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报告翻译问题
Go ahead!
thanks for letting me know
As far as I'm aware, it works fine. Also, just because a mod hasn't been updated, doesn't me it's broken. Unless the mod page itself says the mod is broken, it's safe to assume everything is fine.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?edit=true&id=3538724476
Mod in question: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2964825588
As far as I'm aware, yes.
@Trajann V - no worries and no expectation; you make awesome mods and I'm just always looking for workarounds with others out there.
Yes, I'm aware of the incompatibility. However, I don't make submods myself, so either someone else in the community would have to do it, or you just have to pick which mod you prefer to use.
I believe so
Isn't it possible for you to import his walk-cycle from battles and remove the main controller's changes in XYZ pos ?
It looks janky cuz I had to set the animations myself, as there's no built-in campaign animation for the heirotitan. I am not skilled enough to make it any better.
The mod works fine
"With the Tomb King Extended mod, I can't recruit even if I unlock the branch in the research."
Mod works fine for the most recent version. If you are encountering issues, you either don't have the updated version of the mod, or another mod is causing conflict.
The creators of the skill dump mods need to manually add my characters to theirs for compatibility, nothing I can do about it on my end.
You need to empty all the recruitable Tomb Princes you have available to recruit, then you need to change the hero page to necrotects or liche priests, both works just fine. Then go to the Tomb Princes page again and all the sentinels become available to be recruited. I already recruited all of them already and its working just fine without any bugs.
I could spawn him in with no issue. You probably have a mod conflict.
@Gingusa
I don't see why my mods would be incompatible with each other, but I've never tested every single one enabled at once. And I don't know, I don't use TKE, but this mod isn't made with it in mind. So an incompatibility wouldn't surprise me.