Barotrauma 潜渊症

Barotrauma 潜渊症

EK Utilities 重制版
210 条留言
Lucifinel  [作者] 9 月 27 日 上午 4:29 
@shawnxox5173682 右鍵瞄準後按使用鍵(默認E)
shawnxox5173682 9 月 27 日 上午 3:18 
壁掛式的東西都掛不上去不知道為甚麼
BramvanZijp 9 月 4 日 上午 4:00 
There seems to be an issue with the Medical Doctor locked variants of the Secure Cabinet and Secure Button.

They are locked to the ID access "id_medical", however, for some reason, Barotrauma uses "id_medic". This means that the ONLY way to open the container is to have the job id of medicaldoctor, which for modded roles like Jobs Extended's Chief Medical Officer, is not ideal.

I have made a mod to temporarily fix it, but I would appreciate an official fix for this issue in the mod itself.
Roma Kelapa 8 月 10 日 下午 6:11 
does it have a version that doesn't include the diving suit? it's too op
love snake 7 月 29 日 下午 10:38 
@Timothy_boy2 ? who start that argument ?
Timothy_boy2 7 月 27 日 下午 3:22 
noooooo dont start that argument again please :steamsad:
love snake 7 月 22 日 下午 10:51 
还真的没应用到....弄进本地修改后,模组出现expectedhashF29975B37471FCB2F7E9AB2728C4E48B报错,稍微修改filelist 里面内容,终于可以了,感谢为我解答
Lucifinel  [作者] 7 月 22 日 下午 8:54 
@love snake 你確定你改的東西有應用到嗎?你不能直接改下載下來的MOD,你要把東西弄到本地模組去然後去改本地模組(模組列表內對模組右鍵,會有一個複製到本地的選項,複製到本地的模組右側以白色的筆的符號顯示),接著開本地模組才會生效
還有一個可能,就是你改動後進了之前存檔的站點,那個站點已經刷過了,當時只刷了一箱然後你存檔,於是改動後進去依舊只能看到一箱

我不太知道你究竟在哪個環節遇到問題就是,所以只是猜測
love snake 7 月 22 日 上午 5:02 
写错 是只能买一箱, 对应的ID已经改成minavailable="3" /> 但还是只能买一箱,其他的道具就可以运作,检查了蛮久也没改错,会不会是因为某个标签的特性?
Lucifinel  [作者] 7 月 21 日 下午 10:57 
只能卖一箱?卖?
love snake 7 月 21 日 上午 11:21 
其他的是改了有效,但是唯独一箱材料只能卖一箱
love snake 7 月 21 日 上午 9:45 
好的,谢谢
Lucifinel  [作者] 7 月 21 日 上午 7:58 
@love snake 先根據物品ID找到對應物品,往下找Price就是關於販賣的設定
舉個例子比較方便理解
<Price baseprice="225" soldeverywhere="false" minleveldifficulty="25">
<Price storeidentifier="merchantoutpost" minavailable="3" />
<Price storeidentifier="merchantcity" minavailable="4" />
<Price storeidentifier="merchantresearch" multiplier="1.25" minavailable="2" />
<Price storeidentifier="merchantmilitary" multiplier="1.25" minavailable="2" />
<Price storeidentifier="merchantmine" multiplier="0.9" minavailable="8" />
<Price storeidentifier="merchantengineering" multiplier="0.9" minavailable="5" />
</Price>
minavailable是販賣的下限,maxavailable則是販賣上限,soldeverywhere是是否到處都能買到,minleveldifficulty是販賣所需的難度(每10等是往後一張地圖)
love snake 7 月 20 日 下午 1:51 
请教下,我自己要如何更改商人贩卖数量?
Lucifinel  [作者] 7 月 4 日 上午 4:54 
@LeadOnTaste 140
LeadOnTaste 7 月 4 日 上午 3:07 
How much durability an incendium fuel rod has? I am planning to use it in an exosuit so I need to estimate if it will last longer than volatile fulgurium.
BRSaura 6 月 13 日 下午 4:12 
Yeah now I am stupid, didn't realize it wasn't the original author, sorry for troubling you; from myself and the rest
Lucifinel  [作者] 6 月 12 日 下午 11:06 
@BRSaura I've actually explained this multiple times: the item you're referring to is not part of the original EK Utilities. It's something added by someone else on their own.

The version you're using, "EK Mods for 1.x.x.x", is not maintained by the original author, so it's completely normal to see additions that aren't officially part of EK.

I really don’t want to keep answering questions about the nuclear battery. Unless one day I personally feel that the item fits well with the mod, I have no plans to port or include it.
BRSaura 6 月 12 日 上午 11:43 
workshop\content\602960\2954237072\Items\Tools\ek_ne_battery_env.png

Please, explain to me like I am retarded how is it not part of the EK MOD, while being inside the folder of the EK MOD. I'm not trolling, I WANT to use your mod, I just don't understand all of this discrepancy
Lucifinel  [作者] 5 月 24 日 上午 12:19 
I've addressed this many times already: the Nucleoelectric battery is not part of the EK MOD. If you're looking for it, please check out [LF] More Ammunition. Further comments on this will be removed to avoid repetition.
BRSaura 5 月 20 日 上午 7:57 
I mean...I'ts one of the essential items of this mod so its quite hard to mistake it https://imgur.com/a/GFpf5oy
BRSaura 5 月 20 日 上午 7:52 
@Lucifinel I guess it was included in the package the original author did "EK Mods for 1.x.x.x", because the item is literally called ek_hv_battery and I think it was in the tool package.
Transitioning from the original to this one makes all of those batteries dissapear since it's nowhere in your mod
Lucifinel  [作者] 5 月 20 日 上午 4:44 
@kellym If you plan to make it public, please remember to credit this mod’s link. If it’s for personal use only, feel free to do as you wish.
kellym 5 月 20 日 上午 1:32 
This mod collection package is pretty cool. Permission to copy paste your entire mod and steal it as my own so I may add fabrication tags to items so I can add them to my vending machines/brotherhood store mod?
Lucifinel  [作者] 5 月 18 日 下午 9:15 
@BRSaura
The EK mod has never included an item called the "Nucleoelectric Battery."
If you're looking for something with similar functionality, I recommend subscribing to [LF] More Ammunition. It includes a Nuclear Fuel Cell that works far better than similar nuclear batteries found in other mods.
Some of those other mods have design flaws where higher-tier fuel rods actually last shorter than lower-tier ones — my version doesn't have that issue.
BRSaura 5 月 18 日 上午 10:24 
I miss my Nucleoelectric battery
Timothy_boy2 5 月 1 日 上午 11:49 
It happens lol
Eoin Lynne 5 月 1 日 上午 11:15 
@Timothy_boy2 My bad, I completely forgot it was E ><
Timothy_boy2 5 月 1 日 上午 10:27 
@eoin lynne isnt it hold right click and E to place give that a try!
Eoin Lynne 5 月 1 日 上午 10:13 
I can't place the wall mounted charging station for some reason. I held right click then left click but nothing happens...
Kap'n Mittens 4 月 21 日 下午 5:25 
@Timothy_boy2 when I played it 2 days ago, yes, the Nucleoelectric battery is gone
Timothy_boy2 4 月 21 日 上午 11:26 
Hey is it correct that the Nucleoelectric battery has been removed that was present in EK 1.x.x.x its labeld in the EK 1.x.x.x tool file as ek_hv_battery?
河狸 4 月 19 日 下午 10:02 
感谢大佬,大佬辛苦了❤❤❤
Lucifinel  [作者] 4 月 19 日 下午 7:29 
@Kap'n Mittens Engineering Headset? The communication distance is just longer.
Kap'n Mittens 4 月 19 日 下午 12:02 
I fixed my headset issue with "Barotraumatic Headsets No Battery Required" mod. Thank you for your help.

Can you tell me what is the purpose of Advanced Headset? it looks the same as autoinjector headset
Kap'n Mittens 4 月 19 日 上午 11:06 
Sorry, I meant Barotraumatic. lol
Kap'n Mittens 4 月 19 日 上午 11:02 
Thanks for the response! The Nucleoelectric Battery is from the mod "EK Mods for 1.x.x.x" so I was just curious about it, but no worries!

I do have your EK mods at the top of my load order, so maybe Barodramatic or another mod is causing the headset issue, I'll have to check later
Lucifinel  [作者] 4 月 19 日 上午 9:56 
@河狸 事實上,我剛剛已經加上去了哈哈哈XDD
河狸 4 月 19 日 上午 6:25 
手持状态显示器
河狸 4 月 19 日 上午 6:24 
请问有办法让状态显示器恢复以前能显示站点遗迹地图的版本嘛?
Lucifinel  [作者] 4 月 19 日 上午 12:17 
If you're unable to give orders to the AI, in addition to checking whether the AI has the headset on, you can try removing and re-equipping the headset, or try crafting a new one (this issue has appeared in the vanilla game as well, where communication doesn't work even though the headset is equipped properly, usually due to server lag... probably).
Lucifinel  [作者] 4 月 19 日 上午 12:17 
As for the compatibility issue with Barodramatic, I personally don't like headsets needing to consume power. So, when this mod is loaded above Barodramatic, the Engineering Headset will function without consuming power. On the other hand, if the load order places Barodramatic above, it will behave as usual. However, it’s not possible to have a headset without a battery slot that cannot communicate unless there’s an issue with Barodramatic’s modification, which the author might not have noticed. (You can check the purple text in the bottom-right corner of the item description to see which mod is currently modifying the item.)

I haven't modified the Auto-injector Headset at all, so any issues with that item are unrelated to this mod.
Lucifinel  [作者] 4 月 19 日 上午 12:15 
@Kap'n Mittens EKU doesn't originally have a nuclear battery item. However, if you need a nuclear battery, my other mod ([LF] More Ammunition) includes the Nuclear Fuel Cell, which is probably the most well-designed nuclear battery in terms of mechanics available on the Workshop (the higher the fuel rod placed inside, the slower the fuel consumption).

The reason you cannot place Storage Containers in the Industrial Strength Crate is intentional, but I may consider tweaking it back.
Kap'n Mittens 4 月 18 日 下午 3:44 
Hi, thank you for the mod. It seems Nucleoelectric Batteries are missing. Also, I can no longer put Storage Containers into the Industrial Strength Crate (is this intentional?). Engineering Headset and Auto-injector Headset does not work with Barodramatic because there are no battery slots (I cannot give orders to AI).
Acetylsalicylic Acid 4 月 12 日 上午 2:17 
I found out why the Hull Patching Kits did not work.
In some EK submarines, any sub's that have hull patching kits with steel bars fitted in them do not work. The steel bars are spat out of the kits upon spawning and renders the kits useless.

One example is this ship
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2791617694

It has Hull Patching Kits in the supply cabinets and upon spawning in you can see a steel bar dropping from each supply cab, then when you try to use the kits they do not work.
Lucifinel  [作者] 4 月 11 日 下午 10:32 
The official talent system is now compatible with the disallowduplicatedeconstructoutput tag, so the modification to the original talent has been removed. This improves compatibility with other talent-related mods
However, note that the talent enhancement mod you are using must be updated in line with the official talent changes; otherwise, item duplication bugs may still occur, but such issues will not be caused by this mod
Lucifinel  [作者] 4 月 11 日 下午 10:32 
官方的天賦已經兼容disallowduplicatedeconstructoutput TAG,故將對原版的該天賦修改移除掉,這樣一來對於其他天賦類模組的兼容性更高
但要注意,你使用的天賦增強MOD必須要同步官方的天賦更新,否則依舊會出現物品複製的BUG,但這個就不屬於本MOD的BUG了

官方的天赋已经兼容disallowduplicatedeconstructoutput TAG,因此已移除对原版该天赋的修改,这样可以提高与其他天赋类MOD的兼容性
但需要注意,你所使用的天赋增强MOD必须同步官方的天赋更新,否则仍然会出现物品复制的BUG,但这就不属于本MOD的BUG了
Acetylsalicylic Acid 3 月 27 日 上午 4:13 
Oh ok.
Cause i remember trying to use em but it still wasn't working so i thought i was missing something.
Lucifinel  [作者] 3 月 27 日 上午 1:52 
@Acetylsalicylic Acid In the new version of Barotrauma, rebar, as a basic material, should not lose durability.
Therefore, I previously adjusted the mechanism of Hull Patching Kits, making them consume their own durability as a cost to repair the hull.
Acetylsalicylic Acid 3 月 27 日 上午 1:42 
Hull Patching Kits do not work.
They don't have a slot to put Steel Bars in.