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That's a fair point... I could potentially bump all ranges up by 25% or 50%, and upload them separately, for anyone that needs this for hardcore enemies (#VOID)
Let me know how you get on, if you find ranges that work for you please send a message over so that I can put your feedback to good use! :D
However, I do think that people who use AMC usually have some hardcore enemy mods loaded too, like Recon Mechhive, which are so powerful that they're not trivial opponents even with this mod. Not the biggest deal in the world, so I'll try and change it up myself.
I've added an imgur link here with the relevant bits!
https://imgur.com/a/p1CeBZS
Let me know if you need any additional support :D
While I agree that cannons would outrange most things (and with some addons some are lower range than certain sniper rifles), I'm not too much into messing with the game balance, especially since I had a couple of 2cm autocannons and an AEC deacon neutralise a mech node with no help at all! And, well, it does feel like mechs need to be a proper threat to the colony - with guns that would snipe them from across the map it'd make them a bit trivial :D