux Hud? Not really asking *you* to do it, I just wanna know how to do it myself.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3173870597&searchtext=redux
DoomOfMax  [作者] 8 月 18 日 下午 1:25 
@rsoyxihnark does this still happen when you only have this mod loaded?
What did you do that may have caused the crash?

If you think that it is caused by this mod, please enable the 'Debug' setting in my mod, reproduce the bug, and post the logs (Master, Client, and Caves) using https://pastebin.com . You can find them at: C:\Users\{YOUR_USERNAME}\Documents\Klei\Don'tStarveTogether
rsoyxihnark 8 月 18 日 上午 9:49 
=(tail call) ?
scripts/gamelogic.lua(1085,1) in function 'cb'
scripts/screens/worldgenscreen.lua(146,1) in function 'OnUpdate'
scripts/frontend.lua(753,1) in function 'Update'
scripts/update.lua(95,1)
rsoyxihnark 8 月 18 日 上午 9:48 
[00:00:35]: error calling PrefabPostInitAny in mod workshop-3026138806 (Extra Equip Slots Clean [Doom] 3.6.5a):
[string "scripts/components/equippable_replica.lua"]:15: calling 'set' on bad self (number expected, got nil)
LUA ERROR stack traceback:
=[C] in function 'set'
scripts/components/equippable_replica.lua(15,1) in function 'SetEquipSlot'
scripts/components/equippable.lua(2,1) in function '?'
scripts/class.lua(43,1)
../mods/workshop-3026138806/scripts/code/prefabpostinit.lua(125,1)
=[C] in function 'xpcall'
scripts/mods.lua(191,1) in function 'prefabpostinitany'
scripts/mainfunctions.lua(384,1)
=[C] in function 'SpawnPrefab'
scripts/mainfunctions.lua(409,1) in function '_SpawnPrefab'
=[C] in function 'SerializeWorldSession'
scripts/networking.lua(326,1) in function 'SerializeWorldSession'
scripts/shardindex.lua(333,1)
DoomOfMax  [作者] 8 月 14 日 上午 7:21 
@れPURE い.億KiotheCloud四 ah I see, glad to hear that, thank you for sharing!
億KiotheCloud四 8 月 14 日 上午 7:09 
@DoomOfMax I found out that it was "Island Adventures - Content ​Expansion" doing it cause it had a settings "clothing backpack" which gives inventory slots to all dress items even if some of the dress doesnt visual show it having inventory slots I disabled that and it fixed it just wish they had that in the description.
DoomOfMax  [作者] 8 月 14 日 上午 4:52 
@れPURE い.億KiotheCloud四 try enabling the setting "Stricter Backpacks" under the category "ITEM RULES", that should fix it
億KiotheCloud四 8 月 13 日 下午 2:49 
So found a bug I only have This mod and Island adventures and it seems "Island Adventures - Content ​Expansion" makes dress items (eg.raincoats,snakeskin jacket) to always replace the backpack even when theres suppose to go to the dedicated slot armour works fine. Just dresses both vanilla dresses and modded ones.

I have reported this on their end aswell hopefully this gets patch.
DoomOfMax  [作者] 8 月 9 日 上午 9:21 
@GoatHead thank you, I really appreciate all the positive feedback and constructive criticism from everyone :)
GoatHead 8 月 8 日 下午 3:59 
@DoomOfMax Thanks for considering it! 'preciate all the work you've been doing so far, as, again, this is probably the best interpretation out of all of the others based off compatibility alone.
DoomOfMax  [作者] 8 月 8 日 下午 1:26 
@GoatHead this is something I plan to look into when I have more time, the main goals of this mod are compatibility and maintainability, so as long as I can "piggyback" on the game code instead of overriding it, I’ll try to add it
GoatHead 8 月 8 日 上午 11:46 
Hey, so, there was another mod of this type that actually made it so that if you were wearing like, a chest armor and a backpack at the same time, they would actually render on your character at the same time. Do you know how hard it would be to do that? I just really liked how that look, but the rest of the mod was objectively worse than yours, sooo. Thank you in advance, no matter the answer!
DoomOfMax  [作者] 7 月 24 日 上午 7:18 
@Zul happy to hear that, no worries :)
Zul 7 月 23 日 下午 9:42 
@DoomOfMax Now, it's perfect. Thanks a lot.
DoomOfMax  [作者] 7 月 13 日 上午 8:12 
@EldVarg try changing the setting "Resize item bar, fitting more equip slots" under "RENDERING" to make the background image longer
EldVarg 7 月 13 日 上午 7:37 
This mod combined with Shoetime and any of the HUD mods make the bar too short.

Don't know which mod that should fix this.
DoomOfMax  [作者] 7 月 13 日 上午 7:11 
@Zul damn yeah you are correct I totally forgot that lol
Zul 7 月 13 日 上午 6:38 
Thanks for the quick reply, DoomOfMax. I think the following line was missing:

Setting.mod_beefalo_status_bar = GetModConfigData("mod_beefalo_status_bar") or false
DoomOfMax  [作者] 7 月 13 日 上午 5:18 
@Zul Thank you for your solution :)
I've added your code as an experimental setting in version 3.6.5 for now, please let me know if everything works correctly. If there are no issues, I'll make it the default setting, since it doesn't seem to cause any problems when you don't have the mod
Zul 7 月 13 日 上午 3:58 
The easiest solution I found:

function Inv:Rebuild()
Debug_print("Rebuilding HUD")
Rebuild_old(self)
Inv:ScaleHud(self)
self.owner:PushEvent("RepositionStatusBar")
end
Zul 7 月 13 日 上午 3:52 
I really liked the mod, but I'm having problems with the Beefalo Status Bar mod and integrated backpack.
DoomOfMax  [作者] 7 月 10 日 上午 7:20 
@I'll be back that is not a feature currently implemented
I'll be back 7 月 10 日 上午 3:58 
does not show backpack and armor at the same time
DoomOfMax  [作者] 7 月 7 日 上午 5:24 
@krzarb perfect thank you for the feedback :)

@好可怕,我得跑了 no worries :steamthumbsup:
krzarb 7 月 6 日 下午 5:59 
All fixed for me now with no further issues. Thanks for the fix and thank you for maintaining this excellent mod.
好可怕,我得跑了 7 月 5 日 下午 11:59 
thank you for the fix.
DoomOfMax  [作者] 7 月 5 日 下午 12:11 
@The Toblin perfect, thank you for confirming :)
The Toblin 7 月 5 日 上午 11:20 
Can confirm: New update fixes the mod completely, even for dedicated servers.