Stranded: Alien Dawn

Stranded: Alien Dawn

Passability Overlay
12 条留言
In Vitriol 10 月 1 日 上午 9:35 
Yeah I seen it when placing a field, but it's annoying having to hover over everywhere with a field when your planning lay out.
I guess it makes sense with different plant types as you say. Thanks for the reply :)
injto4ka  [作者] 10 月 1 日 上午 8:56 
You have the fertility visualized when you start placing a field - it is color coded in the build grid around the cursor. It cannot be one overlay, as the fertility changes per crop type.
In Vitriol 10 月 1 日 上午 8:38 
A fertility overlay would be awesome.
Just started playing and can't believe there isn't one in the base game
[404] CS: Source Enjoyer 1 月 2 日 上午 8:41 
Hello, is there any Git deposit available to propose translations or no ? Thank you !
injto4ka  [作者] 2024 年 6 月 16 日 下午 2:46 
Hey, your idea is great! Actually it has been already implemented via another approach here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3269344252
The mod has been in the dust, unpublished for quite some time, so you reminded me to find it and bring it online.
WJSabey 2024 年 6 月 16 日 上午 8:25 
This is great, not something you use that often but when you need it you really want it. The build levels are really useful for planning out large buildings too, to get the foundations at the right height.

Is it possible to make an overlay that highlights things that are yet to be observed? The maps are big and quite busy, it would be handy to be able to see more readily which things have not been examined yet.
Naked Troll 2023 年 12 月 30 日 上午 5:49 
Absolutely amazing. @Devs please add this in vanilla.

Great job!
ᄆᆞᄅᆞ 2023 年 11 月 5 日 上午 4:46 
This is the way.
injto4ka  [作者] 2023 年 8 月 16 日 上午 7:48 
This is the way.
Alfuken 2023 年 8 月 16 日 上午 5:06 
Awesome! Thanks! :)
Shmitty85 2023 年 8 月 15 日 下午 7:26 
This is the way.
Redjacks 2023 年 8 月 13 日 下午 9:05 
This is the way.