安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I posted the log you wanted in the discussion. Haven't heard anything back from ya. Wasn't sure if you knew. Just checking in.
But. I got back in and have an example of what we were talking about before. My log is bound to be a HOT MESS due to the 400+ mods we run... but its here if it helps at all. In this case, the character Ronin, had some damage himself, but so did another pawn, he just did the "Standing" thing neither going to lay down for treatment nor going to help the other pawn. Once I forced him to lay down, all was well. (in hind sight, hopefully that doesn't ruin the log. If so, let me know, I bet I can recreate the situation pretty easily)
https://gist.github.com/HugsLibRecordKeeper/787e313d16ccdaca103705b3f1ca4ab5
Make malnutrition prisoners be fed forcefully by Doctors
It IS considered a medical emergency. WHY do they NOT feed them then?
No. But I am running with "Smart Medicine".
I don't have a full bug log since I was able to fix the issue. but this...
Exception ticking Ria (at (175, 0, 116)): System.ArgumentException: SplitOff with count <= 0
... was the error that kept coming up.
Thanks
Might be incompatible with RedMattis' "Better Conversion and Recruitment". Neither mod functions properly when both of them are activated+yellow error.
Yet this is exactly what happened after a fight. One of my pawns was downed and I made my best doctor rescue and he started treating right away, but my most critically wounded not-downed pawn somehow chose to not lie down even though he was 3 hours from death, bleeding a constantly flowing river of blood all over the floor. He fell over in his attempt to reach a table and eat a meal and my doctor did not wake up to rescue him and he died.
I don't want my pawns to sometimes ignore some needs to give and receive treatment. I want ALL panws to ALWAYS ignore ALL needs FOREVER no matter what in order to do these things.
Theres an option in the mod settings for "Allow injured doctor to treat" or something like that. You gotta turn that option on.
Drafting the doctors, or manually assigning them work stops the issue. So does saving and reloading.