Ravenfield

Ravenfield

Movement Core
43 条留言
AnnoyedCardboard 7 月 20 日 上午 9:34 
how exactly does this work? it seems like you have to have all weapon slots filled for it to do something, plus i feel like there's a cap for how slow you can be
AnnoyedCardboard 7 月 16 日 上午 9:10 
doesn't work with EHADS 3
Nietabs 3 月 1 日 下午 9:17 
noted jake
Jake 2024 年 7 月 10 日 下午 7:41 
SMOOTHMENT MUTATOR BREAKS THIS MOD
Olesa 2024 年 1 月 22 日 下午 3:33 
Yeah I thought so, because it's the same thing with all other mutators too, but I just got back on the stable version of the game and everything works as intended, your mod too!
RadioactiveJellyfish  [作者] 2024 年 1 月 20 日 下午 5:33 
That's not anything I can do to fix sadly. It's an issue with RF itself.
Olesa 2024 年 1 月 20 日 下午 2:54 
The problem I had was only on the beta branch btw
RadioactiveJellyfish  [作者] 2024 年 1 月 16 日 上午 12:16 
Yeah, not sure what's causing that atm. Investigating it now.
CapNJosh 2024 年 1 月 15 日 下午 12:32 
Randomly just slows you down waaaaay too much to the point you're basically at slo mo especially often after just spawning
Olesa 2024 年 1 月 13 日 上午 10:47 
Does someone have the same issue as me? On any any mutator (including this one) I Can't enter accurate values anymore in the value boxes. for exemple, if I enter 0.8 in base wheight and click somewhere else, the value drop the ".8" so it makes a 0, even higher values, everything after a "." or a "," will not registered when in game. Sliders are the only things that seems works at the moment
RadioactiveJellyfish  [作者] 2023 年 12 月 2 日 下午 5:32 
Never thought of that actually. Could be an interesting thing to implement.
Axle 2023 年 12 月 2 日 上午 10:56 
Do you have any thoughts on editing movement speed when strafing? Like moving slower when moving side to side and slowest when moving backwards?
Walking_dead307 2023 年 8 月 6 日 下午 12:12 
For some reason the core movement only effects bots not my speed.
RadioactiveJellyfish  [作者] 2023 年 7 月 26 日 下午 5:38 
Note, other mod developers will have to make use of Movement Core's systems themselves to make it work. I can't just automagically do it.
creole09 2023 年 7 月 26 日 上午 10:24 
It allows for multiple mods that change the player/bot speed to work together, witch other wise is not possible.
creole09 2023 年 7 月 26 日 上午 10:23 
You may not have a use for it, but look at my example. That's something you could use it for.
Soviet Groot 2023 年 7 月 26 日 上午 10:06 
i dont understand what i could use this for
creole09 2023 年 7 月 24 日 下午 5:49 
:steamthumbsup:
RadioactiveJellyfish  [作者] 2023 年 7 月 24 日 下午 5:44 
Then it might be something on LQS's end, not Movement Core
creole09 2023 年 7 月 24 日 上午 10:36 
Yeah the stim works but i see nothing about the sliding changing the player speed in the log.
RadioactiveJellyfish  [作者] 2023 年 7 月 24 日 上午 10:16 
Check the logs if its working? Spawn with no bots and see if the slide/dash affect your speed. If you have EHS, you can see the speed change when you use a stim and when the stim wears off.
creole09 2023 年 7 月 24 日 上午 8:37 
I checked off the Debug box but now what what do I do?
Agent Derek 2023 年 7 月 24 日 上午 4:49 
Thank you so much!
RadioactiveJellyfish  [作者] 2023 年 7 月 24 日 上午 12:32 
Oh woops, yeah I see the issue. Will push out a fix.
Agent Derek 2023 年 7 月 23 日 下午 11:59 
@RadioactiveJellyfish For some reason, Base Actor Speed doesn't work unless the Weight System mutator is also enabled. Is this intentional?
RadioactiveJellyfish  [作者] 2023 年 7 月 23 日 下午 11:42 
Yes base actor speed applies to all actors.

Debug mode just prints out any changes in actor speed on the debug log. Turn it on if you want to see the exact values all the modifiers end up at.
Agent Derek 2023 年 7 月 23 日 下午 11:38 
Hello! Is Base Actor Spped also applied to bots? Also how does debug mode work?
RadioactiveJellyfish  [作者] 2023 年 7 月 23 日 下午 6:55 
Enable the debugs and check if the arcade movements actually affect the speed when dashing/sliding.
creole09 2023 年 7 月 23 日 下午 6:29 
Alr lqs updated his arcade movement but when you slide it will cancel the stim effect. Any idea why?
RadioactiveJellyfish  [作者] 2023 年 7 月 22 日 下午 6:26 
Depends, maybe you're carrying too much heavy stuff. Or bots aren't filling their loadouts enough to get weighed down. Some mods are also not configured properly and don't have proper tags (LPWP as an example tags all weapons as LPWP, nothing else)
AdamEternal 2023 年 7 月 22 日 上午 9:43 
Why am I so slower than the bots? I enabled the mutator, but it wouldn't work.
RadioactiveJellyfish  [作者] 2023 年 7 月 21 日 下午 8:24 
Depends on the stats given to a weapon yes. Stuff like handguns are likely not to slow you down while aiming, while ARs and especially snipers and LMGs will slow you down.
CrimsonThe12 2023 年 7 月 21 日 下午 8:08 
I'll test it...
CrimsonThe12 2023 年 7 月 21 日 下午 8:08 
Wait, this mod makes you go slower when aiming?
RadioactiveJellyfish  [作者] 2023 年 7 月 21 日 上午 7:47 
I dunno, I don't play RavenM.
DuekCapixaba 2023 年 7 月 21 日 上午 7:41 
will this work in ravenM?
M4XA1! 2023 年 7 月 20 日 下午 7:46 
Can you make a mutator that shakes the camera when you move?

Realism
TBou'_6aTbka 2023 年 7 月 20 日 下午 1:18 
epic
RadioactiveJellyfish  [作者] 2023 年 7 月 20 日 上午 11:16 
Yeah, it'll allow it. LQS will need to update his mod though. The stims from EHS has already been updated to use Movement Core.
creole09 2023 年 7 月 20 日 上午 10:42 
Would this allow for the making of something like the Arcade Movement, work with the stims from the cod health system?
bluedream 2023 年 7 月 20 日 上午 10:32 
cooooll
Titanus 2023 年 7 月 20 日 上午 8:41 
Noice
K O M Z E R 2023 年 7 月 20 日 上午 8:25 
Cool