安装 Steam						
					
				
				
									登录
											 | 
						语言
						
																																															繁體中文(繁体中文)
																													日本語(日语)
																													한국어(韩语)
																													ไทย(泰语)
																													български(保加利亚语)
																													Čeština(捷克语)
																													Dansk(丹麦语)
																													Deutsch(德语)
																													English(英语)
																													Español-España(西班牙语 - 西班牙)
																													Español - Latinoamérica(西班牙语 - 拉丁美洲)
																													Ελληνικά(希腊语)
																													Français(法语)
																													Italiano(意大利语)
																													Bahasa Indonesia(印度尼西亚语)
																													Magyar(匈牙利语)
																													Nederlands(荷兰语)
																													Norsk(挪威语)
																													Polski(波兰语)
																													Português(葡萄牙语 - 葡萄牙)
																													Português-Brasil(葡萄牙语 - 巴西)
																													Română(罗马尼亚语)
																													Русский(俄语)
																													Suomi(芬兰语)
																													Svenska(瑞典语)
																													Türkçe(土耳其语)
																													Tiếng Việt(越南语)
																													Українська(乌克兰语)
																									报告翻译问题
							
						
 
											 
													







Doors are worth trying to open, that goes for any other map.
Anyways, this map is quite old at this point and I made it when I was still relatively new to map making. I don't even really like this map myself tbh. But I still learned from it, and that's all that matters.
Was going to comment on the aesthetics until I read you repurposed the map from a water treatment facility into a mine- it's definitely noticeable.
Also I was hoping nobody would notice the gloves and brushes. Lol, I don't know why that happened. In the editor they appear normal.
I might fix these issues in the future, I also need to fix the Map Briefing, get rid of some Crates, cuz there's so many of them... etc. This map isn't perfect that's for sure, but I'm working on another project for now. When I finish that I'll probably come back and fix them.
and @A JANITOR, I saw your video. I don't have any issues with the doors. The blood splats can still be cleaned off the door, doesn't matter if they get blood on them or not. Yeah the decal moves around... but eh, it doesn't bother me. I just used the VCMovers because it's simple and easy, no need for complicated matinee or anything like that. I can't be bothered to do all that.
Near the Slosh-O-Matic, there's invisible solid surface in the corner. (A huge square of invisible solid block in the corner. See uploaded image. I literally put a crate on it.)
the cliff one is fine the round ones have collision holes in em n swallow objects esp bullet shells xd
to fix those export mesh reimport it n auto convex collision 1st slider max 2nd max 3rd 39=40 crash editor
rocks no longer eat stuff also it will now let you pickup said rocks if ya make rocks into debris objects
devs cursed the digsite rocks lol even the ice cave walls in frostbite eat my welder=lol
no pids get eaten by rocks like they do on the rocks around sand monsters
now people wont spam ya with whaa whaaa i can't pick those up
happy days really nice little map to clean too
nice touch with build tower of boxes too its more fun
blocking volumes for that
nice one
ya will get whaaa whaaa i cant pickup the broom or welder comments
just a thought esp if they so blind they cant see real welder on the table lol
https://youtu.be/93QE8OA0w5Q
get in a lift stain the floor half way up
get to top or bottom=casn't mop stain on floor until lift in exact same position it was when you stained it
stain proof movers=no decal bugs:)
interpactor doors wont phase through ya either just untick stop on encroach box disable static n dynamic decals n set collission to block all
wont bug out in multiplayer either
vcmovers bug out real bad client side
use default interpactor
vcinterpactor collision sux n get stuck on things too
great map has dodgy metal doors maybe hard attackh dynamic blocing volumes to em to stop it phasing through janitors n delete the decals on the doors at least if ya not gonna disable decals on those two doors then ya map pretty much bugless
I'm leaving the menu pic the same size, as most preview images are the same size already. Official level preview images also cover up the logo. So I don't see much of a need to change that. Map briefing I will fix sometime, it's just annoying doing it, as long as none of the words run off the page, I'm happy. But again, I will fix it at some point.
The fake welder and broom are just decorations. There is a real welder in the repairmans room, where John is found. And there is a broom next to the bucket machine, I believe.
Added a blocking volume to the stairs next to the bucket machine and one on the stairs leading down to the incinerator room.
before Mnealia puts it on youtube
[img] https://steamuserimages-a.akamaihd.net/ugc/958587853814577141/34CBC07D7ED73B6282B3F7AF2E3D47BB462BF9B1/ [/img]
its the rate n favorite animated button
so is mymapinfo
fix those n map perfect
Nice one to clean
put blocking volume and nosplat volume under the stairs
metal stairs that go onto sand can lose objects under stairs shoot welder under stairs in triangular gap spawnd burnt bullt holes n stains under the stairs=cant clean or weld burnt bullet holes under those stairs=unless you as big as an ant to get under there lol
it doesn't delete em it sits under the visible ground=engine bug
terrain no colision bugs
ya ground seems ok so far but if not flat it gonna eat small objects on ya
vulcan map n unearthly excavation also have a few collision holes in the ground
didnt check stacking or notes or mymapinfo maybe double check those n ya all good
walk around with a usb stick n try n make the landscape eat it
landscapes have broken height map collission in this version of udk its on the epic website known bugs list=frostbite still eats cans n bullets pids etc in that ice cave
careful using landscape it gotta be dead flat so stuff not go inside the ground
terrain=no collision bugs
same with fake welder
idea there=
convert fake welder to interpactor n disable decals set to no collision on it and hide it on level loaded toggle hidden
or put invisible material on it
use a switch 1 instance
santa spawner
spawn welder from invisible fake welder mesh
use that breaker switch to spawn a welder
grab welder n use it
would be nice if ya could flush the toilet or clean ya mop in it=both
top3 lines of breif txt you could fit across the clipboard to lose a couple of lines
menu pic is massive can it be made 3 quarters its current size it cover viscera logo up
found a few issues
door to the right of the red vendor phases through me when i open it
make it open inward instead of outward
decals move with doors=delete decals off the doors or make em stain proof n delete the decals on all the movers
go to bucket machine with welder n stand on top of the little box on the boxes
shoot between gap in pipes spawns burnt bullet holes behind the pipes cant clean back side of face hugger pipes lower pipe too low to get in corner n turn around
same spot shoot welder between lower n upper pipe between gap in fence
spawns burnt bullet holes n soot stains behind the fence n goes down hallway=cant clean those or weld burnt bullet holes
put another fence mesh to close gap or invisible cube mesh with static and dynamic decals disabled as those pipes come out from behind the fence=cube to block stains or no splat volume there fix that