边缘世界 RimWorld

边缘世界 RimWorld

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Priority Treatment Ressurected
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Mod, 1.4, 1.5, 1.6
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5.564 MB
2023 年 7 月 25 日 下午 12:13
7 月 9 日 下午 1:32
15 项改动说明 ( 查看 )

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Priority Treatment Ressurected

描述
Makes tending medical an emergency priority for your doctor pawns.

Make sure your doctor has "Doctor" work priority of 1!
Simply checking the box won't cut it, you'll need to use manual priorities and set the doctor to 1. Manual priorities rock anyway.



With Shotgunfrenzy's essential mod no longer working, I decided to figure out how to accomplish the same thing (the old method of setting tending to priority "emergency" no longer works - in fact the game files set them as emergency by default).

This mod requires harmony and makes your doctors prioritize any patient who need emergency tending (burn, bruise, cut, etc) above all else, including their own needs.

  • option to include all sickness treatment as emergency
  • option to wake up doctors to treat emergencies
  • option to allow doctors to feed themselves even during emergencies
  • adds flag to prevent injured pawns from performing surgery - when disabled, pawns will only perform surgery when they are fully healed


Compatibility:

Wake Up - safe to use both, though somewhat redundant. If you're using wake up, make sure the option under this mod to "wake up to tend" is disabled. Nothing bad will happen if it isn't, it's just redundant.

Smart Medicine - Choose Your Medicine - ongoing issues around setting medicine types for different procedures, Pawns will attempt to "drop" some of the medicine they've picked up and get stuck in a loop. Looking for help to squash this bug.

Some reports of odd animal behavior with extra animal mods (specifically dryads) but haven't confirmed.

Support:

Tested on a save game with 200+ mods active with no issues or performance impact. If you're experiencing issues, please post a HugsLib log to the discussion section so I can take a look. I cannot help with mod incompatibilities or odd behaviors without a list of mods installed (and a clear, repeatable description so I can recreate).

Or post on github at github.[github.com]
热门讨论 查看全部(8)
4
8 月 23 日 下午 6:10
Doctors Standing Still
-=JkJkLoL=- tk421storm
3
9 月 4 日 上午 10:10
MapComponentTick: checking for treatable pawns causes massive lag spikes
Rovstam
3
8 月 6 日 下午 2:11
Make malnutrition prisoners be fed forcefully by Doctors
Rovstam
256 条留言
SSS-class Warlock 10 月 22 日 上午 2:47 
Can you make it so that pawns still woozy from surgery cannot perform surgery or treatment?
It's led to botched surgeries and even brain damage.
ZzZombo 10 月 8 日 上午 6:42 
Please make it so the "administer <ingestible>" type of operations are not governed by the "only healthy surgeons do operations" setting, thanks.
Kris 9 月 14 日 上午 6:45 
I don't know why, but my colonist still prefers to sleep instead of tending :steamsad:
2_Modray 9 月 6 日 上午 8:40 
I think I figured it out. They tend to lay down more often with specifically-designated medical beds. Apparently they don't like using their own beds for anything besides sleeping.
-=JkJkLoL=- tk421storm  [作者] 9 月 6 日 上午 8:37 
hmmm if bed rest and patient are 1, won't they do that above anything other than firefighting? if they're wandering around it's probably because no one is feeding them, though sometimes in vanilla it seems like they really want to play cards after they've been treated
2_Modray 9 月 5 日 上午 4:09 
Any chance you could make Bed Rest and Patient also emergency? More responsive doctors are great, but they're kind of undercut by vanilla patients not caring about their own health.
Rovstam 9 月 4 日 下午 10:09 
Or a something that gets them to tend anyone tendable whilst drafted... Would be amazing.
Rovstam 9 月 4 日 下午 10:09 
Then... Is it possible to add Tend without medicine option for undrafted pawns?
The Bard of Hearts 9 月 4 日 下午 4:44 
@JkJkLoL
I posted the log you wanted in the discussion. Haven't heard anything back from ya. Wasn't sure if you knew. Just checking in.
-=JkJkLoL=- tk421storm  [作者] 9 月 4 日 下午 4:33 
@Rovstam - I didn't add any "which pawn" logic, it's just whichever pawn the for loop hits first. I'd have to add a lot of logic to manage triage, and that's really more on the player. At least with this you know your doctors are not snoozing