边缘世界 RimWorld

边缘世界 RimWorld

SlaveBar
89 条留言
Pappi_Rabbi 10 月 2 日 上午 10:52 
i would love for one day there to be a pawn bar limit so you see like 10 pawns at a time and you just switch to the next tab to see the rest
HotdogMoisturiser 10 月 2 日 上午 10:16 
Great mod Can you add Vistor's & Guests too?
Huehuecóyotl 8 月 23 日 下午 8:53 
One feature that would be useful if this ever gets updated or if someone decides to fork off and change it themselves is a "Unified" group that basically acts as if the mod were off, to let players reorganize the bar with the pawns all together. I've noticed some issues reordering pawns on the top bar that I didn't have before using this mod, and I'm pretty sure they also translate to things like how pawns are ordered in the Assign tab and similar.
Mlie 7 月 25 日 上午 12:05 
Since this mod has been reported working in 1.6 I added it to the No Version Warning-mod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2599504692
Ocomunepom 7 月 23 日 上午 7:34 
the mod seem to work in 1.6 just the game tell us that it not, still work
JT 7 月 20 日 下午 6:06 
I really like this mod Will there be an Update to 1.6 ?
GID 7 月 11 日 下午 11:13 
We need version 1.6
A homeless orphan 7 月 10 日 下午 6:54 
Hi, will this be updated to version 1.6?
KaosityReign 4 月 2 日 下午 4:20 
I was hoping to use this but it seems that it moves the colonist bar up, despite the bar being moved down when using UI Not Included. It makes it where the colonist top of the bar is hidden if using a top menu bar through UINI. Which wouldn't normally be an issue, but since i also use Pawn Badges, it hides the badges. I wish there was a way it kept the colonist bar positioning since I do really like this mod.
XYM04689733 3 月 20 日 上午 5:26 
I hope a hotkey toggle can be added:steamthumbsup:
Jarvy 1 月 18 日 下午 7:39 
love this u should make another one that can be customized by the player
RutraNickers 1 月 14 日 上午 3:15 
I have found a bit of an incompatibility: This mod works fine when using it together with NL Custom Portraits , but the change button gets hidden if you change the width of the portraits after a certain value, becoming unnusuable. Is fixing it possible? If not, could you add a keyboard shortcut setting so that I can change the displays even if the button is hidden?
Zoe, the Bad Wolf 2024 年 11 月 19 日 下午 10:26 
I came here with a similar suggestions, so I guess...
"Would an option to hide colonists in cryptosleep be possible?"
ᅚ N2 2024 年 11 月 16 日 下午 12:17 
Would an option to hide colonists in cryptosleep be possible?
مُتَّقِينَMUTTAKIIN 2024 年 11 月 3 日 下午 12:19 
xd
네에에에 2024 年 10 月 25 日 上午 11:26 
I triple children tab request
GVLT 2024 年 10 月 12 日 上午 3:17 
I double children tab request
elfxiong 2024 年 10 月 8 日 下午 1:20 
I wish I can view Mechnoids in the colonist bar.
Catman1226 2024 年 9 月 30 日 下午 4:10 
It is semi-incompatible with Custom Portraits, the button gets covered up but it is still usable.
Ayna 2024 年 9 月 22 日 下午 8:26 
Would it be possible to add a tab for children and babies separate from the colonist's bar?
Meme Dad Kyle 2024 年 9 月 19 日 上午 3:27 
Just a heads up this mod causes the pawn UI to become disorganized. I had new pawns and refugees show up in the middle of the lineup as if they were returning to the colony and my colonists being moved to the end of the lineup after getting downed.
Daevinski 2024 年 8 月 8 日 上午 5:41 
It's possible to make the bars appear only when populated?
PortiaPendragon 2024 年 7 月 6 日 下午 2:55 
Just a heads up. I clicked to which between the views, and it added 12 colonists. Each time. Before I figured out what was causing it, I ended up with nearly 50 colonists. Once I removed this mod, it didn't happen again.
LowFPSman 2024 年 6 月 28 日 上午 10:15 
Ok... dumbest thing if you dont turn on tab for ghouls there nowhere to be found...
Rohzdear 2024 年 6 月 26 日 上午 2:12 
@Chief
Yeah, it should be safe to add or remove mid-game.
P@PI 2024 年 6 月 25 日 下午 7:21 
Is it safe to add mid-game?
Rohzdear 2024 年 6 月 18 日 下午 7:07 
An excellent addition to the Pawn Bar to allow it to control even more pawns in a efficient and stylish manner.

Question. Would it be possible to make it so that if there isn't a single individual of a type in your colony, the Toggle button will jump that category entirely?
For example, so that if there aren't any Slaves or Prisoners, you can jump directly between Colonists and Ghouls, or any one combination of Pawn types. Would make it much faster to use.
Temmie  [作者] 2024 年 6 月 13 日 下午 2:12 
Ah yeah I'll change it so it behaves like vanilla if you have it disabled in the config.
DemonX3 2024 年 6 月 2 日 上午 10:33 
Is it possible to have ghouls display in normal colonist bar like vanilla? Apparently disabling ghoul bar just makes ghouls invisible from pawn readout for good
KPLoopy 2024 年 6 月 1 日 下午 6:43 
YAAAASSSSSSSSSSSSSSSSS!!!! If I could send more points I 100% would. thank you!
The Iron Rose 2024 年 6 月 1 日 下午 4:03 
I did not! I tested and it works correctly when "Display Ghouls" is checked.

I would recommend mentioning the need to manually enable this setting for owners of the Anomaly DLC in the mod description.

Thank you for the quick reply!
Temmie  [作者] 2024 年 6 月 1 日 下午 12:52 
@The Iron Rose did you enable the ghoul setting in the config? It's off by default.
Nykke 2024 年 6 月 1 日 上午 3:56 
i have the same issue as the iron rose :)
keept1down11 2024 年 6 月 1 日 上午 2:54 
Thank you mah lord, I can finally have a clean tab.
The Iron Rose 2024 年 5 月 31 日 下午 2:42 
Unfortunately, ghouls do not appear when cycling through colonist display bars. A colony with no slaves, or prisoners, but one ghoul resulted in all non-colonist displays appearing as empty. I have not tested with one ghoul and one slave or prisoner.
Joseph 2024 年 5 月 29 日 下午 6:48 
Awesome!! Thanks for the update 1.5
KPLoopy 2024 年 5 月 23 日 下午 8:21 
:steamsad:
Red Jones 2024 年 5 月 23 日 上午 11:49 
oooh a Ghoul bar and Slave bar would be amazing
Alu 2024 年 5 月 18 日 上午 1:11 
Lol I was looking for something like this, but for ghouls. Gosh is that sorely needed.
KPLoopy 2024 年 5 月 11 日 下午 12:38 
Please when you can update this wonderful mod. It is a must for big pop runs!
Alnyx 2024 年 5 月 3 日 下午 1:29 
Will this be updated to 1.5 soon? Or is there a mod that does something similar?
Temmie  [作者] 2024 年 4 月 17 日 下午 1:01 
I'd consider working on a mod that does that at some point in the future when I have time, otherwise if anyone else want to try and make that they should go ahead and do so.
Kinevil 2024 年 4 月 17 日 上午 10:17 
Is it possible to do something similar to this mod, but with the work/schedule/assign tabs? Colonists and Slaves having a separate tab? Haven't been able to find a mod that can do this. 1.4
Temmie  [作者] 2024 年 4 月 15 日 上午 10:21 
Yeah i'll probably add that as an option when I update to 1.5
Holarula 2024 年 4 月 15 日 上午 12:22 
Ghouls and friendly entities too!
RdngShotgn 2024 年 4 月 12 日 上午 11:56 
Could we get an update that does the same thing for our Ghouls and friendly entities from the new Anomaly DLC?
Regar 2024 年 4 月 12 日 上午 7:50 
Broken in 1.5
(at least with many other mods)
Sadly it does not throw errors and game just freezes and colony start.
Quarter One 2024 年 4 月 11 日 下午 4:47 
hate to be that guy, but is it good on 1.5?
Tom Jackal 2024 年 1 月 16 日 下午 1:41 
is this safe to remove?
Jordan Davis 2023 年 12 月 26 日 下午 1:45 
why was this mod uploaded twice by two different people which is the original