全面战争:三国

全面战争:三国

Ultra Aggressive & Smart AI
38 条留言
馒头哥 10 月 18 日 下午 7:10 
After installing this mod, my computer has become even dumber. Is something wrong?
Pemain Pasrah 8 月 26 日 下午 8:16 
its not working event i try with new campaign
ёбаный в рот! 👿 7 月 30 日 下午 1:07 
requires new game ??
Lunais 7 月 22 日 上午 12:27 
Played with your mod on Very Hard campaign. It made the AI too recklessly aggressive, to the point of leaving their core territories completely undefended. Played as Yuan Shu, He Yi ran away from their settlement to conquer someplace else while I was at their doorstep. Same happened with Liu Chong and Cao Cao (both AI).

Deactivated your mod and restarted from an earlier save, and the AI is properly defending their settlements again. So I can confirm it is this mod.
无敌且俊朗 5 月 14 日 下午 11:20 
I've added the four mods from your collection, and they will cause the 184 script Yellow Turban Uprising Three Brothers to be much less aggressive, and will just stick to the first county or prefecture.
caoyun2000 5 月 4 日 上午 8:14 
hello,What is the difference between this mod and your "Hecleas AI Overhaul"?
Lunais 4 月 19 日 下午 10:30 
What is the difference between this mod and your "Hecleas AI Overhaul"?
Hecleas  [作者] 2 月 18 日 下午 1:22 
Update: Far too many subtle improvements to be able to cite.
But overall it improves the behavior of the AI.
Consminus 2024 年 11 月 30 日 上午 2:06 
is it work with trom ?
NINGBOLIU 2024 年 1 月 7 日 上午 5:06 
I just love the word that you said "a game of chess", which should actually be the best part of a STRATEGIC game, yet by now, the worst part of Three kingdoms
one question boss: how does your mod work with Alex Zhao's "less Enclave for AI"? I mean if you've already taken that into consideration, I'll be happy to reduce one mod from my mods list.
anyway, thank you so much for trying to making this game fun and being so generous to share!
maxime.ricard92 2023 年 12 月 31 日 上午 10:56 
@Beast
It don't work because radious change the ai
Beast 2023 年 12 月 31 日 上午 9:52 
Does it works with radious mod?
Archibaldkin 2023 年 12 月 21 日 下午 1:24 
Is there a suggested difficulty setting to use or not?
maxime.ricard92 2023 年 12 月 8 日 下午 2:10 
@Ymed13
Read the commentary below the mod. It is the mod what you want !
https://psteamcommunity.yuanyoumao.com/sharedfiles/
filedetails/?id=3044423386
Ymed13 2023 年 12 月 5 日 上午 5:20 
Is there a way to prevent AI from using too much forced march ?
RustyCrowHK 2023 年 11 月 28 日 上午 4:15 
I played as a new campaign map, maybe the time is not enough to justified.
You might also feel it to see if the capital defend priority is too strong.
Personally I think defending capital is kind of useless which the priority should be put in the middle especially before the emperor stage.
Hecleas  [作者] 2023 年 11 月 28 日 上午 3:39 
Have you tested the latest update? Does he have enough strength to attack? Isn't it threatened? Take into account all the possibilities and constraints
RustyCrowHK 2023 年 11 月 28 日 上午 3:35 
hey, do you think the defend capital priority is too high?
it's really weird that AI wasting the army in the capital just for defend, while there are no enemies far away.
Hecleas  [作者] 2023 年 11 月 27 日 下午 4:26 
Update:
-Adjustment of value judgments
-Adjustment/correction of "task" value which made the AI ​​too defensive on its neighboring territories to enemies, as a result it became passive.
Now everything is unlocked and the campaign map is very active, dynamic and aggressive
RustyCrowHK 2023 年 11 月 26 日 下午 8:28 
the gate I mean. I am playing a new 190 game and after around 40 rounds, there's still a gate is not claimed by anyone yet.
but I read the mod, it seems not any value related to this. not sure why this happens
Hecleas  [作者] 2023 年 11 月 26 日 下午 1:54 
the pass?
RustyCrowHK 2023 年 11 月 26 日 上午 11:01 
thanks for the update, not sure if this's my experience. the new update seems making AI not capturing the pass?
Hecleas  [作者] 2023 年 11 月 25 日 上午 4:36 
Update:
-The AI ​​will be much more fluid in its movements on the campaign map
-Before the AI ​​positioned itself on the map at a possible distance if it could win it at least 50%, the value was increased by 60% which made its placements more strategic
-The AI ​​is more active, more oppressive and puts much more pressure
-AI defends its threatened territories even better
-The AI ​​will spend less time sieging infinitely without launching an attack
-The AI ​​will not leave a colony even if it knows it is losing, it will defend it at all costs. (Reassure you, the AI ​​is absolutely not suicidal on the other hand, it's just a trick that I managed to put in place with time and experience)
-Improved movement reading for AI
-And many other improvements in general
Basilius777 2023 年 10 月 22 日 上午 2:25 
what is the loading order?
Chickenboy 2023 年 10 月 21 日 下午 6:35 
After seeing that the other mod "Better Economic & Military Management AI" was a bit bogus in terms of what it actually did, I also looked at this one.

Looks like a bunch of changes to some AI files. Honestly looks like random changes, I have no idea how you would know what to change here in order to "better" the AI. These are just changes to the vanilla files as well, so theres no new AI code or "better thinking", its just different priority values for the AI.

For example:
The key "CAI_TMS_TASK_GENERATOR_ACTIVELY_DEFEND_CAPITAL" (in the group "tms_aggresive" had its priority changed from a value of 3 to 0.2 (3 is the vanilla value, 0.2 is this mods value)
What does that mean?

It would be great if Hecleas could explain the actual changes this mod makes and how that effects the AI.
Some examples would be very nice
Dein Exfreund 2023 年 10 月 20 日 下午 3:56 
Really happy to have found that mod :)
gabrielps38 2023 年 10 月 18 日 下午 7:48 
You sir, are brilliant. Fixed my main problem with this game.
9286 2023 年 10 月 14 日 下午 10:32 
182年黄巾派系AI同盟回合不行动
Hecleas  [作者] 2023 年 10 月 12 日 下午 10:23 
Same as my last comment
IronManIan777 2023 年 10 月 12 日 下午 9:24 
Also if it is compatible then where in the load order does it go?
IronManIan777 2023 年 10 月 12 日 下午 9:24 
Is this compatible with the TROM+TUP Campaign Overhaul 1-5 Mods? I am also using some other mods that those ones recommended on the main page of TROM+TUP Campaign Overhaul 5.
Hecleas  [作者] 2023 年 10 月 8 日 上午 4:08 
Absolutely no cheats and yes it's compatible with TROM, load my mod first
BadBoiGunNer 2023 年 10 月 1 日 下午 2:05 
no AI CHEAT?
{SacredBand}Hubal 2023 年 8 月 16 日 上午 2:51 
You are absolutely briliant!
andreas_c_k 2023 年 8 月 9 日 下午 12:31 
does this work with Trom+Tup?
Yes i was cheating in **** 2023 年 7 月 28 日 上午 11:17 
Your ai mod work really nice man
now i have seen enemy try to run away from the city that impossible to defend and group toghether try to defend next town
But sometime i dont see them attack my city even they have clearly chance?
hmm ai now more smater in defend but their still rarely try to invade me

Would reccommen it
Hoshiyomi.ZeroXVIII 2023 年 7 月 15 日 上午 8:14 
How about mod compatibility with other AI mods? Like this one ? Or mods from the same creatore from the link?