边缘世界 RimWorld

边缘世界 RimWorld

Absolutely More Cannons - CE Version (Updated to 1.4) + Menu Declutter Addon
10 条留言
Viper 2024 年 4 月 25 日 下午 5:08 
hope it gets fixed sometime soon
Федя пластилин 2024 年 1 月 19 日 上午 3:44 
мод сломан ♥♥♥♥♥, башни от танков херачать залпом из всех снарядов, единственное что нормально работает, это пушки с 1 снарядом и ото, но ото всегда стреляет авто огнём не зависимо от выбора огня
AlphaAmpersandOmega 2023 年 9 月 1 日 上午 6:48 
Oh dear, I'm looking forward to the fix!
GeneralLeo  [作者] 2023 年 8 月 30 日 上午 3:25 
Hello everyone! Seems like the latest CE update messed the mod up - guns shoot ALL of their shells at the same time. I'll try to fix it but don't have a lot of time, apologies.
GeneralLeo  [作者] 2023 年 8 月 12 日 上午 11:21 
No worries mate!

That's a fair point... I could potentially bump all ranges up by 25% or 50%, and upload them separately, for anyone that needs this for hardcore enemies (#VOID)

Let me know how you get on, if you find ranges that work for you please send a message over so that I can put your feedback to good use! :D
AlphaAmpersandOmega 2023 年 8 月 10 日 下午 10:03 
Thanks Leo, I'll tinker with the settings myself!

However, I do think that people who use AMC usually have some hardcore enemy mods loaded too, like Recon Mechhive, which are so powerful that they're not trivial opponents even with this mod. Not the biggest deal in the world, so I'll try and change it up myself.
GeneralLeo  [作者] 2023 年 8 月 8 日 下午 12:51 
That being said - feel free to try your own hand! If you do want to tamper with the ranges then it's quite easy - go to the mod folder, from there to \Common\Defs\ThingDefs_Buildings, then find the .xml file pertaining to your cannon. Then open that with notepad, CTRL+F Range, and modify the number to whatever you desire :D

I've added an imgur link here with the relevant bits!

https://imgur.com/a/p1CeBZS

Let me know if you need any additional support :D
GeneralLeo  [作者] 2023 年 8 月 8 日 下午 12:50 
@AlphaAmpersandOmega No worries, this is more of an addon fixing the menu clutter issue, but I also fixed a 57mm cannon from having its ammo spawn into the void hahah.

While I agree that cannons would outrange most things (and with some addons some are lower range than certain sniper rifles), I'm not too much into messing with the game balance, especially since I had a couple of 2cm autocannons and an AEC deacon neutralise a mech node with no help at all! And, well, it does feel like mechs need to be a proper threat to the colony - with guns that would snipe them from across the map it'd make them a bit trivial :D
AlphaAmpersandOmega 2023 年 8 月 6 日 上午 4:11 
If it's not too much to ask, could you consider upping the range on most turrets? It always annoyed me even the 40mm ones were outranged by mechanoids turrets, whereas in reality they should have ranges of over a kilometer.
AlphaAmpersandOmega 2023 年 8 月 6 日 上午 4:09 
Aww man I've been waiting for this mod to be patched for ages, thank you so much!