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报告翻译问题






For the convars "LastSpawnedInterval", does this mean an SI can no longer spawn after my set time value ? For example, I killed 3 SI, but killed the 4th one later. Does this mean for the next rotation only 3 will spawn because I killed the 4th one later ? ( the 4th kill time exceeded the time I put in the LastSpawnedInterval cvar )
Hopefully, the error should occur far less frequently when this add-on is updated soon.
CALLSTACK
*FUNCTION [SetupNavCollection()] scripts/vscripts/sisync-comp_navmanager.nut line [43]
*FUNCTION [UpdateSISyncGenerator()] scripts/vscripts/sisync-comp_scopemanager.nut line [40]
*FUNCTION [FindHiddenSpawns()] scripts/vscripts/sisync-comp_navmanager.nut line [10]
*FUNCTION [UpdateSISyncGenerator()] scripts/vscripts/sisync-comp_scopemanager.nut line [40]
*FUNCTION [PrepareSpecialSpawner()] scripts/vscripts/sisync-comp_infectedmanager.nut line [384]
*FUNCTION [CanSpecialsRespawn()] scripts/vscripts/sisync-comp_infectedmanager.nut line [703]
*FUNCTION [UpdateSISyncMain()] scripts/vscripts/sisync-comp_scopemanager.nut line [77]
[@ITERATOR@] NULL
[survivor_data] NULL
[@INDEX@] NULL
[spawn_range] 750
[suspend_count] 1
[total_count] 0
[chunk_count] 0
[nav_found] TABLE
[nav_table] TABLE
[survivor_array] INSTANCE
[front_array] ARRAY
[nav_array] ARRAY
[survivors] ARRAY
[this] TABLE
[generator_function] GENERATOR
[generator] ARRAY
[this] TABLE
0
[generator_function] GENERATOR
[suspend_count] 1
[front_array] ARRAY
[nav_array] ARRAY
[survivors] ARRAY
[this] TABLE
[generator_function] GENERATOR
[generator] ARRAY
[this] TABLE
[generator_function] GENERATOR
[front_array] ARRAY
[nav_array] ARRAY
[specials] ARRAY
[survivors] ARRAY
[this] TABLE
[specials] ARRAY
[survivors] ARRAY
[this] TABLE
[specials] ARRAY
[alive_survivors] ARRAY
[total_survivors] ARRAY
[this] TABLE
([3] player)
I spent three hours in dark carnival, I love this mod
I've got a bunch of addons installed, but they don't specifically target special infected.
I've got super horders, which only messes with normal infected spawn and i've got smarter survival bots, which shouldn't mess with special infected either. Other than that, i've got graphical mods and the 8 survivors mod, but i don't think that involves AI at all.
Maybe there's some line of code in one of the other mods that is breaking this, but i'll definetively test more since the special infected ARE smarter and coordinated now.
From what i read from the configs thread, this one should mean that the game won't limit the specials to only 4, but it will allow for 4 more specials to spawn later too. But they're usually dead before then.
Did i get that right or maybe another mod is conflicting?
Is there any command to ask the game to spawn MORE special infected?
I'm currently modding my gave to have 8 survivors, so i would like to have at least 6 special infected spawn each time to balance things out a little bit.