RimWorld

RimWorld

SlaveBar
89 kommentarer
Pappi_Rabbi 2. okt. kl. 10:52 
i would love for one day there to be a pawn bar limit so you see like 10 pawns at a time and you just switch to the next tab to see the rest
HotdogMoisturiser 2. okt. kl. 10:16 
Great mod Can you add Vistor's & Guests too?
Huehuecóyotl 23. aug. kl. 20:53 
One feature that would be useful if this ever gets updated or if someone decides to fork off and change it themselves is a "Unified" group that basically acts as if the mod were off, to let players reorganize the bar with the pawns all together. I've noticed some issues reordering pawns on the top bar that I didn't have before using this mod, and I'm pretty sure they also translate to things like how pawns are ordered in the Assign tab and similar.
Mlie 25. juli kl. 0:05 
Since this mod has been reported working in 1.6 I added it to the No Version Warning-mod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2599504692
Ocomunepom 23. juli kl. 7:34 
the mod seem to work in 1.6 just the game tell us that it not, still work
JT 20. juli kl. 18:06 
I really like this mod Will there be an Update to 1.6 ?
GID 11. juli kl. 23:13 
We need version 1.6
A homeless orphan 10. juli kl. 18:54 
Hi, will this be updated to version 1.6?
KaosityReign 2. apr. kl. 16:20 
I was hoping to use this but it seems that it moves the colonist bar up, despite the bar being moved down when using UI Not Included. It makes it where the colonist top of the bar is hidden if using a top menu bar through UINI. Which wouldn't normally be an issue, but since i also use Pawn Badges, it hides the badges. I wish there was a way it kept the colonist bar positioning since I do really like this mod.
XYM04689733 20. mar. kl. 5:26 
I hope a hotkey toggle can be added:steamthumbsup:
Jarvy 18. jan. kl. 19:39 
love this u should make another one that can be customized by the player
RutraNickers 14. jan. kl. 3:15 
I have found a bit of an incompatibility: This mod works fine when using it together with NL Custom Portraits , but the change button gets hidden if you change the width of the portraits after a certain value, becoming unnusuable. Is fixing it possible? If not, could you add a keyboard shortcut setting so that I can change the displays even if the button is hidden?
Zoe, the Bad Wolf 19. nov. 2024 kl. 22:26 
I came here with a similar suggestions, so I guess...
"Would an option to hide colonists in cryptosleep be possible?"
ᅚ N2 16. nov. 2024 kl. 12:17 
Would an option to hide colonists in cryptosleep be possible?
مُتَّقِينَMUTTAKIIN 3. nov. 2024 kl. 12:19 
xd
네에에에 25. okt. 2024 kl. 11:26 
I triple children tab request
GVLT 12. okt. 2024 kl. 3:17 
I double children tab request
elfxiong 8. okt. 2024 kl. 13:20 
I wish I can view Mechnoids in the colonist bar.
Catman1226 30. sep. 2024 kl. 16:10 
It is semi-incompatible with Custom Portraits, the button gets covered up but it is still usable.
Ayna 22. sep. 2024 kl. 20:26 
Would it be possible to add a tab for children and babies separate from the colonist's bar?
Meme Dad Kyle 19. sep. 2024 kl. 3:27 
Just a heads up this mod causes the pawn UI to become disorganized. I had new pawns and refugees show up in the middle of the lineup as if they were returning to the colony and my colonists being moved to the end of the lineup after getting downed.
Daevinski 8. aug. 2024 kl. 5:41 
It's possible to make the bars appear only when populated?
PortiaPendragon 6. juli 2024 kl. 14:55 
Just a heads up. I clicked to which between the views, and it added 12 colonists. Each time. Before I figured out what was causing it, I ended up with nearly 50 colonists. Once I removed this mod, it didn't happen again.
LowFPSman 28. juni 2024 kl. 10:15 
Ok... dumbest thing if you dont turn on tab for ghouls there nowhere to be found...
Rohzdear 26. juni 2024 kl. 2:12 
@Chief
Yeah, it should be safe to add or remove mid-game.
P@PI 25. juni 2024 kl. 19:21 
Is it safe to add mid-game?
Rohzdear 18. juni 2024 kl. 19:07 
An excellent addition to the Pawn Bar to allow it to control even more pawns in a efficient and stylish manner.

Question. Would it be possible to make it so that if there isn't a single individual of a type in your colony, the Toggle button will jump that category entirely?
For example, so that if there aren't any Slaves or Prisoners, you can jump directly between Colonists and Ghouls, or any one combination of Pawn types. Would make it much faster to use.
Temmie  [ophavsmand] 13. juni 2024 kl. 14:12 
Ah yeah I'll change it so it behaves like vanilla if you have it disabled in the config.
DemonX3 2. juni 2024 kl. 10:33 
Is it possible to have ghouls display in normal colonist bar like vanilla? Apparently disabling ghoul bar just makes ghouls invisible from pawn readout for good
KPLoopy 1. juni 2024 kl. 18:43 
YAAAASSSSSSSSSSSSSSSSS!!!! If I could send more points I 100% would. thank you!
The Iron Rose 1. juni 2024 kl. 16:03 
I did not! I tested and it works correctly when "Display Ghouls" is checked.

I would recommend mentioning the need to manually enable this setting for owners of the Anomaly DLC in the mod description.

Thank you for the quick reply!
Temmie  [ophavsmand] 1. juni 2024 kl. 12:52 
@The Iron Rose did you enable the ghoul setting in the config? It's off by default.
Nykke 1. juni 2024 kl. 3:56 
i have the same issue as the iron rose :)
keept1down11 1. juni 2024 kl. 2:54 
Thank you mah lord, I can finally have a clean tab.
The Iron Rose 31. maj 2024 kl. 14:42 
Unfortunately, ghouls do not appear when cycling through colonist display bars. A colony with no slaves, or prisoners, but one ghoul resulted in all non-colonist displays appearing as empty. I have not tested with one ghoul and one slave or prisoner.
Joseph 29. maj 2024 kl. 18:48 
Awesome!! Thanks for the update 1.5
KPLoopy 23. maj 2024 kl. 20:21 
:steamsad:
Red Jones 23. maj 2024 kl. 11:49 
oooh a Ghoul bar and Slave bar would be amazing
Alu 18. maj 2024 kl. 1:11 
Lol I was looking for something like this, but for ghouls. Gosh is that sorely needed.
KPLoopy 11. maj 2024 kl. 12:38 
Please when you can update this wonderful mod. It is a must for big pop runs!
Alnyx 3. maj 2024 kl. 13:29 
Will this be updated to 1.5 soon? Or is there a mod that does something similar?
Temmie  [ophavsmand] 17. apr. 2024 kl. 13:01 
I'd consider working on a mod that does that at some point in the future when I have time, otherwise if anyone else want to try and make that they should go ahead and do so.
Kinevil 17. apr. 2024 kl. 10:17 
Is it possible to do something similar to this mod, but with the work/schedule/assign tabs? Colonists and Slaves having a separate tab? Haven't been able to find a mod that can do this. 1.4
Temmie  [ophavsmand] 15. apr. 2024 kl. 10:21 
Yeah i'll probably add that as an option when I update to 1.5
Holarula 15. apr. 2024 kl. 0:22 
Ghouls and friendly entities too!
RdngShotgn 12. apr. 2024 kl. 11:56 
Could we get an update that does the same thing for our Ghouls and friendly entities from the new Anomaly DLC?
Regar 12. apr. 2024 kl. 7:50 
Broken in 1.5
(at least with many other mods)
Sadly it does not throw errors and game just freezes and colony start.
Quarter One 11. apr. 2024 kl. 16:47 
hate to be that guy, but is it good on 1.5?
Tom Jackal 16. jan. 2024 kl. 13:41 
is this safe to remove?
Jordan Davis 26. dec. 2023 kl. 13:45 
why was this mod uploaded twice by two different people which is the original