Crystal Project

Crystal Project

Crystal Lite
13 条留言
ttv/xarenth 2024 年 11 月 22 日 下午 1:03 
Also, master dagger is +% evasion rather than flat. Really helps you break evasion
ttv/xarenth 2024 年 11 月 22 日 上午 11:45 
Small bug - Hitofuri, a buyable (meant to be sword i assume) is flagged as a katana. Seems to be the lowest tier of the evasion 2 handers unless im missing an even lower one
Svennihilator  [作者] 2024 年 2 月 17 日 下午 11:54 
You can add them in the sense that they shouldn't cause anything to stop working but those classes are intended for a more vanilla playthrough. If you're just looking for some extra fun then by all means. :)
KumaCat 2024 年 2 月 16 日 上午 11:38 
Hi, hello there!
Looking at all the amazing classes you're currently uploading to steam workshop, would any of them be compatible with Crystal Lite? :) I would love to add some of them to my current playthrough, if possible ^^
Svennihilator  [作者] 2024 年 1 月 19 日 上午 6:17 
You'll be fine using your old save. :)
KumaCat 2024 年 1 月 15 日 下午 10:32 
Oh hi! Quick question:
Do I need to start a fresh save for these last updates to take place, or can I continue my old save?
Pokerkid777 2023 年 9 月 5 日 上午 12:52 
Hey man, fantastic mod. Been really enjoying it so far.

Quick question: How do you challenge the summoner bosses? Do we need to find a specific item or do something else?
Svennihilator  [作者] 2023 年 8 月 6 日 下午 7:13 
Are you on the discord by chance? I'd be more than happy to answer everything there if you give a yell! I'm trying to leave my own hints/spoilers elsewhere just in case people read these before playing.
palmermebane 2023 年 8 月 6 日 上午 12:36 
Extra bosses down; brutal. Here is a sketch of my approach for each:

Reserve: Four hunters again.

Undercity: 2 clerics with aid staves, 2 attackers.

River: 1 tank, 3 attackers, 3 simultaneous kills. Offense barely exceeded their healing, so took awhile.

Boomer: Tira + Eye gouge to suppress the banisher while I dropped every summon on him. Unreactable for the last two.

Greenshire: Coyote + Guaba for the start. 1 rogue/shaman with chemist robe for DOTs. 3 spirit-stacked shamans to drain MP before any banishes.

Jade: Hard. Bard/shaman with ribbon using shaman stance to null all debuffs. Rest had paladin stance. Low spirit paladin/cleric revived the puppet before the boss could. First puppet kill was tight. Had to control boss's AP carefully.

Sequoia: Hard. Initial armor and stalwart to survive the start. Warrior/paladin with 3 counters and 2 hemorings for sustain, paladin with aid staff, rogue/nomad and hunter/nomad for damage. Spaghetti 2 was ready when I won.
palmermebane 2023 年 8 月 5 日 上午 9:39 
Enjoying this one. Just got proof of merit, still final boss and new bosses left to go. Didn't play enforcer so those will all be new to me. A few notes and suggestions:

1. At the end of the game I was allowed to select summoner as a class and subcommand. Was that intended? Guessing not since it makes one of the quizzards a liar.

2. Trick slash has a cooldown. Don't think that matters?

3. The hunter's healing can target enemies. I suspect this is an oversight, because four bard/hunters can beat undergrowth at level 1.

4. Curious what strategies you have in mind for Devourer. I won with a shaky setup, tank + 3 reflex stance. (That revealed some glitchy behavior with reflex stance + zero threat, where one random ally can be hit.) Devourer is one of those bosses where it's relatively easy to find an inconsistent setup like mine, hoping Devourer's amnesia turn is kind enough, so I wondered if you had anything consistent.
Svennihilator  [作者] 2023 年 7 月 26 日 下午 3:51 
Yup. Both are intentional.
Ciaran 2023 年 7 月 22 日 上午 6:04 
I haven't poked around in the files to see why yet, but the turtles in salmon run triggered the skill learning dialogue after using overload. Remnant of another class or something?

Also, I'm unsure if it's intentional or not, but the paladin's smite can be used multiple times in a single turn as a free action, allowing him to get 6 or more attacks in a turn depending on AP. I expected it to only be usable once per turn, like most other free actions.
Flux 2023 年 7 月 19 日 上午 11:56 
This looks so cool! I'll have to try it soon.