Victoria 3

Victoria 3

Increase Arable Land
41 条留言
Zenvictplayer 10 月 8 日 下午 6:40 
I don't know if someone mention already the building construction is not working properly. It took one week of progress than it stop a week then starting it again. If working correctly it should complete near within about 70 weeks. But it actually take double time which was about 140 weeks to finish it.
Authorofallsin 10 月 5 日 下午 6:17 
broken with latest update. Event adding arable land won't fire
Lazy Invincible General 9 月 29 日 下午 1:03 
it should be fine unless Pdox has touched the state UI or building code again
Kaiser AVH 9 月 29 日 上午 11:51 
Hi! Is this mod compatible with the latest patch?
If not, could you please let us know if/when you plan to update it?
Thanks in advance and great work!
be ambitious 7 月 24 日 上午 11:07 
Can you make it compatible with Project Variety?
SpaceMan_Sp1ff  [作者] 6 月 25 日 上午 8:50 
Updated. I only tested briefly, but should work. Let me know of any issues.

@ZEEDLINK Sorry, because the mod is journal entry driven, I don't know how to make it work with investment rights.
ZEEDLINK 6 月 23 日 上午 8:49 
Is it possible to build for AI, with investment rights?
Pury 6 月 21 日 上午 8:23 
Ok, thank you!
SpaceMan_Sp1ff  [作者] 6 月 21 日 上午 8:20 
I haven’t updated it yet. I will probably jump back into the game in the next couple of weeks and update mods then.
Pury 6 月 20 日 下午 12:14 
Working in 1.9?
Pury 2 月 22 日 下午 3:07 
Ok thx.
Lazy Invincible General 2 月 21 日 下午 11:27 
I do not think there is a cap on how many times you can do it btw
Lazy Invincible General 2 月 21 日 下午 11:26 
no, every time you build a irrigation network you get 40 land. if you have researched the advanced irrigation network you get 80 land
Pury 2 月 21 日 下午 9:45 
So you can add 80 arable land maximum per state?
Lazy Invincible General 1 月 24 日 上午 10:44 
its working now, thanks
SpaceMan_Sp1ff  [作者] 1 月 21 日 下午 9:22 
Should work now. I updated it on my end but it must not have made it into the steam version.
Lazy Invincible General 1 月 21 日 下午 1:53 
hey you need to update the UI components of the mod for 1.8, other wise it just breaks a bunch of stuff
Lotl 2024 年 12 月 23 日 下午 10:08 
this appears to remove all building icons
Kurt 2024 年 7 月 8 日 上午 9:14 
Thank you, it's an awesome mod 👍
Would it be possible to make the button "remove as canal survey site" also remove the local irrigation site (or maybe all irrigation sites)?
Like MasterOfGrey mine also get's stuck on a survey site sometimes and no matter how many canals I build it doesn't want to move. I tried looking at the code but not sure where to start.
SpaceMan_Sp1ff  [作者] 2024 年 6 月 25 日 下午 12:13 
Should work for 1.7 now. Let me know of any issues. There is no easy way to fix the issues caused by starting a second survey while building a canal, so I guess just build one at a time.
Kurt 2024 年 6 月 25 日 上午 2:21 
Hey already miss your mod, hope you will make it work for 1.7 :)
MasterOfGrey 2024 年 6 月 14 日 上午 5:04 
FYI it is possible to survey a second state while building in the first one.
This causes the JE to retarget to the second state for the arable land created by the canal in the first one.
After this, it is bugged permanently, and every canal built from then on sends the arable land to the second state.
SpaceMan_Sp1ff  [作者] 2024 年 6 月 11 日 下午 4:25 
Ok. I’ll update after SoI.
MasterOfGrey 2024 年 6 月 10 日 下午 8:08 
FYI, this causes the Cultural Communities section of the state UI to be hidden now.
News_12 2024 年 5 月 29 日 上午 9:58 
Such a useful mod
JustAnotherYuri 2024 年 2 月 6 日 上午 10:59 
You definetly should add ai_weight to canal techs, otherwise AI just doesn't properly research social techs beyond 3rd era.
MasterOfGrey 2024 年 1 月 31 日 下午 8:05 
Oh exciting, I'll give it another go in my next run :)
SpaceMan_Sp1ff  [作者] 2024 年 1 月 31 日 下午 7:46 
@materofgrey It should be work now. Sorry for the delay. RL has been busy. Let me know if there are issues.
SpaceMan_Sp1ff  [作者] 2023 年 12 月 27 日 下午 5:22 
@masterofgrey I will take a look, hopefully I can sort it, but I’m not certain.
MasterOfGrey 2023 年 12 月 27 日 下午 2:03 
This currently breaks the interface for state occupation during war.
SpaceMan_Sp1ff  [作者] 2023 年 11 月 21 日 上午 8:40 
Updated for 1.5, let me know of any issues.
SpaceMan_Sp1ff  [作者] 2023 年 9 月 24 日 下午 1:40 
@ harbingerofelves I feel like that might unbalance the game a bit, especially in terms of migration. I am working on some other mods right now anyway. If you want to, you can use whatever part of the mod you want to make something like that, but I don’t think I will make.
harbingerofelves 2023 年 9 月 24 日 下午 12:31 
Thoughts on 'brute forcing' this for the AI, like having an event that builds one or more for the ai every few years?
Sklo 2023 年 9 月 17 日 上午 5:50 
great mod, unfortunately breaks Foreign Investment and Dividend, both mods add absolute necessary functionality to the game
SpaceMan_Sp1ff  [作者] 2023 年 9 月 15 日 下午 5:36 
That’s intentional. The AI already struggles, and I don’t think it would benefit from access to technology and decisions it wouldn’t know what to do with.
Hyperspearman.Swf - TheRyuSword 2023 年 9 月 11 日 上午 7:59 
The AI currently can't research your tech, is that intentional?
SpaceMan_Sp1ff  [作者] 2023 年 8 月 27 日 上午 6:12 
@Shushu Thanks! I will take a look!
SpaceMan_Sp1ff  [作者] 2023 年 8 月 27 日 上午 6:11 
There is only one canal building, you can expand it once for each survey done. The increased cost for 80 arable land comes with the decision modifier (600 bureaucracy) after the second canal tech is researched. The second tech also gives improved PMs for the canal building. Unfortunately, you can “upgrade” your old 40 arable land increases into 80 arable land increases.
Alaskan Bull Walrus 2023 年 8 月 27 日 上午 12:56 
Can I upgrade the weaker canal to advanced later on, or is it just one or the other and that's the end of it?
elainafan4life 2023 年 8 月 24 日 下午 3:46 
Hey, use this IrrigationBuilding dds [drive.google.com] instead. I just happenned to be doing some frames for the tno mod so I had the frame ready. :P
Water Tower 2023 年 8 月 24 日 上午 10:09 
Finally, i can hydrate my brothers in Sahara.