全面战争:三国

全面战争:三国

Ultra Aggressive & Smart AI
正在显示第 1 - 4 项,共 4 项条目
更新于:2 月 18 日 下午 1:13
作者:Hecleas

更新于:2023 年 11 月 27 日 下午 3:37
作者:Hecleas

-Adjustment of value judgments
-Adjustment/correction of "task" value which made the AI ​​too defensive on its neighboring territories to enemies, as a result it became passive.
Now everything is unlocked and the campaign map is very active, dynamic and aggressive

更新于:2023 年 11 月 24 日 上午 6:28
作者:Hecleas

-The AI ​​will be much more fluid in its movements on the campaign map
-Before the AI ​​positioned itself on the map at a possible distance if it could win it at least 50%, the value was increased by 60% which made its placements more strategic
-The AI ​​is more active, more oppressive and puts much more pressure
-AI defends its threatened territories even better
-The AI ​​will spend less time sieging infinitely without launching an attack
-The AI ​​will not leave a colony even if it knows it is losing, it will defend it at all costs. (Reassure you, the AI ​​is absolutely not suicidal on the other hand, it's just a trick that I managed to put in place with time and experience)
-Improved movement reading for AI
-And many other improvements in general

更新于:2023 年 7 月 14 日 上午 7:28