安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






UPD: The comment was created using a translator. Такие дела.
One thing I don't like about it is how the mud is displayed for placed and planned buildings.
Could you give me a hint which file I should restore to the original one to have the original mud under buildings under construction?
Can you post the link here once it's done?
However, it might be hard for some people to switch from the old ones to new...
BUT, BUT! BEWARE! Texture 'newdesert4' inside 'tiles_normal' folder is pure gold.
From a whole mod I'm just using this one - no more ruined patches inside my city but instead - pretty lawn. Such a good visual upgrade. THANKS!
--->>> over --->>>
steamapps\common\SovietRepublic\media_soviet Do I need to delete something? cause its not working (i followed intsructions)
Great mod! Thank you!
I do wish I could figure out a way for gravel roads and paths to be changed without it also changing "gravel square" ground painting texture; but all three seem to use the same road_poorinside.mtl.
I guess you can't do much/anything about it but oh well.
It definitely made the game look way different from vanilla than i've expected it to be, but it's good. :)
Das mit dem Installieren weiß ich.
steamapps\workshop\content\784150\3011522913\media_soviet
--->>> Über --->>>
steamapps\common\SovietRepublic\media_soviet
The rock texture looks interesting, doesn't it beat smooth edges on larger mountains? I had that problem