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Fixed the spotting issues!!! Apologies that it was broken for so long. As always let me know if there are any more bug reports!
This incorporates Eugen's fix to the AI!
Merry Christmas everybody!
Apologies for the long wait for this last update! I was away on vacation. Thank you all for waiting, hope you enjoy!
HUGE shoutout to Eugen for hearing my request to add the scaling back into the game. They added it back, and simplified it massively. This means that all of my mods are now back and updated, apologies for the wait! Thank you all for playing, let me know if you find any new bugs or discrepancies with the gameplay, as I had to rewrite several things.
Hope you all enjoy!
THERE IS STILL A WAY TO PLAY THE MOD : If you right click on WARNO in Steam, then go to Betas, you can opt into the compat_save_older_than_122779. This will bring your game back to the previous version, and you can play older mods. THIS WILL RE-DOWNLOAD THE GAME. Also, keep in mind that unfortunately the new content brought with 1.0 can't be brought into the mod without breaking it.
If you would like to help out and keep some pressure on Eugen to add scaling back into the game, you can come join the discord and I have instructions there. Thank you for playing!
We're probably going to play with either 1.5x or 2x SSC+SCO (we will take a vote the day of the event). I'm hoping to play some 4v4s, but we'll see how many people we can get on the day of. I'll be available for at least 2 hours, but games will continue so long as there is interest to play more. If people seem to have a good time, maybe this can become a more regular thing inn the future as well!
Here is the link to the event, we'll meet in discord here at this time: https://discord.gg/yFDVQTMG?event=1224850362062606387
Thank you all again for the support, and for playing and enjoying my mod! I hope to see some of you on Saturday for some multiplayer fun o7
Thank you everybody for all of the support over the last year, I never expected so many people to enjoy my silly WARNO mod but I'm glad you all seem to like it! Thank you all for putting up with many many bugs over the year, as well as the 6 months of downtime it took me to rebuild SCO again
I am pleased to announce that Space's Combat Overhaul (SCO) has been re-released in all scaling versions (including vanilla) just in time for Army General!
This is not a drill, after roughly 6 months(sorry!!!) it is live now! Find it in the collection here: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=2957648093
You can find the full (and very rough, sorry I'm in a hurry will format better later) changelist here: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/2957648093/4361242944240657093/
Apologies for the wait everybody, they managed to sneak this update in while I was on vacation. Thanks for waiting!
Hotfix: Fixing a dumb mistake I made uploading the mod last night. Should be good now, as always let me know if you have any feedback or bug reports!
The only other changes I make are to reduce the unit speeds to much more realistic values and to reduce the forest LOS to 200m from 300m, otherwise the scaling gets overwhelming quickly.
I also added some additional highlighted lines to the LOS tool at 750m, 2250m, and 2800m to represent the top ranges of Infantry AT, Tank Cannons, and ATGMs. Some non-highlighted lines were added at 3000m and 4000m, and the text size was increased for better readability.
I also fixed the mentioned bugs with the ranges and the unit stats not displaying! For the sake of playability, forest visibility has been reduced from 300m to 200m.
Enjoy!