安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






@fatherg.m I will take a look at it now that I have more time
@Uylllham I will add a setting for that now that I have more time, the main issue are the rights to use the images, but I can probably use the icons from the original original mod if I credit them correctly
Put the body and headgear protection slots on the left first, then the body and headgear effect slots, maybe adjust the arrow so it appears below the backpack. Lastly, you could use the icons from ‘More Equip Slots+" ?
(https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3372256873)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3570014579
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3173870597&searchtext=redux
What did you do that may have caused the crash?
If you think that it is caused by this mod, please enable the 'Debug' setting in my mod, reproduce the bug, and post the logs (Master, Client, and Caves) using https://pastebin.com . You can find them at: C:\Users\{YOUR_USERNAME}\Documents\Klei\Don'tStarveTogether
scripts/gamelogic.lua(1085,1) in function 'cb'
scripts/screens/worldgenscreen.lua(146,1) in function 'OnUpdate'
scripts/frontend.lua(753,1) in function 'Update'
scripts/update.lua(95,1)
[string "scripts/components/equippable_replica.lua"]:15: calling 'set' on bad self (number expected, got nil)
LUA ERROR stack traceback:
=[C] in function 'set'
scripts/components/equippable_replica.lua(15,1) in function 'SetEquipSlot'
scripts/components/equippable.lua(2,1) in function '?'
scripts/class.lua(43,1)
../mods/workshop-3026138806/scripts/code/prefabpostinit.lua(125,1)
=[C] in function 'xpcall'
scripts/mods.lua(191,1) in function 'prefabpostinitany'
scripts/mainfunctions.lua(384,1)
=[C] in function 'SpawnPrefab'
scripts/mainfunctions.lua(409,1) in function '_SpawnPrefab'
=[C] in function 'SerializeWorldSession'
scripts/networking.lua(326,1) in function 'SerializeWorldSession'
scripts/shardindex.lua(333,1)
I have reported this on their end aswell hopefully this gets patch.
Don't know which mod that should fix this.
Setting.mod_beefalo_status_bar = GetModConfigData("mod_beefalo_status_bar") or false
I've added your code as an experimental setting in version 3.6.5 for now, please let me know if everything works correctly. If there are no issues, I'll make it the default setting, since it doesn't seem to cause any problems when you don't have the mod
function Inv:Rebuild()
Debug_print("Rebuilding HUD")
Rebuild_old(self)
Inv:ScaleHud(self)
self.owner:PushEvent("RepositionStatusBar")
end
@好可怕,我得跑了 no worries