Stranded: Alien Dawn

Stranded: Alien Dawn

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Passability Overlay
   
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274.094 KB
2023 年 8 月 13 日 下午 12:24
2023 年 11 月 27 日 下午 3:05
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Passability Overlay

在 injto4ka 的 1 个合集中
Modding suite
10 件物品
描述
Adds a new overlay to display passability information.
The game uses a grid of tiles to know where are the obstacles. These tiles are marked as impassable and the units cannot traverse them. A unit can find a path only if there are adjacent passable tiles (thus if only diagonal tiles are passable, the path cannot go through).
The passability overlay uses a color coding to represent that:

Red tiles on the terrain are impassable to all.
Yellow tiles are impassable to large units (like mechs, ulfens, etc), but passable to small units (like the survivors).
Green tiles on the floors are passable to all.
Tiles without color are passable on the terrain, but impassable on the floors.

The color coding has been chosen in that specific way so that its computation time and the memory consumption are minimum.
The overlay has a shortcut Ctrl-9. It can be used inside the map editor as well, as the overlay buttons are not available there.

Updates:
  • Added mod options allowing the overlay to display build levels and voxel grid. Also an option is added to hid the grass when the overlay is active, to improve readability.
12 条留言
In Vitriol 10 月 1 日 上午 9:35 
Yeah I seen it when placing a field, but it's annoying having to hover over everywhere with a field when your planning lay out.
I guess it makes sense with different plant types as you say. Thanks for the reply :)
injto4ka  [作者] 10 月 1 日 上午 8:56 
You have the fertility visualized when you start placing a field - it is color coded in the build grid around the cursor. It cannot be one overlay, as the fertility changes per crop type.
In Vitriol 10 月 1 日 上午 8:38 
A fertility overlay would be awesome.
Just started playing and can't believe there isn't one in the base game
[404] CS: Source Enjoyer 1 月 2 日 上午 8:41 
Hello, is there any Git deposit available to propose translations or no ? Thank you !
injto4ka  [作者] 2024 年 6 月 16 日 下午 2:46 
Hey, your idea is great! Actually it has been already implemented via another approach here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3269344252
The mod has been in the dust, unpublished for quite some time, so you reminded me to find it and bring it online.
WJSabey 2024 年 6 月 16 日 上午 8:25 
This is great, not something you use that often but when you need it you really want it. The build levels are really useful for planning out large buildings too, to get the foundations at the right height.

Is it possible to make an overlay that highlights things that are yet to be observed? The maps are big and quite busy, it would be handy to be able to see more readily which things have not been examined yet.
Naked Troll 2023 年 12 月 30 日 上午 5:49 
Absolutely amazing. @Devs please add this in vanilla.

Great job!
ᄆᆞᄅᆞ 2023 年 11 月 5 日 上午 4:46 
This is the way.
injto4ka  [作者] 2023 年 8 月 16 日 上午 7:48 
This is the way.
Alfuken 2023 年 8 月 16 日 上午 5:06 
Awesome! Thanks! :)