Crystal Project

Crystal Project

Gargoyle's Roost Class Mod Pack
37 条留言
Circe 9 月 18 日 下午 3:26 
That's fine, I was needing to *anyway* for some mod reshuffling lol. Thanks for the quick fix!
GargoyleGuy  [作者] 9 月 18 日 下午 2:50 
I've fixed it so that the correct ability should be unlocked. And I was able to get the big shard to function. Unfortunately, you will need to restart your game if you want to unlock the Amnesiac skill. Not giving you a backdoor on that one.
GargoyleGuy  [作者] 9 月 18 日 上午 9:50 
Ill look into it again circe! Seems my back end access point (that crystal) is also bugged. Ill see if i can fix the npc again so it unlocks the correct stuff. 😂
Circe 9 月 17 日 下午 7:44 
One other thing I noticed - unlocking the Amnesiac doesn't unlock a skill for the Antiquarian, and one remains locked.

It's almost like it was... forgotten :vitellary:

What's the trigger for the big shard bundle to unlock all classes showing up? I've been using the Final Fantasy mod lately and therefore not getting any shard drops, but I remember that option being a thing so I hadn't been bothered. Just asking since I'm already here.
GargoyleGuy  [作者] 9 月 13 日 下午 12:52 
Ah, yes. Ill look into the mod again. Thank you circe for your continued play of the mod!
Circe 9 月 11 日 下午 11:10 
iiiit's me again~

1. The issue with Opening Hand is still present

2. Is it intentional that Temperance empties the targets' AP before applying its buff? 'cause that seems odd.
Circe 2 月 3 日 下午 11:51 
Not a bug this time!

The Quintar class's power scaling is kind of insane though. An imgur album with a selection of vanilla comparisons: https://imgur.com/a/Udlsela
Circe 1 月 31 日 下午 6:52 
I'm so sorry I keep doing this.

Lil Punk costs 0 PP.
Circe 1 月 31 日 下午 6:01 
You're probably tired of me by now~

the Stinkbug's description (in Preservist abilities) refers to it as a Stingbug (minor typo) and also includes a block of text about the Golem pet (more of an issue)
Circe 1 月 28 日 下午 9:51 
Hey, it's me again, sorry!

Diabolist's Crimson Strings seems to have a targeting issue. It can only be cast on an ally, and applies an effect that makes the target attack an ally, so you're basically hurting your team to then make someone continue to hurt your team.

I don't know if it's meant to be a "burn health for an extra attack" thing or a "stop hitting yourself, stop hitting yourself" thing, but I don't think the current behavior is correct.
GargoyleGuy  [作者] 1 月 28 日 上午 9:29 
... that little traitor! 😡 Someone has lost their cheese privileges for a week with that one! (Nah I ain't fixing that comedy gold)

Opening hand will be fixed in the next update. As for Guardian Skin... Oops. I'll have it fixed in the next update too. Your the first one I know of that unlocked the Stone Warden, so I've never come across that. (To be fair, I never ended up unlocking it either 🤣 shows me to double check my work next time)
Circe 1 月 26 日 下午 8:33 
This one definitely seems like a bug though: Preservist's Food Thief ability (rat, start turn with a mugging) heals Zombies for some reason? Is it mistakenly flagged to invert vs. undead? It's not an elemental thing in my equipment at least, Silver Bow.

Thankfully the attack's weak enough it's not causing me any real issues.
Circe 1 月 24 日 下午 11:17 
So, this one's not necessarily a bug, but Tarotista's passive, Opening Hand, only works until the character dies, because it's applied as a status effect.

This is a bit of a pain, but could have been an intentional balance choice due to the power of those spells. (combining The Tower with spell lifesteal is especially hilarious)

Also, unlocking the Warden unlocks the Guardian's Skin passive automatically, which reduces earth and non-crit damage taken. The issue is that the passive costs zero PP to equip even though it seems to be an unambiguous buff that's not a convenience feature (as with Learning) or cosmetic. Not sure if error or if there's a drawback I'm missing.
GargoyleGuy  [作者] 1 月 23 日 下午 3:32 
Thank you so much for your thorough bug reporting Circe! As of now, there is no clean fix for the Inheritor crystal. I have gone in and fixed formaldehyde to use the intended bleed status as its requirement. Must have gotten changed by accident late into development. lol. (Really thanks for this one) I have also taken the time to correct the opacity of the sick status! those opacities were supposed to be reversed. lol. As for the Antiquarian, I'm still troubleshooting her on the backend. She is wildly complicated so it may take some time. Until then, feel free to join me and other modders on the discord. There, you will have more direct communication and better response times. also its cool there :)
Circe 1 月 22 日 上午 12:11 
Sorry, probably the last reports for a bit: the Antiquarian will continue to take the shards from you if you talk to her with enough to unlock a class, even if you already unlocked the class. Always makes me hesitate to check in.

The Saboteur's Sick status effect makes enemy sprites almost invisible, in addition to having the (fully visible) thermometer effect. Is the transparency intentional?
Circe 1 月 8 日 上午 1:03 
Also, a less minor issue: Mortician has no way to inflict Deep Clot. Formaldehyde, which has a chance to inflict it, requires it to be already present. Is there an ability interaction that isn't listed or I'm not understanding?
Circe 1 月 7 日 下午 5:31 
Very small visual bug. https://i.imgur.com/45zinQ8.png The Gold Crystal for the Inheritor is partially visible through the geometry of the Soiled Den. Pic demonstrates.
GargoyleGuy  [作者] 2024 年 10 月 18 日 下午 12:12 
Thank you so much bot! As it stands, the mod is in a state where most of the dialogue is not going to be changed. So now is going to be the best time to do so.
呶呶 Bot 2024 年 10 月 17 日 下午 6:24 
Hello, I really love your MOD, and I would like to make Chinese localization for it (andsome other excellent mods) then share it with the Chinese community. Unfortunately,it seems that due to limitation of the localization MOD, I cannot create an add-on MOD, but can only edit your MOD contents and release a independent rebuilt localized version. Therefore, I think i should ask for your permission before i starting work:lunar2019piginablanket: TY!
gregest 2024 年 10 月 13 日 上午 9:09 
Sure, but switching to the beta version does fix the issue, but I can yeah
GargoyleGuy  [作者] 2024 年 10 月 13 日 上午 8:05 
So I've ooked into it and cannot find anything wrong. May I suggest going on the Crystal project discord where we can better troubleshoot the problem?
GargoyleGuy  [作者] 2024 年 10 月 12 日 下午 6:24 
oof. let me look into that. Thanks gregest.
gregest 2024 年 10 月 9 日 下午 3:21 
The update you just released made the mod incompatible with the current version of the game, I'm not sure how
gregest 2024 年 10 月 9 日 上午 4:54 
Hah, thanks! I'm gonna have to find whatever npc unlocks them because I haven't yet
GargoyleGuy  [作者] 2024 年 10 月 8 日 下午 5:47 
Ok. I'm home now and yep. It was set to starting job. :^)

Thank you registered for your bug report. Enjoy having early quintar. 👍
gregest 2024 年 10 月 8 日 上午 5:36 
Maybe it unlocked alongside scholar? I'm not sure, but that is around when I noticed it when I was going back from the mountain. I do not have a separate quintar class mod no, only this one moonlight project one
GargoyleGuy  [作者] 2024 年 10 月 8 日 上午 5:26 
I'll look into that. Perhaps I left the class as a starting class. This should not have happened, but would simply be a fluke on my part lol. I need to address it anyways when I go back into the Roost mod to set up the reference flag check for the separate Quintar class mod. (Back end stuff don't mind that if it didn't make sense)

Though, if you happen to also have the separate quintar class mod installed, there was a brief moment where I left it as a starting class so that other modders could playtest it sooner.
gregest 2024 年 10 月 8 日 上午 3:56 
I don't know when I unlocked it actually, I was going to the first trial cave, before getting to the capital, when I noticed I already had it unlocked
GargoyleGuy  [作者] 2024 年 10 月 7 日 下午 5:46 
Thanks for asking! It's part of the crystal shard unlock classes. They are there to be unlocked at your leisure. As optional content. It's certainly possible to unlock it in the first third of the game.
gregest 2024 年 10 月 7 日 上午 3:49 
Is the quintar class supposed to be unlocked really early?
GargoyleGuy  [作者] 2024 年 9 月 16 日 上午 6:36 
Lol sorry for the late response @QuillAblaze that problem should long since been fixes
QuillAblaze 2024 年 8 月 8 日 上午 9:11 
mod won't load because of the august update
Windless Bear 2024 年 7 月 29 日 下午 7:57 
Updates are interesting, looks like it's time for another new game.
Stone IV 2024 年 5 月 6 日 下午 7:06 
Love this mod, bro! thank!
hastyNtasty 2023 年 9 月 3 日 上午 4:54 
great mod!
Kipo 2023 年 9 月 2 日 下午 3:54 
Keep on updating gamer :MHRISE_happy:
Aer 2023 年 8 月 6 日 下午 4:53 
Will try these out and give thoughts later. If you're able, I think uploading some screenshots of the abilities/passives would be great!